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If for some reason the game is unable to find a file it is looking for in an archive, it will instead look for the un-archived version elsewhere in the Data Directory.  This can be exploited to allow the un-archived copies of files left on the disc to be edited and recognized.
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If for some reason the game is unable to find a file it is looking for in a [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]] archive, it will instead look for the un-archived version elsewhere in the Data Directory.  This can be exploited to allow the un-archived copies of files left on the disc to be edited and recognized.
  
==[[Paired ARC+DIR Files|Paired ARC+DIR Files]]==
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The setup is simple.  First, the DIR file must be replaced with a dummy 8 bytes long containing nothing but <code>0</code>sThen, optionally, the ARC file may be replaced with a completely empty file of the same name. Repeat this for as many [[Pikmin Paired ARC+DIR Files|Paired ARC+DIR Files]] archives as you would like.
Replace the DIR file with an 8 byte long file of zeroesOptionally, the partner ARC file may be completely emptied file.
 
 
 
It is unknown if this works for <code>pikiSeq.arc</code>, as its DIR file equivalent is located in the DOL header.
 
 
 
 
 
==[[BUN file|BUN Files]]==
 
BUN files can be deleted with no negative effects.  Alternatively, they can be dummied out with 4 bytes of zeroes.
 
  
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It is unknown if this works for <code>pikiSeq.arc</code>, as its DIR file equivalent is located in the DOL header.  [[BUN file]]s have not been tested.  I see no way they could work anyway.
  
 
[[Category:Pikmin]]
 
[[Category:Pikmin]]
 
[[Category:Notes]]
 
[[Category:Notes]]

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