Difference between revisions of "Pikmin gen codes"

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     }, </pre>
 
     }, </pre>
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<br>
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Explanation:
 +
{| class="wikitable"
 +
! File line || Line explanation
 +
|-
 +
| <pre>"name":</pre> || Presumably the name of the object, except this is always left as a single tab character.
 +
|-
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| <pre>"unk1"</pre> || Unknown.
 +
|-
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| <pre>"unk2"</pre> || Unknown.
 +
|-
 +
| <pre>"metadata"</pre> || The metadata of the enemy. Extremely unknown and may stay that way for a long time.
 +
|-
 +
| <pre>"position"</pre> || The position of the object as <code>x</code>, <code>y</code>, <code>z</code>, where each value is separated by a space and <code>y</code> (the middle value) is height.
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|-
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| <pre>"position offset"</pre> || The offset for the aforementioned position.
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|-
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| <pre>"object type"</pre> || The type of object. This can be <code>pelt</code>, <code>item</code>, <code>work</code>, <code>teki</code> and <code>boss</code>. There could be more that are currently unknown.
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|-
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| <pre>"object version"</pre> || The object's version. Unknown but is different quite frequently so definitely does something that is yet to be documented.
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|-
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| <pre>"object data"</pre> || When object type is <code>"pelt"</code>, this consists of <code>"unk int"</code> and closed <code>"obj paramaters"</code>. When object type is <code>"item"</code>, this consists of <code>"item data 1"</code>, <code>"item data 2"</code> and <code>"item name"</code>, its <code>"obj parameters"</code> are <code>"p00"</code>, <code>"p01"</code>, <code>"p02"</code> and <code>"p03"</code>. When object type is <code>"work"</code>, this consists of possibly <code>"work XYZ?"</code> which will just have a set of XYZ values accompanied by <code>"string2"</code> (for bridges and "stone") and <code>"string1"</code>. When object type is <code>"teki"</code>, this consists of <code>"unk byte2"</code>, <code>"unk byte1"</code>, closed <code>"obj parameters"</code>, <code>"unk byte"</code>, <code>"identification"</code> and <code>"multiparameters"</code> (which seems to be two very large values, perhaps hexadecimal referencing). When object type is <code>"boss"</code>, this consists of <code>"boss type?"</code> which is a single value that presumably references what boss it is, its <code>"obj parameters"</code> are closed.
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|}

Revision as of 16:34, 6 January 2018

The generator information for each individual object in the original Pikmin game. The information is displayed in Yoshi2's gen-to-json converter language.

Whimsical Radar:

    "Object type: pelt", 
    {
        "name": "    ", 
        "unk1": "0x8d50d0b", 
        "unk2": "0x0", 
        "metadata": "66757a6f6b75318d8291e482cc8fe3000062990a88069c0a78ed0d0b40b5970a", 
        "position": "-1729.949462890625 47.253089904785156 1390.955322265625", 
        "position offset": "0.0 0.0 0.0", 
        "object type": "pelt", 
        "object version": "v0.0", 
        "object data": {
            "unk int": 825255541, 
            "obj parameters": {}
        }, 
        "area data": [
            "pint", 
            "0.0 0.0 0.0", 
            {}
        ], 
        "spawn type data": [
            "1one", 
            {
                "b00": "0x0", 
                "b01": "0x0", 
                "p00": "0x0", 
                "p01": "0x0", 
                "p02": "0x0"
            }
        ]
    }, 


Explanation:

File line Line explanation
"name":
Presumably the name of the object, except this is always left as a single tab character.
"unk1"
Unknown.
"unk2"
Unknown.
"metadata"
The metadata of the enemy. Extremely unknown and may stay that way for a long time.
"position"
The position of the object as x, y, z, where each value is separated by a space and y (the middle value) is height.
"position offset"
The offset for the aforementioned position.
"object type"
The type of object. This can be pelt, item, work, teki and boss. There could be more that are currently unknown.
"object version"
The object's version. Unknown but is different quite frequently so definitely does something that is yet to be documented.
"object data"
When object type is "pelt", this consists of "unk int" and closed "obj paramaters". When object type is "item", this consists of "item data 1", "item data 2" and "item name", its "obj parameters" are "p00", "p01", "p02" and "p03". When object type is "work", this consists of possibly "work XYZ?" which will just have a set of XYZ values accompanied by "string2" (for bridges and "stone") and "string1". When object type is "teki", this consists of "unk byte2", "unk byte1", closed "obj parameters", "unk byte", "identification" and "multiparameters" (which seems to be two very large values, perhaps hexadecimal referencing). When object type is "boss", this consists of "boss type?" which is a single value that presumably references what boss it is, its "obj parameters" are closed.