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NOTE: The description of the folder names are based on educated guesses.
 
NOTE: The description of the folder names are based on educated guesses.
  
'''DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/]  --->  Select Pikmin/[Happy]Oatchi[EmphasisEnd]'''
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'''DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/]  --->  Select Pikmin/[[Oatchi]]'''
  
  
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|ActionMenu_00_020||Look Ahead
 
|ActionMenu_00_020||Look Ahead
 
|-
 
|-
|ActionMenu_00_030||Select Pikmin/[Happy]Oatchi[EmphasisEnd]
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|ActionMenu_00_030||Select Pikmin/[[Oatchi]]
 
|-
 
|-
 
|ActionMenu_00_040||Throw
 
|ActionMenu_00_040||Throw
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|ActionMenu_00_406||Co-op Mode (4)
 
|ActionMenu_00_406||Co-op Mode (4)
 
|-
 
|-
|ActionContent_00_000||Use ["Move"] to move player avatar or [Icon_Happy_Blue]["Happy"]Oatchi[EmphasisEnd].
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|ActionContent_00_000||Use ["Move"] to move player avatar or [Icon_Happy_Blue]Oatchi.
 
|-
 
|-
 
|ActionContent_00_010||Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
 
|ActionContent_00_010||Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
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|ActionContent_00_040||Select Pikmin and press ["Toss"].
 
|ActionContent_00_040||Select Pikmin and press ["Toss"].
 
|-
 
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|ActionContent_00_050||Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press ["Toss"].
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|ActionContent_00_050||Select [Happy_Icon_Blue][[Oatchi]] and press ["Toss"].
 
|-
 
|-
 
|ActionContent_00_060||Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
 
|ActionContent_00_060||Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
 
|-
 
|-
|ActionContent_00_070||While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] nor any Pikmin.
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|ActionContent_00_070||While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][[Oatchi]] nor any Pikmin.
 
|-
 
|-
|ActionContent_00_080||]While playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
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|ActionContent_00_080||]While playing as ["Icon_Happy_Blue"][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
 
|-
 
|-
|ActionContent_00_080_Yoko||While playing as ["Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
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|ActionContent_00_080_Yoko||While playing as ["Icon_Happy_Blue][[Oatchi]], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
 
|-
 
|-
 
|ActionContent_00_090||Press ["Whistle"]. Hold button to increase whistle range.
 
|ActionContent_00_090||Press ["Whistle"]. Hold button to increase whistle range.
 
|-
 
|-
|ActionContent_00_100||Press ["Whistle"] when playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.
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|ActionContent_00_100||Press ["Whistle"] when playing as ["Icon_Happy_Blue"][[Oatchi]]. Hold button to increase bark range.
 
|-
 
|-
 
|ActionContent_00_110||Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
 
|ActionContent_00_110||Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
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|ActionContent_00_125||After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
 
|ActionContent_00_125||After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
 
|-
 
|-
|ActionContent_00_140||After unlocking the ability to ride ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Ride"] when ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] is nearby.
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|ActionContent_00_140||After unlocking the ability to ride ["Icon_Happy_Blue"][[Oatchi]], press ["Ride"] when ["Icon_Happy_Blue"][[Oatchi]] is nearby.
 
|-
 
|-
|ActionContent_00_150||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
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|ActionContent_00_150||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
|ActionContent_00_160||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
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|ActionContent_00_160||After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
|ActionContent_00_170||Select ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.  
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|ActionContent_00_170||Select ["Icon_Happy_Blue"][[Oatchi]] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.  
 
|-
 
|-
|ActionContent_00_180||Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][Happy]Oatchi[EmphasisEnd].
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|ActionContent_00_180||Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][[Oatchi]].
 
|-
 
|-
 
|ActionContent_00_190||Use ["YMenu"]["Long_Press_Button"] to display Actions.
 
|ActionContent_00_190||Use ["YMenu"]["Long_Press_Button"] to display Actions.
 
|-
 
|-
|ActionContent_00_200||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.
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|ActionContent_00_200||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [[Oatchi]] section of the Gameplay Guide to learn more.
 
|-
 
|-
|ActionContent_00_200_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.
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|ActionContent_00_200_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [[Oatchi]] section of the Gameplay Guide to learn more.
 
|-
 
|-
 
|ActionContent_00_210||In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
 
|ActionContent_00_210||In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
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|ActionContent_00_220_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
 
|ActionContent_00_220_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
 
|-
 
|-
|ActionContent_00_230||All Pikmin and ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.
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|ActionContent_00_230||All Pikmin and ["Icon_Happy_Blue"][[Oatchi]] will disband at once. Assign the command in Shortcut Settings.
 
|-
 
|-
|ActionContent_00_240||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
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|ActionContent_00_240||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
|ActionContent_00_240_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
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|ActionContent_00_240_Yoko||In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][[Oatchi]].
 
|-
 
|-
 
|ActionContent_00_250||Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
 
|ActionContent_00_250||Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
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|Work019||New base unlocked.
 
|Work019||New base unlocked.
 
|-
 
|-
|Work022||[Grammar:Cap]["PlayerName"] arrived at destination.
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|Work022||[[Grammar:Cap/]["PlayerName"] arrived at destination.
 
|-
 
|-
|Move_Finish||[Grammar:Cap]{Name} arrived at destination.
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|Move_Finish||[Grammar:Cap/]{Name} arrived at destination.
 
|-
 
|-
 
|Discover_Cave||New cave discovered!
 
|Discover_Cave||New cave discovered!
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== Hero ==
 
== Hero ==
'''Dialogue from certain events in '''Olimar's Shipwreck Tale''' 🗸COMPLETE🗸
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'''Dialogue from certain events in [[Olimar's Shipwreck Tale]]''' 🗸COMPLETE🗸
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"

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