Editing Pikmin 2 save file
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| <code>0x53</code> || array of 2, 4 byte integers followed by a 1 byte bitmask | | <code>0x53</code> || array of 2, 4 byte integers followed by a 1 byte bitmask | ||
| 4 byte integer representing the count of enemies killed, followed by a 4 byte integer of Pikmin lost to the said enemy, followed by a 1 byte bitmask <code>0b1</code> representing that the enemy has been unlocked in the Piklopedia and <code>0b10</code> representing that the enemy has been viewed in the Piklopedia. | | 4 byte integer representing the count of enemies killed, followed by a 4 byte integer of Pikmin lost to the said enemy, followed by a 1 byte bitmask <code>0b1</code> representing that the enemy has been unlocked in the Piklopedia and <code>0b10</code> representing that the enemy has been viewed in the Piklopedia. | ||
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| <code>0x3ED</code> || 2 bytes | | <code>0x3ED</code> || 2 bytes |