Editing Pikmin 4 text identifiers

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Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.
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Identifiers for where texts in Pikmin 4 are stored.
  
 
NOTE: The description of the folder names are based on educated guesses.
 
NOTE: The description of the folder names are based on educated guesses.
  
'''DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/]  --->  Select Pikmin/[Happy]Oatchi[EmphasisEnd]'''
+
'''DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/]  --->  Select Pikmin/[[Oatchi]]'''
  
  
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|ActionMenu_00_020||Look Ahead
 
|ActionMenu_00_020||Look Ahead
 
|-
 
|-
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]
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|ActionMenu_00_030||Select Pikmin/[[Oatchi]]
 
|-
 
|-
 
|ActionMenu_00_040||Throw
 
|ActionMenu_00_040||Throw
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|ActionMenu_00_406||Co-op Mode (4)
 
|ActionMenu_00_406||Co-op Mode (4)
 
|-
 
|-
|ActionContent_00_000||Use ["Move"] to move player avatar or [Icon_Happy_Blue]["Happy"]Oatchi[EmphasisEnd].
+
|ActionContent_00_000||Use ["Move"] to move player avatar or [Icon_Happy_Blue]Oatchi.
 
|-
 
|-
 
|ActionContent_00_010||Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
 
|ActionContent_00_010||Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
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|ActionContent_00_040||Select Pikmin and press ["Toss"].
 
|ActionContent_00_040||Select Pikmin and press ["Toss"].
 
|-
 
|-
|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press ["Toss"].
+
|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press ["Toss"].
 
|-
 
|-
 
|ActionContent_00_060||Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
 
|ActionContent_00_060||Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
 
|-
 
|-
|ActionContent_00_070||While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] nor any Pikmin.
+
|ActionContent_00_070||While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][[Oatchi]] nor any Pikmin.
 
|-
 
|-
|ActionContent_00_080||]While playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
+
|ActionContent_00_080||]While playing as ["Icon_Happy_Blue"][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
 
|-
 
|-
|ActionContent_00_080_Yoko||While playing as ["Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
+
|ActionContent_00_080_Yoko||While playing as ["Icon_Happy_Blue][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
 
|-
 
|-
 
|ActionContent_00_090||Press ["Whistle"]. Hold button to increase whistle range.
 
|ActionContent_00_090||Press ["Whistle"]. Hold button to increase whistle range.
 
|-
 
|-
|ActionContent_00_100||Press ["Whistle"] when playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.
+
|ActionContent_00_100||Press ["Whistle"] when playing as ["Icon_Happy_Blue"][[Oatchi]]. Hold button to increase bark range.
 
|-
 
|-
 
|ActionContent_00_110||Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
 
|ActionContent_00_110||Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
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|ActionContent_00_125||After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
 
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
 
|-
 
|-
|ActionContent_00_140||After unlocking the ability to ride ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Ride"] when ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] is nearby.
+
|ActionContent_00_140||After unlocking the ability to ride ["Icon_Happy_Blue"][[Oatchi]], press ["Ride"] when ["Icon_Happy_Blue"][[Oatchi]] is nearby.
 
|-
 
|-
|ActionContent_00_150||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
+
|ActionContent_00_150||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
|ActionContent_00_160||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
+
|ActionContent_00_160||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
|ActionContent_00_170||Select ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.  
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|ActionContent_00_170||Select ["Icon_Happy_Blue"][[Oatchi]] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.  
 
|-
 
|-
|ActionContent_00_180||Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][Happy]Oatchi[EmphasisEnd].
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|ActionContent_00_180||Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][[Oatchi]].
 
|-
 
|-
 
|ActionContent_00_190||Use ["YMenu"]["Long_Press_Button"] to display Actions.
 
|ActionContent_00_190||Use ["YMenu"]["Long_Press_Button"] to display Actions.
 
|-
 
|-
|ActionContent_00_200||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.
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|ActionContent_00_200||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [[Oatchi]] section of the Gameplay Guide to learn more.
 
|-
 
|-
|ActionContent_00_200_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.
+
|ActionContent_00_200_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [[Oatchi]] section of the Gameplay Guide to learn more.
 
