Difference between revisions of "Pikmin memory addresses"

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(Added leader coordinates.)
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|-
 
|-
 
! Controller's buttons pressed
 
! Controller's buttons pressed
| <code></code> || <code>003A2280</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte unsigned int ||  
+
| <code>80495D18</code> || <code>003A2280</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte unsigned int ||  
 
|}
 
|}
  
 
[[Category:Memory addresses]]
 
[[Category:Memory addresses]]
 
[[Category:Pikmin]]
 
[[Category:Pikmin]]

Revision as of 00:48, 2 August 2017

A list of memory addresses for important things in Pikmin.

Olimar's coordinates

Variable Address Type Notes
GC US GC EU GC JP Wii US Wii EU Wii JP
The Impact Site - Olimar's X 80D914AC 00DA5D8C 00D9689C 01341474 4-byte float
The Impact Site - Olimar's Y 80D914B0 00DA5D90 00D968A0 01341478 4-byte float
The Impact Site - Olimar's Z 80D914B4 00DA5D94 00D968A4 0134147C 4-byte float
The Impact Site - Olimar's X speed 80D91488 00DA5D68 00D96878 01341450 4-byte float
The Impact Site - Olimar's Y speed 80D9148C 00DA5D6C 00D9687C 01341454 4-byte float
The Impact Site - Olimar's Z speed 80D91490 00DA5D70 00D96880 01341458 4-byte float

Misc.

Variable Address Type Notes
GC US GC EU GC JP Wii US Wii EU Wii JP
Controller's buttons pressed 80495D18 003A2280 4-byte unsigned int