Editing Pikmin 3 Bingo Battle
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− | Bingo Battle has 12 selectable maps all with 3 layouts each, totaling in 36 unique stages | + | Bingo Battle has 12 selectable maps all with 3 layouts each, totaling in 36 unique stages. Each stage is configured with a txt within the files located in CMCmn\system\vs_set\vsset_vs##_x.szs |
+ | ==The anatomy of the vs_set.txt== | ||
− | + | The entries of use are as follows, using vsset_vs01_a.szs as an example: | |
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− | + | cam_pos_y 4 1 0 | |
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+ | # PikminValueSetting | ||
{ | { | ||
− | + | 5 -1 -1 | |
− | } | + | } |
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This determines the starting pikmin colour (first number) and secondary pikmin colour (last number) using the pikmin identifier values. The secondary number being set to -1 means this stage has no secondary pikmin. It is currently unknown what happens if the primary number is set to -1. Also unknown is the purpose for the middle number, every vsset file has it set to -1. | This determines the starting pikmin colour (first number) and secondary pikmin colour (last number) using the pikmin identifier values. The secondary number being set to -1 means this stage has no secondary pikmin. It is currently unknown what happens if the primary number is set to -1. Also unknown is the purpose for the middle number, every vsset file has it set to -1. | ||
− | + | # BingoVSSetting version | |
+ | 20121027 | ||
# BingoSheet | # BingoSheet | ||
{ | { | ||
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} | } | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Game Order || Internal Order || Stage Name || Internal Name || Layout || Primary Pikmin || Secondary Pikmin || Bingo Card IDs | ! Game Order || Internal Order || Stage Name || Internal Name || Layout || Primary Pikmin || Secondary Pikmin || Bingo Card IDs | ||
Line 112: | Line 107: | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Bingo ID || Enemy/Fruit/Marble Name || Notes | !Bingo ID || Enemy/Fruit/Marble Name || Notes | ||
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| -1 || ? || Unused. Seemingly does nothing | | -1 || ? || Unused. Seemingly does nothing | ||
|- | |- | ||
− | |0 || ? || Unused. Any collectable | + | |0 || ? || Unused. Any collectable not featured in bingo battle and not assigned a number will function! Is unstable when testing with a full board of 0s, specifically when bingo is close or achieved |
|- | |- | ||
|1 || Red Marble || | |1 || Red Marble || | ||
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|- | |- | ||
|62+ || ? || Unused. Seemingly does nothing, haven't tested excessively) | |62+ || ? || Unused. Seemingly does nothing, haven't tested excessively) | ||
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|} | |} |