|-
 
|-
 
|ActionContent_00_210||In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
 
|ActionContent_00_210||In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
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|ActionContent_00_220_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
 
|ActionContent_00_220_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
 
|-
 
|-
|ActionContent_00_230||All Pikmin and ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.
+
|ActionContent_00_230||All Pikmin and ["Icon_Happy_Blue"][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.
 
|-
 
|-
|ActionContent_00_240||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
+
|ActionContent_00_240||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
|ActionContent_00_240_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
+
|ActionContent_00_240_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
 
|ActionContent_00_250||Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
 
|ActionContent_00_250||Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
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== ActionMarker ==
 
== ActionMarker ==
'''Text that appears when near certain areas or characters.''' 🗸COMPLETE🗸
+
'''Text that appears during gameplay?''' 🗸COMPLETE🗸
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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|-
 
|-
 
|DDBItem||Item
 
|DDBItem||Item
|}
 
 
 
== Announce ==
 
'''Notifications when certian actions are done.''' 🗸COMPLETE🗸
 
 
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
 
|-
 
|GetTreasureText_First||New treasure collected!
 
|-
 
|GetGenseiText_First||New creature discovered!
 
|-
 
|Work001||Pile of raw material transported.
 
|-
 
|Work002||Pile of nuggets transported.
 
|-
 
|Work016||[Grammar:Cap/]{Name} collected!
 
|-
 
|Work020||[Grammar:Cap/]{Name} collected!
 
|-
 
|Hero_GetTreasureText_First||Ship part collected!
 
|-
 
|GetTreasureText||Treasure collected!
 
|-
 
|CompletedBuildObjectText||[Grammar:Cap/]{Name} completed.
 
|-
 
|CompletedBreakGateText||[Grammar:Cap/]{Name} demolished.
 
|-
 
|CompletedBreakCrushJelly||Hydro jelly burst.
 
|-
 
|CompletedBreakStickyFloor||Sticky mold removed.
 
|-
 
|CompletedBreakFireFloor||Sizzling floor extinguished.
 
|-
 
|DrainTheWater||Water drained.
 
|-
 
|IncreasigTheWaterLevel||Water refilled.
 
|-
 
|Work024||Ice about to melt!
 
|-
 
|Work005||Ice melted.
 
|-
 
|Work006||Cold air dissipated.
 
|-
 
|Work007||Tunnel completed.
 
|-
 
|DigTunnel||Narrow tunnel completed.
 
|-
 
|Work008||Dirt-mound excavation completed.
 
|-
 
|Work009||Excavation completed.
 
|-
 
|Work011||Climbing stick extended.
 
|-
 
|PushString||Climbing rope unraveled.
 
|-
 
|Work012||Potted plant dug up.
 
|-
 
|Work014|Fishing rope recovered.
 
|-
 
|Work017||Gate now open.
 
|-
 
|Work017_plural||Gates now open.
 
|-
 
|SwitchDoorWhite||White gate now open.
 
|-
 
|SwitchDoorRed||Red gates now open.
 
|-
 
|SwitchDoorBlue||Blue gates now open.
 
|-
 
|Work018||Iron fence lowered.
 
|-
 
|Work018_plural||Iron fences lowered.
 
|-
 
|Work019||New base unlocked.
 
|-
 
|Work022||[Grammar:Cap]["PlayerName"] arrived at destination.
 
|-
 
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.
 
|-
 
|Discover_Cave||New cave discovered!
 
|-
 
|ChangeConveyorSwicth||Moving walkways changed direction.
 
|-
 
|BlowerSwicthOn||Fan now on.
 
|-
 
|BlowerSwicthOff||Fan now off.
 
|-
 
|BlowerSwicthChange_plural||Airstreams have changed.
 
|-
 
|StartSprinkler||Sprinkler now on.
 
|-
 
|StopSprinkler||Sprinkler now off.
 
|-
 
|StopSprinkler_plural||Sprinklers now off.
 
|-
 
|PushXBoxCube||Box moved.
 
|-
 
|PushXBoxCubeCan||Box moved.
 
|-
 
|PushYBoxCube||Box lowered.
 
|-
 
|PushYBoxCubeCan||Box lowered.
 
|-
 
|PushYBox||Paper bag lowered.
 
|-
 
|PushDownWall||Bag flattened.
 
|-
 
|Work015||["Emphasis"]1["Default"] Ultra-Spicy Spray created.
 
