Editing STX file

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''STX files''' are streamed music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]].
+
I got this information from [https://www.vg-resource.com/thread-20324.html Video Game Sound Converter] when dumping STX files:
 
 
This information comes from [https://www.vg-resource.com/thread-20324.html Video Game Sound Converter], and was obtained when dumping STX files:
 
 
  Encoding: GameCube "AFC" 4-bit ADPCM
 
  Encoding: GameCube "AFC" 4-bit ADPCM
 
  Layout: interleave
 
  Layout: interleave
Line 8: Line 6:
  
 
==Additional observations==
 
==Additional observations==
* All STX files are 44100Hz, except for <code>piki.stx</code>, which is 48000Hz (and unused).
+
* All STX files are 44100Hz, except for piki.stx, which is 48000Hz (and unused).
 
* All STX files have 2 channels of audio.
 
* All STX files have 2 channels of audio.
 
[[Category:File formats]]
 
[[Category:Pikmin]]
 

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)