Difference between revisions of "Save files"

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=== Cemu ===
 
=== Cemu ===
 
# Go to <code>&lt;Cemu's installation directory&gt;/mlc01/emulatorSave/&lt;full game ID&gt;</code>.
 
# Go to <code>&lt;Cemu's installation directory&gt;/mlc01/emulatorSave/&lt;full game ID&gt;</code>.
 +
#* You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be <code>39c5589b</code> (''Pikmin 3'' US version).
 
# Dump the <code>.sav</code> files here.
 
# Dump the <code>.sav</code> files here.
  
You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be <code>39c5589b</code> (''Pikmin 3'' US version).
+
=== Citra ===
 +
# Go to <code>&lt;Citra's application data directory&gt;/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/&lt;ID, first 8 digits&gt;/&lt;ID, last 8 digits&gt;/data/00000001</code>.
 +
#* Under Linux, Citra's application data is likely under <code>/home/&lt;user&gt;/.local/share/citra-emu</code>.
 +
#* See [[Hey! Pikmin|here]] for the ''Hey! Pikmin'' IDs.
 +
# Dump the <code>.sav</code> files here.
  
 
[[Category:Browse]]
 
[[Category:Browse]]

Revision as of 00:36, 4 October 2017

When tampering with the game's files, it's a pain having to play from scratch just to reach the part of the game you're interested in. These save files provide either fully completed games, or saves in specific locations or scenarios.

Downloads

Pikmin

Description US Europe Japan
100% completion [1] [2] [3]

New Play Control! Pikmin

Description US Europe Japan
100% completion [4]

Pikmin 2

Description US Europe Japan
100% completion [5]

New Play Control! Pikmin 2

Description US Europe Japan
100% completion [6] [7]

Pikmin 3

Description US Europe Japan
100% completion
Day 2 [8] [9] (alternative)

Hey! Pikmin

Description US Europe Japan
100% completion

How to use

Dolphin

GameCube

  • If the memory card is set to a "Memory Card" in Dolphin's settings:
    1. Open Dolphin.
    2. Go to Tools/Memory Card Manager.
    3. Select the memory card file for Memory Card A. It's likely in <Dolphin's user data directory>/GC/, and has the .raw extension. Remember to pick the right one for the region you're using (USA, EUR, or JAP).
    4. Click on "<-Import GCI" and browse to the .gci file you downloaded.
  • If the memory card is set to "GCI Folder" in Dolphin's settings:
    1. Go to <Dolphin's user data directory>/GC/<region>/Card <A or B>.
    2. Place the .gci file you downloaded in this folder.

Wii

  1. Open Dolphin.
  2. Go to Tools/Import Wii Save Game.
  3. Pick the .bin file you downloaded.

Cemu

  1. Go to <Cemu's installation directory>/mlc01/emulatorSave/<full game ID>.
    • You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be 39c5589b (Pikmin 3 US version).
  2. Dump the .sav files here.

Citra

  1. Go to <Citra's application data directory>/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/<ID, first 8 digits>/<ID, last 8 digits>/data/00000001.
    • Under Linux, Citra's application data is likely under /home/<user>/.local/share/citra-emu.
    • See here for the Hey! Pikmin IDs.
  2. Dump the .sav files here.