Editing Pikmin area generator file
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Latest revision | Your text | ||
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== Types of files == | == Types of files == | ||
− | *<code>Plant.gen< | + | *<code>Plant.gen<code> - Plant placements. |
*<code>init.gen</code> - Enemies that spawn when you FIRST load the stage (so modding it and revisiting that modded stage doesn't do anything). | *<code>init.gen</code> - Enemies that spawn when you FIRST load the stage (so modding it and revisiting that modded stage doesn't do anything). | ||
*<code>default.gen</code> - Seems to have placements of immobile objects (geysers, candypop buds, geysers). | *<code>default.gen</code> - Seems to have placements of immobile objects (geysers, candypop buds, geysers). |