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'''STX files''' are streamed music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]].
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[[STX file|STX files]] are Pikmin 1's solution for streaming audio. They can be found in <code>..\dataDir\SndData</code>.
  
This information comes from [https://www.vg-resource.com/thread-20324.html Video Game Sound Converter], and was obtained when dumping STX files:
 
Encoding: GameCube "AFC" 4-bit ADPCM
 
Layout: interleave
 
Interleave: 0x9 bytes
 
Metadata from: Nintendo .stx header
 
  
==Additional observations==
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__TOC__
* All STX files are 44100Hz, except for <code>piki.stx</code>, which is 48000Hz (and unused).
 
* All STX files have 2 channels of audio.
 
  
[[Category:File formats]]
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[[Category:Pikmin]]
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==Files==
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{| class="wikitable sortable"
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! Filename || Song || Preview
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|-
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| badend0.stx || Bad & Neutral ending part 1 || [[File:badend0.wav]]
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|-
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| badend1.stx || Bad ending part 2 || [[File:badend1.wav]]
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|-
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| badend2.stx || Bad ending part 3 || [[File:badend2.wav]]
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|-
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| compend0.stx || Good ending part 1 || [[File:compend0.wav]]
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|-
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| compend1.stx || Good ending part 2 || [[File:compend1.wav]]
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|-
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| d_end1.stx || End of day || [[File:d_end1.wav]]
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|-
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| d_end3.stx || End of day (unfortunate) || [[File:d_end3.wav]]
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|-
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| fanf5.stx || New High Score! (Challenge Mode) || [[File:fanf5.wav]]
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|-
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| happyend1.stx || Neutral ending part 2 || [[File:happyend1.wav]]
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|-
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| o_dead.stx || Olimar is down! & Pikmin extinction! || [[File:o_dead.wav]]
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|-
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| onion.stx || Onion boot-up || [[File:onion.wav]]
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|-
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| opening.stx || Opening cutscene || [[File:opening.wav]]
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|-
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| piki.stx || UNUSED || [[File:piki.wav]]
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|-
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|}

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