Editing Pikmin 2 save file

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| <code>0x3F1</code> || 21 length 4 byte array
 
| <code>0x3F1</code> || 21 length 4 byte array
| Pikmin types that fall from the sky during entering and exiting a cave. Editing this value on a save file that is on the area select screen will result in the Pikmin falling from the sky upon entering an area. The Pikmin types are organized into groups of three, with the first integer representing a leaf Pikmin, the second a bud Pikmin, and the third a flower Pikmin. The Pikmin types in the array are ordered Blue, Red, Yellow, Purple, White, Bulbmin, and an unused Pikpik carrot.
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| Pikmin types that fall from the sky during entering and exiting a cave. Editing this value on a save file that is on the area select screen will result in the Pikmin falling from the sky upon entering an area. The Pikmin types are organized into groups of three, with the first integer representing a leaf Pikmin, the second a bud Pikmin, and the third a flower Pikmin. The Pikmin types in the array are ordered Blue, Red, Yellow, Purple, White, Bulbmin, and an unused PikPik carrot.
 
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| <code>0x479</code> || 21 length 4 byte array
 
| <code>0x479</code> || 21 length 4 byte array
| Same as above but for Pikmin in the Onions and Ship. When either Bulbmin or Pikpik carrots are added the total number of Pikmin is increased however as they have no Onions there is no way to access them.
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| Same as above but for Pikmin in the Onions and Ship. When either Bulbmin or PikPik are added the total number of pikmin is increased however as they have no onions there is no way to access them.
 
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| <code>0x4CF</code> || 188 length 1 byte array
 
| <code>0x4CF</code> || 188 length 1 byte array
| 1 byte each represents the treasure as accessed on the area select screen. Treasures appear to follow their [[Pikmin 2 identifiers|internal IDs]] for order. These are all the treasures not part of the Exploration Kit (nor The Key). Non-zero values mean collected. 02 means that the treasure will appear with "New" in the Piklopedia, while 06 means its old.
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| 1 byte each represents the treasure as accessed on the area select screen. Treasures appear to follow their [[Pikmin 2 identifiers|internal IDs]] for order. These are all the treasures not part of the Exploration Kit (nor The Key). Non-zero values mean collected. 02 means that the treasure will appear with "New" in the piklopedia, while 06 means its old.
 
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| <code>0x58D</code> || 13 length 1 byte array
 
| <code>0x58D</code> || 13 length 1 byte array
 
| Same as above, only for Exploration Kit treasures including The Key.
 
| Same as above, only for Exploration Kit treasures including The Key.
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| <code>0x7D3</code> || 4 bytes
 
| Integer count of how much Ultra-spicy spray the player has. (The game treats it as a signed integer but it appears to be displayed as an unsigned integer, but the game only shows the last three digits of the number)
 
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| <code>0x7D7</code> || 4 bytes
 
| Integer count of how much Ultra-bitter spray the player has. (The game treats it as a signed integer but it appears to be displayed as an unsigned integer, but the game only shows the last three digits of the number)
 
 
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| <code>0x7E7</code> || 1 byte
 
| <code>0x7E7</code> || 1 byte

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