|-
 
|GetShizaiText||{Shizai}x ["Emphasis"]{ItemNum} ["Default"]obtained.
 
|-
 
|SendBag||{ItemName} x ["Emphasis"]{ItemNum} ["Default"]obtained.
 
|-
 
|GetMemoLogBook||New Voyage Log entry!
 
|-
 
|GetMemoRescue||Rescue Journal updated!
 
|-
 
|Flag_Stand||Explored ["Emphasis"]100% ["Default"]of cave!
 
|-
 
|Milestone_Lab_Kira||["Emphasis"]{Num}["Default"] sparklium collected!
 
|-
 
|Milestone_Lab||New gear is now available!
 
|-
 
|AppInstalled||New Tablet ["Emphasis"]app["Default"] installed!
 
|-
 
|SurveyRate50||Explored ["Emphasis"]50%["Default"] of area!
 
|-
 
|SurveyRate75||Explored ["Emphasis"]75%["Default"] of area!
 
|-
 
|SurveyRate100||Explored ["Emphasis"]100%["Default"] of area!
 
|}
 
 
 
== Areas ==
 
'''Nothing :)''' 🗸COMPLETE🗸
 
 
 
== AreaSelectDay ==
 
'''Text from the Day Area select screen.''' 🗸COMPLETE🗸
 
 
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
 
|-
 
|RescueState||Rescues
 
|-
 
|Ground||Surface
 
|-
 
|OtakaraState||Treasures
 
|-
 
|OniyonTitle||Onions
 
|-
 
|SurveyRate||Progress
 
|-
 
|AreaName||Area Name
 
|-
 
|NeverVisited||No Existing Data
 
|-
 
|SubGuide_00||Details
 
|-
 
|SubGuide_01||Overview
 
|-
 
|AreaUnlockHint||Unlock more areas with {Num}.
 
|-
 
|AreaSelect_Story_RescueSenior_00||There's an SOS signal coming from this area! I hope we find one of our Rescue Officers.
 
|-
 
|AreaSelect_Story_RescueSenior_01||There's an SOS signal coming from here too. Do you think it could be a Rescue Officer?
 
|-
 
|AreaSelect_AreaOpen_Area001_00||It looks like there might be a missing Rescue Officer here! We need to get out there and find them.
 
|-
 
|AreaSelect_AreaOpen_Area002_00||We've confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.
 
|-
 
|AreaSelect_AreaOpen_Area003_00||According to the radar, there are several SOS signals in this new area.
 
|-
 
|AreaSelect_AreaOpen_Area010_00||There's a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!
 
|-
 
|AreaSelect_AreaOpen_Area004_00||For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It'd be nice if she were in this area, but...
 
|-
 
|AreaSelect_AreaOpen_Area006_00||[EmphasisStart]Nelle[EmphasisEnd] must be here this time! We've got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]'s tail!
 
|-
 
|AreaSelect_Story_UnlockArea_00||Keep collecting sparklium to repair the radar. Then we'll be able to receive SOS signals from even farther away.
 
|-
 
|AreaSelect_Story_UnlockArea_01||There's an SOS signal coming from here too. Do you think it could be a Rescue Officer?
 
|-
 
|AreaSelect_Story_UnlockArea_02||You're bound to find more treasure if you explore every part of this area.
 
|-
 
|AreaSelect_Story_RescueSenior_Not_00||There are no more SOS signals in this area. We must have found all the castaways here!
 
|-
 
|AreaSelect_Story_RescueSenior_Not_01||I'm not receiving any more SOS signals from castaways. Looks like we've already found everyone in this area!
 
|-
 
|AreaSelect_Story_Unleaf_00||Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.
 
|-
 
|AreaSelect_Story_Unleaf_01||Seems like there may be leaflings in the area.
 
|-
 
|AreaSelect_Story_UnlockArea_Not_00||I don't think there's any more treasure here. Why don't we head to another area to collect more sparklium?
 
|-
 
|AreaSelect_Story_UnlockArea_Not_01||We still need more sparklium to repair the S.S. Shepherd's radar.
 
|-
 
|AreaSelect_Story_UnlockArea_Not_02||According to the latest data for this area, all the treasure has been collected. Time for us to move on.
 
