Editing Pikmin 2 mapcode file

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin file where each face receives two hex digit values identifiers.  
+
{{todo|Stub.}}
 +
The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers.
  
The formatting for the mapcode is 0xYY (the x here is not the digit, the Ys are.) For example, 0x00 would give a face with full friction, Pikmin seeds can root, and it uses grass walking sound effects. Refer to the table below for more information.
+
Pasted from Kai's notes:
 
 
The following was pasted from Kai's notes:
 
  
 
First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.
 
First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.
Line 9: Line 8:
 
First Digit (Physical characteristics):
 
First Digit (Physical characteristics):
  
{| class="wikitable sortable"
+
Pikmin seeds can root:
! Integer (the value of Y) || Effect
+
0 - full friction
|-
+
1 - some friction
| 0 || Full Friction, Pikmin Seeds Can Root
+
2 - no friction
|-
+
 
| 1 || Some Friction, Pikmin Seeds Can Root
+
Pikmin seeds die:
|-
+
4 - full friction
| 2 || No Friction, Pikmin Seeds Can Root
+
5 - some friction
|-
+
6 - no friction
| 4 || Full Friction, Pikmin Seeds Die
 
|-
 
| 5 || Some Friction, Pikmin Seeds Die
 
|-
 
| 6 || No Friction, Pikmin Seeds Die
 
|}
 
  
 
Second Digit (Sound index):
 
Second Digit (Sound index):
  
{| class="wikitable sortable"
+
0 - grass
! Integer (the value of Y) || Effect
+
1 - soil
|-
+
2 - sand
| 0 || Grass
+
3 - wood
|-
+
4 - water
| 1 || Soil
+
5- stone
|-
+
6 - iron
| 2 || Sand
+
7 - snow
|-
+
8 - water (has water particle effects when used with 1 as the first digit
| 3 || Wood
+
9 - paper
|-
 
| 4 || Water
 
|-
 
| 5 || Stone
 
|-
 
| 6 || Iron
 
|-
 
| 7 || Snow
 
|-
 
| 8 || Water*
 
|-
 
| 9 || Paper Bag
 
|}
 
 
 
*Has water particle effects when 1 is used as the first digit.
 

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)