Difference between revisions of "Pikmin memory addresses"

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A list of memory addresses for important things in ''Pikmin''.
 
A list of memory addresses for important things in ''Pikmin''.
 +
 +
==Olimar's coordinates==
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{| class="wikitable sortable"
 +
|-
 +
! rowspan="2" | Variable || colspan="6" | Address || rowspan="2" | Type || rowspan="2" | Notes
 +
|-
 +
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP
 +
|-
 +
! The Impact Site - Olimar's X
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| <code>80D914AC</code> || <code>00DA5D8C</code> || <code>00D9689C</code> || <code></code> || <code>01341474</code> || <code></code> || 4-byte float ||
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|-
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! The Impact Site - Olimar's Y
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| <code>80D914B0</code> || <code>00DA5D90</code> || <code>00D968A0</code> || <code></code> || <code>01341478</code> || <code></code> || 4-byte float ||
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|-
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! The Impact Site - Olimar's Z
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| <code>80D914B4</code> || <code>00DA5D94</code> || <code>00D968A4</code> || <code></code> || <code>0134147C</code> || <code></code> || 4-byte float ||
 +
|-
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! The Impact Site - Olimar's X speed
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| <code>80D91488</code> || <code>00DA5D68</code> || <code>00D96878</code> || <code></code> || <code>01341450</code> || <code></code> || 4-byte float ||
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|-
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! The Impact Site - Olimar's Y speed
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| <code>80D9148C</code> || <code>00DA5D6C</code> || <code>00D9687C</code> || <code></code> || <code>01341454</code> || <code></code> || 4-byte float ||
 +
|-
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! The Impact Site - Olimar's Z speed
 +
| <code>80D91490</code> || <code>00DA5D70</code> || <code>00D96880</code> || <code></code> || <code>01341458</code> || <code></code> || 4-byte float ||
 +
|}
  
 
==Misc.==
 
==Misc.==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! rowspan="2" | Variable || colspan="6" | Address || rowspan="2" | Notes
+
! rowspan="2" | Variable || colspan="6" | Address || rowspan="2" | Type || rowspan="2" | Notes
 
|-
 
|-
 
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP
 
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP
 
|-
 
|-
 
! Controller's buttons pressed
 
! Controller's buttons pressed
| <code></code> || <code>003A2280</code> || <code></code> || <code></code> || <code></code> || <code></code> ||
+
| <code>80495D18</code> || <code>003A2280</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte unsigned int ||  
 
|}
 
|}
  
 
[[Category:Memory addresses]]
 
[[Category:Memory addresses]]
 
[[Category:Pikmin]]
 
[[Category:Pikmin]]

Latest revision as of 06:19, 5 April 2018

A list of memory addresses for important things in Pikmin.

Olimar's coordinates[edit]

Variable Address Type Notes
GC US GC EU GC JP Wii US Wii EU Wii JP
The Impact Site - Olimar's X 80D914AC 00DA5D8C 00D9689C 01341474 4-byte float
The Impact Site - Olimar's Y 80D914B0 00DA5D90 00D968A0 01341478 4-byte float
The Impact Site - Olimar's Z 80D914B4 00DA5D94 00D968A4 0134147C 4-byte float
The Impact Site - Olimar's X speed 80D91488 00DA5D68 00D96878 01341450 4-byte float
The Impact Site - Olimar's Y speed 80D9148C 00DA5D6C 00D9687C 01341454 4-byte float
The Impact Site - Olimar's Z speed 80D91490 00DA5D70 00D96880 01341458 4-byte float

Misc.[edit]

Variable Address Type Notes
GC US GC EU GC JP Wii US Wii EU Wii JP
Controller's buttons pressed 80495D18 003A2280 4-byte unsigned int