|-
 
|AreaSelect_Story_Unleaf_Not_00||Still can't find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.
 
|-
 
|AreaSelect_Story_Unleaf_Not_01||I wonder where that leafling went. Let's go search someplace else.
 
|-
 
|AreaSelect_Story_CurePilot_00||Oh, you're out of medicine. It might be time to go out for more glow sap.
 
|-
 
|AreaSelect_Story_CurePilot_01||Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.
 
|-
 
|AreaSelect_Story_SearchOlimar_00||According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!
 
|-
 
|AreaSelect_Story_SearchOlimar_Not_00||Shouldn't you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.
 
|-
 
|AreaSelect_Story_SearchOlimar_Not_01||This area doesn't seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]'s log.
 
|-
 
|AreaSelect_Story_UnleafOlimar_00||We don't have any of the cure stocked up at the moment, so it's probably a good time for a night expedition.
 
|-
 
|AreaSelect_Story_UnleafOlimar_01||That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.
 
|-
 
|AreaSelect_Story_Koppai1st_00||The presumed Koppaite castaway was carried off! They should be somewhere in this area.
 
|-
 
|AreaSelect_Story_Koppai2nd_00||Let's focus our search in this area! I think our Koppaite friend may be nearby.
 
|-
 
|AreaSelect_Story_Koppai3rd_00||[EmphasisStart]Nelle[EmphasisEnd] is in this area! Let's hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].
 
|-
 
|AreaSelect_Story_SearchLouie_00||If we search for [EmphasisStart]Louie[EmphasisEnd], we're likely to find clues about the giant dog too!
 
|-
 
|AreaSelect_Story_Koppai1st_Not_00||The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.
 
|-
 
|AreaSelect_Story_Koppai1st_Not_01||Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven't been any Koppaites sighted here.
 
|-
 
|AreaSelect_Story_Koppai2nd_Not_00||Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.
 
|-
 
|AreaSelect_Story_Koppai2nd_Not_01||According to the Koppaite we rescued, we'll find two more in another area.
 
|-
 
|AAreaSelect_Story_Koppai3rd_Not_00||[EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!
 
|-
 
|AreaSelect_Story_Koppai3rd_Not_01||I'm really concerned about [EmphasisStart]Nelle[EmphasisEnd]...
 
|-
 
|AreaSelect_Story_SearchLouie_Not_00||You won't find [EmphasisStart]Louie[EmphasisEnd] in this area.
 
|-
 
|AreaSelect_Story_SearchLouie_Not_01||To be honest, we don't think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.
 
|-
 
|AreaSelect_Common_IncreasePikmin_00||According to habitat data for this area, there should be a lot of [FewPikminName] here.
 
|-
 
|AreaSelect_Common_IncreasePikmin_01||We should be able to collect a lot of [FewPikminName] in this area.
 
|-
 
|AreaSelect_Common_CollectPikmin_00||According to the Voyage Log, there seem to be some different varieties of Pikmin here.
 
|-
 
|AreaSelect_Common_CollectPikmin_01||We could encounter a variety of Pikmin we haven't seen before in this area.
 
|-
 
|AreaSelect_Common_OpenCamp_00||There seems to be at least one more good base location in this area.
 
|-
 
|AreaSelect_Common_OpenCamp_01||According to the radar, this area might still have an undiscovered base.
 
|-
 
|AreaSelect_Common_Rescue_00||Hey, there's still an SOS signal here. Let's hurry up and find whoever sent it!
 
|-
 
|AreaSelect_Common_Rescue_01||Somewhere around here, there's a castaway still in need of our help! This is a job for the Rescue Corps!
 
|-
 
|AreaSelect_Common_CollectOnyon_00||It seems like there might be a type of Onion here that we haven't found yet.
 
|-
 
|AreaSelect_Common_CollectOnyon_01||There are so many varieties of Onions. Looks like there's still another one here somewhere.
 
|-
 
|AreaSelect_Common_CollectOtakara_00||Huh?! There's still some treasure to be found here. We wouldn't want to leave any behind!
 
|-
 
|AreaSelect_Common_CollectOtakara_01||It might be worth searching some more to make sure we didn't miss any treasure.
 
|-
 
|AreaSelect_Common_Complete_00||This area has been completely investigated!
 
