Difference between revisions of "Pikmin area generator file/File format"

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Todo: Parameters, other objects
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Todo: other objects
  
Parameters: Objects have a list of parameters starting after the object specific data. Each parameter name is three characters (e.g. p00, p01, ...) followed by one byte that seems to have the size of the parameter value, usually 4. After each parameter name comes a 4 byte integer which is the value of the parameter.
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Parameters: Objects have a list of parameters starting after the object specific data. Each parameter name is three characters (e.g. p00, p01, ...) followed by one byte that seems to have the size of the parameter value, usually 4. After each parameter name comes a 4 byte integer which is the value of the parameter. The end of the parameter list is signaled by the value 0xFFFFFFFF (-1 as a signed 32 bit integer).
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Area info: After the object parameters comes the area data. There's two types of area: "pint" (Point Area) and "circ" (Circle Area). The area type is followed by a 4 byte string stating a version, always v0.0. After the version come three floats (Maybe XYZ offset? {{unsure|unsure}}). Areas can have parameters, see above for the parameter format. Point areas are more likely to have no parameters (their parameter list ends instantly with -1 as a signed integer), circle areas are more likely to have one parameter (Maybe radius? {{unsure|unsure}}).
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Type info: After the area info comes type info which can be one of "1one", "aton" or "irnd", with 1one being type One, aton being type At Once and irnd being type Init Rand (probably random {{unsure|unsure}}). The 4 byte string is followed by a version, always v0.0. The type info has no specific data but it does have parameters, see above for the parameter format.

Revision as of 13:43, 28 December 2017

This page describes the format of the object generator files in Pikmin. These files have the file ending .gen. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator.

File header
Offset Type Description
0x0 char[4] a 4 byte string saying v1.0, presumably the version of the format or the version of the file
0x4 float unknown[unsure]
0x8 float unknown[unsure]
0xC float unknown[unsure]
0x10 float unknown[unsure]
0x14 uint32 an unsigned integer specifying the amount of generators in the file

Directly after the integer specifying the amount of generators follow the generators themselves. The format of each generator is explained in the following table.

Generator format
Offset Type Description
0x0 char[4] Four spaces, presumably the name of the generator base that is used in all object types
0x4 char[4] version string, usually v0.0
0x8 uint32 unknown[unsure]
0xC uint32 unknown[unsure]
0x10 uint8[32] 32 bytes of data. unknown[unsure]
0x30 float[3] XYZ position of object
0x3C float[3] unknown[unsure]
0x48 char[4] 4 byte string specifying the type of the object. Type name is reversed
0x4C char[4] version string
0x50 uint8[...] Variable amount of data depending on type of object


Object types
Object name Description
piki Pikmin
debg Debug object unknown[unsure]
item Item
pelt Pellet
work Work object unknown[unsure]
plnt Plant
mpar Map Parts
teki Enemies
boss Boss
mobj Map object
navi unknown[unsure]
actr Actor unknown[unsure]


Data formats for each object type. Offsets are relative to the end of the general generator data, see above for the generator format.

"item" format
Offset Type Description
0x00 uint32 String length (in the following offsets the string length will be "n")
0x04 string Name of object
0x04+n uint8[32] 32 bytes of data
0x24+n uint8[32] 32 bytes of data

Todo: other objects

Parameters: Objects have a list of parameters starting after the object specific data. Each parameter name is three characters (e.g. p00, p01, ...) followed by one byte that seems to have the size of the parameter value, usually 4. After each parameter name comes a 4 byte integer which is the value of the parameter. The end of the parameter list is signaled by the value 0xFFFFFFFF (-1 as a signed 32 bit integer).

Area info: After the object parameters comes the area data. There's two types of area: "pint" (Point Area) and "circ" (Circle Area). The area type is followed by a 4 byte string stating a version, always v0.0. After the version come three floats (Maybe XYZ offset? unsure[unsure]). Areas can have parameters, see above for the parameter format. Point areas are more likely to have no parameters (their parameter list ends instantly with -1 as a signed integer), circle areas are more likely to have one parameter (Maybe radius? unsure[unsure]).

Type info: After the area info comes type info which can be one of "1one", "aton" or "irnd", with 1one being type One, aton being type At Once and irnd being type Init Rand (probably random unsure[unsure]). The 4 byte string is followed by a version, always v0.0. The type info has no specific data but it does have parameters, see above for the parameter format.