Editing Pikmin 3 Bingo Battle
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− | Bingo Battle has 12 selectable maps all with 3 layouts each, totaling in 36 unique stages | + | Bingo Battle has 12 selectable maps all with 3 layouts each, totaling in 36 unique stages. Each stage is configured with a txt within the files located in CMCmn\system\vs_set\vsset_vs##_x.szs |
+ | ==The anatomy of the vs_set.txt== | ||
− | + | The entries of use are as follows, using vsset_vs01_a.szs as an example: | |
− | + | <syntaxhighlight># PikminValueSetting | |
− | |||
− | <syntaxhighlight | ||
{ | { | ||
− | + | 5 -1 -1 | |
}</syntaxhighlight> | }</syntaxhighlight> | ||
− | + | This determines the starting pikmin colour (first number) and secondary pikmin colour (last number) using the pikmin identifier values. The secondary number being set to -1 means this stage has no secondary pikmin. It is currently unknown what happens if the primary number is set to -1. Also unknown is the purpose for the middle number, every vsset file has it set to -1. | |
− | <syntaxhighlight | + | <syntaxhighlight># TimeLimit |
{ | { | ||
− | + | 10 0 | |
}</syntaxhighlight> | }</syntaxhighlight> | ||
− | + | Presumably the left number is the time it takes for the overtime mode to begin. Untested to see if changing this works, as it is set to 10 in every vsset | |
− | <syntaxhighlight | + | <syntaxhighlight> |
+ | # BingoVSSetting version | ||
+ | 20121027 | ||
# BingoSheet | # BingoSheet | ||
{ | { | ||
Line 33: | Line 34: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | The numbers | + | The Long string of numbers determine what appears on the bingo cards. The 4 4 at the begining and all of the 0s are separators of sort, the numbers inbetween are the IDs of enemy and fruit entities that will populate the bingo card. There are always 16 IDs defined. |
− | ==Bingo vs_set | + | ==Bingo vs_set files Tabulated== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Game Order || Internal Order || Stage Name || Internal Name || Layout || Primary Pikmin || Secondary Pikmin || Bingo Card IDs | ! Game Order || Internal Order || Stage Name || Internal Name || Layout || Primary Pikmin || Secondary Pikmin || Bingo Card IDs | ||
Line 112: | Line 113: | ||
|} | |} | ||
− | ==Bingo | + | ==Bingo ID Assignment== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Bingo ID || Enemy/Fruit/Marble Name || Notes | !Bingo ID || Enemy/Fruit/Marble Name || Notes | ||
Line 118: | Line 119: | ||
| -1 || ? || Unused. Seemingly does nothing | | -1 || ? || Unused. Seemingly does nothing | ||
|- | |- | ||
− | |0 || ? || Unused. Any collectable | + | |0 || ? || Unused. Any collectable not featured in bingo battle and not assigned a number will function! Is unstable when testing with a full board of 0s, specifically when bingo is close or achieved |
|- | |- | ||
|1 || Red Marble || | |1 || Red Marble || | ||
Line 243: | Line 244: | ||
|- | |- | ||
|62+ || ? || Unused. Seemingly does nothing, haven't tested excessively) | |62+ || ? || Unused. Seemingly does nothing, haven't tested excessively) | ||
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|} | |} |