|-
 
|AreaSelect_Common_Complete_01||You've explored 100 percent of this area! Great work! I'm not getting any more readings from here.
 
|}
 
 
 
== AreaSelectNight ==
 
'''Text from the night exhibition area select screen.''' 🗸COMPLETE🗸
 
 
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
 
|-
 
|Difficulty||Danger
 
|-
 
|Difficulty_DD||Dandori Level
 
|-
 
|AreaNight_OnlyStage1_00||Looks like a good place to start exploring, eh?
 
|-
 
|AreaNight_OnlyStage2_Undiscovered_00||If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.
 
|-
 
|AreaNight_OnlyStage2_00||]This area looks promising. Why don't you harvest glow sap here next?
 
|-
 
|AreaNight_Complete_00||You've already harvested all the glow sap<cf>here. Might as well collect more Glow Seeds.
 
|-
 
|AreaNight_Complete_01||Eheheh, you've really taken a shine to night expeditions, haven't you?
 
|-
 
|AreaNight_NotCleared_00||Glow sap! There's still some here. Get on out there and harvest it for us, alright?
 
|-
 
|AreaNight_NotCleared_01||You've already harvested here, new blood. Try finding glow sap somewhere else.
 
|-
 
|AreaNight_Cleared_00||This area's all out of glow sap. Let's go explore another location.
 
|-
 
|AreaNight_Cleared_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I'm counting on you, eheh.
 
|-
 
|AreaNight_SearchCamp_00||There's not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.
 
|-
 
|AreaNight_SearchCamp_01||You need to keep finding more bases during your daytime explorations to keep me well stocked. I'm counting on you, eheh.
 
|-
 
|AreaNight001_Stage1_Unexplored||Is there anything more exciting than heading out into the dark of night? Eheheh...
 
|-
 
|AreaNight001_Stage2_Unexplored||The danger level here isn't too high, but that doesn't mean a larger creature won't pop out and surprise you, eheheh.
 
|-
 
|AreaNight001_Stage3_Unexplored||Check the danger level before you begin. That way you'll know when it's safest to start your exploration.
 
|-
 
|AreaNight002_Stage1_Unexplored||Isn't there just something sooo thrilling about going out at night? I wish I could go with you...
 
|-
 
|AreaNight002_Stage2_Unexplored||You never know what night expeditions will< have in store for you. Make sure you're ready before heading out, new blood.
 
|-
 
|AreaNight002_Stage3_Unexplored||Check the danger level before you begin. That way you'll know when it's safest to start your exploration.
 
|-
 
|AreaNight003_Stage1_Unexplored||Isn't there just something sooo thrilling about going out at night? I wish I could go with you...
 
|-
 
|AreaNight003_Stage2_Unexplored||There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.
 
|-
 
|AreaNight003_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don't get you out there.
 
|-
 
|AreaNight010_Stage1_Unexplored||You never know what night expeditions will have in store for you. Make sure you're ready before heading out, new blood.
 
|-
 
|AreaNight010_Stage2_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.
 
|-
 
|AreaNight010_Stage3_Unexplored||I sense this area is abuzz with danger! Be careful that they don't get you out there.
 
|-
 
|AreaNight004_Stage1_Unexplored||There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.
 
|-
 
|AreaNight004_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don't get you out there.
 
|-
 
|AreaNight006_Stage1_Unexplored||This place is giving me the chills. Something exciting must be waiting here for you, eheheh.
 
|-
 
|AreaNight006_Stage2_Unexplored||I sense this area is abuzz with danger! Be careful that they don't get you out there.
 
|-
 
|AreaNight001_Stage1||The higher the danger level, the more frenzied the creatures. Eheh...
 
|-
 
|AreaNight001_Stage2||There are sooo many Bulborbs. Be careful out there, eheheh.
 
|-
 
|AreaNight001_Stage3||There are A LOT of Bulborb Larvae here. If you don't crush their nest holes, they'll just keep popping out.
 
|-
 
|AreaNight002_Stage1||This place is rife with Desiccated Skitter Leafs and Joustmites. They'll close in on you in the blink of an eye, so keep a close watch!
 
|-
 
|AreaNight002_Stage2||Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.
 
|-
 
|AreaNight002_Stage3||There are two Lumiknolls here. Use your night radar display to monitor positions closely.
 
