Editing Pikmin 2 save file
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Latest revision | Your text | ||
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| <code>0x53</code> || array of 2, 4 byte integers followed by a 1 byte bitmask | | <code>0x53</code> || array of 2, 4 byte integers followed by a 1 byte bitmask | ||
− | | 4 byte integer | + | | 4 byte integer of Pikmin lost to the said enemy, followed by a 4 byte integer representing the amount of enemies killed, followed by a 1 byte bitmask <code>0b1</code> represents that the enemy has been unlocked in the Piklopedia and <code>0b10</code> represents that the enemy has been viewed in the Piklopedia. |
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| <code>0x3E9</code> || 4 bytes | | <code>0x3E9</code> || 4 bytes |