Editing Pikmin 2 mapcode file
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− | The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin | + | {{todo|Stub.}} |
+ | The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers. | ||
− | + | Pasted from Kai's notes: | |
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First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face. | First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face. | ||
Line 9: | Line 8: | ||
First Digit (Physical characteristics): | First Digit (Physical characteristics): | ||
− | + | Pikmin seeds can root: | |
− | + | 0 - full friction | |
− | + | 1 - some friction | |
− | + | 2 - no friction | |
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− | + | Pikmin seeds die: | |
− | + | 4 - full friction | |
− | + | 5 - some friction | |
− | + | 6 - no friction | |
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Second Digit (Sound index): | Second Digit (Sound index): | ||
− | + | 0 - grass | |
− | + | 1 - soil | |
− | + | 2 - sand | |
− | + | 3 - wood | |
− | + | 4 - water | |
− | + | 5- stone | |
− | + | 6 - iron | |
− | + | 7 - snow | |
− | + | 8 - water (has water particle effects when used with 1 as the first digit | |
− | + | 9 - paper | |
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