|-
 
|AreaNight003_Stage1||Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.
 
|-
 
|AreaNight003_Stage2||Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.
 
|-
 
|AreaNight003_Stage3||Protect the Lumiknoll in the castle's keep. Don't just wait for an attack. Show some initiative, and go on the offensive too.
 
|-
 
|AreaNight010_Stage1||The two Lumiknolls here are pretty far apart. When you're away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.
 
|-
 
|AreaNight010_Stage2||There's a...super-creepy egg here. Might be wise to break it before it hatches.
 
|-
 
|AreaNight010_Stage3||There are two of those creepy eggs here. Break one of them as soon as you can.
 
|-
 
|AreaNight004_Stage1||Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.
 
|-
 
|AreaNight004_Stage2||Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.
 
|-
 
|AreaNight006_Stage1||There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.
 
|-
 
|AreaNight006_Stage2||This place is overrun with frenzied creatures. It's far more dangerous than any base you've handled before.
 
|-
 
|StageSelect_Subheading||Select a base to explore.
 
|}
 
 
== Challenge ==
 
'''Dialogue related to Dandori Challenges.''' IN PROGRESS
 
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
 
|-
 
|Challenge_Encount_01_01_01||[Npc:Motion "Surprise"]Huh?![Wait frame "8"] There's someone there!
 
|-
 
|Challenge_Encount_01_01_02||[Npc:Motion "Surprise"]Look![Wait frame="8"] It's one of those leafy individuals! [Wait frame "15"]They look kinda different from the last one though...
 
|-
 
|Challenge_Encount_01_01_04||[Npc:Motion "Surprise"]Is that one of the castaways with leaves growing out of their head?!
 
|-
 
|Challenge_Encount_01_01_03_P00||[Motion name="Surprise"] Could that be one of those leaflings that [EmphasisStart]Dingo[EmphasisEnd] was talking about?!
 
|-
 
|Challenge_Encount_01_01_03_P01||[Motion name="Think"/]I'm pretty sure the one I saw had a bigger nose...
 
|-
 
|Challenge_Encount_01_01_05||[Motion name="Surprise"]Is that one of the castaways with leaves growing out of their head?!
 
|-
 
|Challenge_Encount_01_02||[Motion chara="GNpcLeaf_00" name="Glad"] Dandori...[Wait frame="8"] Dandori...
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|}
 
