Editing Pikmin 2 item config.txt

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__TOC__
 
__TOC__
 
==What item config does==
 
item congfig.txt is very similar to otakara_config but there is a difference. in whice otakara_config contains the non upgrade treasures while item config does.
 
 
 
{| class="wikitable sortable"
 
! Property || Description
 
|-
 
| <code>name</code>
 
| The internal name of the treasure (used when spawning treasures in caves).
 
|-
 
| <code>archive</code>
 
| Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>.
 
|-
 
| <code>bmd</code>
 
| Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive.
 
|-
 
| <code>animmgr</code>
 
| File name of the animation manager in <code>otakara_texts.szs</code>.
 
|-
 
| <code>colltree</code>
 
| Name of the collision text file in <code>otakara_texts.szs</code>.
 
|-
 
| <code>radius</code>
 
|  {{unsure|Collision processing radius?}}
 
|-
 
| <code>p_radius</code>
 
| Radius of shadow and where Pikmin pick up the treasure base.
 
|-
 
| <code>height</code>
 
| Height offset of the treasure model.
 
|-
 
| <code>inertiascaling</code>
 
| A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity.
 
|-
 
| <code>particletype</code>
 
| {{unknown}}.
 
|-
 
| <code>numparticles</code>
 
| {{unknown}}.
 
|-
 
| <code>particlesize</code>
 
| {{unknown}}.
 
|-
 
| <code>friction</code>
 
| {{unsure|Likely unused.}}
 
|-
 
| <code>min</code>
 
| Minimum Pikmin strength needed to carry.
 
|-
 
| <code>max</code>
 
| Maximum number of Pikmin that can carry.
 
|-
 
| <code>pikicountmax</code>
 
| '''Unused'''. Number of Pikmin treasure produces. Leftover data from pellet files.
 
|-
 
| <code>pikicountmin</code>
 
| '''Unused'''. Same as previous.
 
|-
 
| <code>dynamics</code>
 
| A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1.
 
|-
 
| <code>money</code>
 
| Number of Pokos the treasure is worth.
 
|-
 
| <code>unique</code>
 
| If set to no, the treasure will always appear, even if it is already collected.
 
|-
 
| <code>code</code>
 
| {{unsure|Most treasures have a code of 0, but treasures with a code of 1 cannot be grabbed by breadbugs. Exploration kit treasures use a code of 2.}}
 
|-
 
| <code>dictionary</code>
 
| Spot placement in the Treasure Hoard.
 
|-
 
| <code>depth</code>
 
| This and the next values are how you make treasures buried.
 
|-
 
| <code>depth_max</code>
 
| {{unsure|Depth is the most important for this.}}
 
|-
 
| <code>depth_a</code>
 
| {{unsure|These seem to be radii the Pikmin make around the object as they dig it out.}}
 
|-
 
| <code>depth_b</code>
 
| Same as previous.
 
|-
 
| <code>depth_c</code>
 
| Same as previous.
 
|-
 
| <code>depth_d</code>
 
| Same as previous.
 
|-
 
| <code>message</code>
 
| Controls the ID of the ship's announcement message. If not present, no message loads, as is the case with all normal (non-Exploration Kit) treasures.
 
|}
 
 
  
 
{|class="wikitable sortable mw-collapsible"  
 
{|class="wikitable sortable mw-collapsible"  
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<div align="left"><source>
 
<div align="left"><source>
 
#--------------------------------------------------
 
#--------------------------------------------------
# お宝定義ファイル
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# ‚¨•ó’è‹`ƒtƒ@ƒCƒ‹
 
#--------------------------------------------------
 
#--------------------------------------------------
 
13 # size of configs
 
13 # size of configs

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