 
== GenseiName ==
 
'''Common names for enemies in the Piklopedia''' 🗸COMPLETE🗸
 
 
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
 
|-
 
|CHAPPY||Bulborb
 
|-
 
|KOCHAPPY||Dwarf Bulborb
 
|-
 
|ARIKUI||Whiptongue Bulborb
 
|-
 
|KUMACHAPPY||Spotty Bulbear
 
|-
 
|KUMAKOCHAPPY||Dwarf Bulbear
 
|-
 
|TENTENCHAPPY||Orange Bulborb
 
|-
 
|TENKOCHAPPY||Dwarf Orange Bulborb
 
|-
 
|ICECHAPPY||Frosty Bulborb
 
|-
 
|ICEKOCHAPPY||Dwarf Frosty Bulborb
 
|-
 
|BABY||Bulborb Larva
 
|-
 
|FIRECHAPPY||Fiery Bulblax
 
|-
 
|KOCHAPPY_NIGHT||Albino Dwarf Bulborb
 
|-
 
|KINGCHAPPY||Emperor Bulblax
 
|-
 
|BIGKINGCHAPPY||Sovereign Bulblax
 
|-
 
|QUEEN||Empress Bulblax
 
|-
 
|PANMODOKI||Breadbug
 
|-
 
|OOPANMODOKI||Giant Breadbug
 
|-
 
|FIRETANK||Fiery Blowhog
 
|-
 
|WATERTANK||Watery Blowhog
 
|-
 
|ICETANK||Snowy Blowhog
 
|-
 
|MAR||Puffy Blowhog
 
|-
 
|ICEMAR||Icy Blowhog
 
|-
 
|HANACHIRASHI||Withering Blowhog
 
|-
 
|FUTAKUCHI||Armored Cannon Larva
 
|-
 
|YUKIFUTAKUCHI||Arctic Cannon Larva
 
|-
 
|FUTAKUCHIADULT||Horned Cannon Beetle
 
|-
 
|YUKIFUTAKUCHIADULT||Arctic Cannon Beetle
 
|-
 
|TOBINKO||Shearwig
 
|-
 
|UJINKOA||Female Sheargrub
 
|-
 
|UJINKOB||Male Sheargrub
 
|-
 
|TAMAGOMUSHI||Mitite
 
|-
 
|KOGANE||Iridescent Flint Beetle
 
|-
 
|OOKOGANE||Iridescent Glint Beetle
 
|-
 
|GASKOGANE||Doodlebug
 
|-
 
|SARAI||Swooping Snitchbug
 
|-
 
|FIREOTAKARA||Fiery Dweevil
 
|-
 
|WATEROTAKARA||Hydro Dweevil
 
|-
 
|ELECOTAKARA||Anode Dweevil
 
|-
 
|GASOTAKARA||Venom Dweevil
 
|-
 
|HAGEDAMAGUMO||Baldy Long Legs
 
|-
 
|DISCODAMAGUMO||Groovy Long Legs
 
|-
 
|DAMAGUMOCANNON||Man-at-Legs
 
|-
 
|KABURI||Joustmite
 
|-
 
|TOBIKABURI||Flighty Joustmite
 
|-
 
|HAMBO||Skitter Leaf
 
|-
 
|KAREHAMBO||Desiccated Skitter Leaf
 
|-
 
|ELECMUSHI||Anode Beetle
 
|-
 
|IWAKKO||Skutterchuck
 
|-
 
|WHITESHIJIMI||White Spectralids
 
|-
 
|YELLOWSHIJIMI||Yellow Spectralids
 
|-
 
|REDSHIJIMI||Red Spectralids
 
|-
 
|MAROFROG||Wollyhop
 
|-
 
|FROG||Yellow Wollyhop
 
|-
 
|OTAMA||Wolpole
 
|-
 
|DEMEJAKO||Bug-Eyed Crawmad
 
|-
 
|SHAKO||Hermit Crawmad
 
|-
 
|KEMEKUJI||Toady Bloyster
 
|-
 
|NAMAZU||Water Dumple
 
|-
 
|KURAGE||Lesser Spotted Jellyfloat
 
|-
 
|OOKURAGE||Greater Spotted Jellyfloat
 
|-
 
|SNAKECROW||Burrowing Snagret
 
|-
 
|BOKENAMEKO||Puffstool
 
|-
 
|BILLY||Bearded Amprat
 
|-
 
|BIKKURIGIKU||Creeping Chrysanthemum
 
|-
 
|BIKKURIKINOKO||Startle Spore
 
|-
 
|MARIGUMO||Arachnode
 
|-
 
|TOBIUO||Puckering Blinnow
 
|-
 
|KAJIOKOSHI||Pyroclasmic Slooch
 
|-
 
|AMEMBO||Skeeterskate
 
|-
 
|AWADAKO||Waddlepus
 
|-
 
|KANITAMA||Peckish Aristocrab
 
|-
 
|YAMASHINJU||Pearly Clamclamp
 
|-
 
|AMEBOZU||Waterwraith
 
|-
 
|MIULIN||Mamuta
 
|-
 
|DODORO||Smoky Progg
 
|-
 
|KURIONE||Honeywisp
 
|-
 
|HARI||Porquillion
 
|-
 
|SAKADACHI||Crusted Rumpup
 
|-
 
|SUITORI||Waddlequaff
 
|-
 
|PATROLLER||Bloomcap Bloyster
 
|-
 
|ICEOTAKARA||Iceblown Dweevil
 
|-
 
|ICEFROG||Chillyhop
 
|-
 
|NUMASUITORI||Bogswallow
 
|-
 
|BIGCHAPPY_NIGHT||Jumbo Bulborb
 
|-
 
|BIGFIRETANK||Titan Blowhog
 
|-
 
|BIGICETANK||Blizzarding Blowhog
 
|-
 
|BIGUJINKO||Mama Sheargrub
 
|-
 
|BIGFROG||Masterhop
 
|-
 
|RUSHER||Tusked Blowhog
 
|-
 
|THROWEATER||Grubchucker
 
|-
 
|HARIUO||Pricklepuff
 
|-
 
|YAKISENBEI||Scorchcake
 
|-
 
|KINOKOCHAPPY||Moldy Dwarf Bulborb
 
|-
 
|KINOKAJIOKOSHI||Moldy Slooch
 
|-
 
|DOKUNAMEKO||Toxstool
 
|-
 
|MITSUMOCHI||Foolix
 
|-
 
|MINIMOCHI||Sunsquish
 
|-
 
|NISEBOSS||Gildemander
 
|-
 
|NISEZAKO||Gildemandwee
 
|-
 
|ICESENBEI||Freezecake
 
|-
 
|ELECSENBEI||Shockcake
 
|-
 
|BABYCROW||Downy Snagret
 
|-
 
|NOMI||Shearflea
 
|-
 
|KOGANI||Aristocrab Offspring
 
|-
 
|YUKIMUSHI||Snowfake Fluttertail
 
|-
 
|DOROMBO||Muckerskate
 
|-
 
|SHIPPOZAKO||Miniature Snootwhacker
 
|-
 
|SHIPPO||Mammoth Snootwhacker
 
|-
 
|CHASER||[EmphasisStart]Moss[EmphasisEnd]
 
|-
 
|BOSSINU||Ancient Sirehound
 
|-
 
|PIKMINRED||Red Pikmin
 
|-
 
|PIKMINYELLOW||Yellow Pikmin
 
|-
 
|PIKMINBLUE||Blue Pikmin
 
|-
 
|PIKMINWHITE||White Pikmin
 
|-
 
|PIKMINPURPLE||Purple Pikmin
 
|-
 
|PIKMINROCK||Rock Pikmin
 
|-
 
|PIKMINWING||Winged Pikmin
 
|-
 
|PIKMINICE||Ice Pikmin
 
|-
 
|PIKMINPHOTON||Glow Pikmin
 
|-
 
|ONYON||Onion
 
|-
 
|PONGASHI||Candypop Bud
 
|-
 
|PELPLANT||Pellet Posy
 
|-
 
|TSUYUKUSA||Burgeoning Spiderwort
 
|-
 
|WASURENAGUSA||Lumiknoll
 
|-
 
|WASURENAGUSA_00||["Icon_Hikari_0"]Blue Lumiknoll
 
|-
 
|WASURENAGUSA_01||["Icon_Hikari_1"]Orange Lumiknoll
 
 
|}
 
|}
  
  
 
== Hero ==
 
== Hero ==
'''Dialogue from certain events in '''Olimar's Shipwreck Tale''' 🗸COMPLETE🗸
+
'''Dialogue from certain events in [[Olimar's Shipwreck Tale]]''' 🗸COMPLETE🗸
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
Line 1,242: Line 585:
 
|-
 
|-
 
|C||See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.
 
|C||See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
|-
 
|A||B
 
 
|}
 
|}
  
Line 1,315: Line 624:
 
|-
 
|-
 
|TSUYU||Ultra-Spicy Berry
 
|TSUYU||Ultra-Spicy Berry
|}
 
 
==ItemName_plural==
 
'''Names for items in the player's backpack and Mystery Capsules, but they're now plural.''' 🗸COMPLETE🗸
 
 
{|class="wikitable sortable"
 
!Internal Name !! Localized Name / Text Value
 
|-
 
|GEKIKARA||Ultra-Spicy Spray
 
|-
 
|RECOVERYKIT||Emergency Kits
 
|-
 
|DOGFOOD||Scrummy Bones
 
|-
 
|YUUDOUESA||Pikpik Carrots
 
|-
 
|SENSORBOMB||Mines
 
|-
 
|BOMB||Bomb Rocks
 
|-
 
|HOMINGBOMB||Trackonators
 
|-
 
|ICEBOMB||Ice Blasts
 
|-
 
|THUNDERALL||Lightning Shocks
 
|-
 
|PHOTONBALL||Glow Seeds
 
|-
 
|TRAPBIKKURI||Bewilder Bombs
 
|-
 
|WARP||Warps
 
|-
 
|BIRTHPIKMINPHOTONTYPE||Quick Glow Pik
 
|-
 
|TSUYU||Ultra-Spicy Berries
 
 
|}
 
|}
  

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