Difference between revisions of "Se.bms"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
m (added categories 0x3 - 0x6 (all empty))
m (added descriptions for entries)
Line 7: Line 7:
 
{{todo|add wav numbers when applicable}}
 
{{todo|add wav numbers when applicable}}
 
== category 0x1 ==
 
== category 0x1 ==
 +
This category is used mostly for captain sound effects.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
Line 358: Line 359:
 
{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x2 ==
 
== category 0x2 ==
 +
This category is used mostly for menu sound effects.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
Line 383: Line 385:
 
{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x3 ==
 
== category 0x3 ==
 +
This category is used for Pikmin sound effects.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
Line 408: Line 411:
 
{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x4 ==
 
== category 0x4 ==
 +
This category is used mostly for misc. sound effects.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
Line 458: Line 462:
 
{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x6 ==
 
== category 0x6 ==
 +
This category is used mostly for enemy sound effects.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value

Revision as of 05:54, 21 July 2023

se.bms is the file that makes all Pikmin 2 sounds go brrrr

Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit

To do: Give page proper description

Editor's note: Confirm any changes you make before editing.


To do: add wav numbers when applicable

category 0x1

This category is used mostly for captain sound effects.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x800 2048 13320h captain punch ---.wav
0x801 2049 14129h hit ---.wav
0x802 2050 14107h pop (pik1 progg pluck?) ---.wav
0x803 2051 13298h pluck start ---.wav
0x804 2052 902h beep ---.wav
0x805 2053 13200h high pitch sound ---.wav
0x806 2054 13342h throw ---.wav
0x807 2055 13386h Olimar whistle ---.wav
0x808 2056 13364h Olimar dismiss ---.wav
0x809 2057 14151h Napsack thud ---.wav
0x80a 2058 13258h plant rustle ---.wav
0x80b 2059 14005h Nectar move ---.wav
0x80c 2060 11232h Spicy/Bitter drink ---.wav
0x80d 2061 14245h Olimar cstick theme ---.wav
0x80e 2062 15280h Louie cstick theme ---.wav
0x80f 2063 13452h captain hurt (no voice) ---.wav
0x810 2064 13561h captain hurt (pik1 leftover) ---.wav
0x811 2065 13666h captain down (pik1 leftover) ---.wav
0x812 2066 13006h Oimar jump spin day 1 (pik1 leftover) ---.wav
0x813 2067 13059h Olimar jump spin final part (pik1 leftover) ---.wav
0x814 2068 13178h water splash ---.wav
0x815 2069 11040h liquid sound 1 ---.wav
0x816 2070 11132h liquid sound 2 ---.wav
0x817 2071 10904h challenge mode Onion sound 1 ---.wav
0x818 2072 10974h challenge mode Onion sound 2 ---.wav
0x819 2073 10882h Glowstem sound ---.wav
0x81a 2074 10860h Glowcap sound ---.wav
0x81b 2075 902h beep ---.wav
0x81c 2076 902h beep ---.wav
0x81d 2077 902h beep ---.wav
0x81e 2078 10778h challenge mode Onion sound 3 ---.wav
0x81f 2079 10819h challenge mode Onion sound 4 ---.wav
0x820 2080 10348h grass walking ---.wav
0x821 2081 10358h grass walking ---.wav
0x822 2082 10368h soil walking ---.wav
0x823 2083 10378h soil walking ---.wav
0x824 2084 10388h sand walking ---.wav
0x825 2085 10398h sand walking ---.wav
0x826 2086 10408h wood walking ---.wav
0x827 2087 10418h wood walking ---.wav
0x828 2088 10428h water walking ---.wav
0x829 2089 10438h water walking ---.wav
0x82a 2090 10448h stone walking ---.wav
0x82b 2091 10458h stone walking ---.wav
0x82c 2092 10468h iron walking ---.wav
0x82d 2093 10478h iron walking ---.wav
0x82e 2094 10488h snow walking ---.wav
0x82f 2095 10498h snow walking ---.wav
0x830 2096 10508h water walking ---.wav
0x831 2097 10518h water walking ---.wav
0x832 2098 10528h paper walking ---.wav
0x833 2099 10538h paper walking ---.wav
0x834 2100 10548h soil walking ---.wav
0x835 2101 10538h soil walking ---.wav
0x836 2102 10548h soil walking ---.wav
0x837 2103 10538h soil walking ---.wav
0x838 2104 10548h soil walking ---.wav
0x839 2105 10538h soil walking ---.wav
0x83a 2106 10548h soil walking ---.wav
0x83b 2107 10538h soil walking ---.wav
0x83c 2108 10548h soil walking ---.wav
0x83d 2109 10538h soil walking ---.wav
0x83e 2110 10548h soil walking ---.wav
0x83f 2111 10538h soil walking ---.wav
0x840 2112 10558h grass walking ---.wav
0x841 2113 10568h grass walking ---.wav
0x842 2114 10578h soil walking ---.wav
0x843 2115 10588h soil walking ---.wav
0x844 2116 10598h sand walking ---.wav
0x845 2117 10608h sand walking ---.wav
0x846 2118 10618h wood walking ---.wav
0x847 2119 10628h wood walking ---.wav
0x848 2120 10638h water walking ---.wav
0x849 2121 10648h water walking ---.wav
0x84a 2122 10658h stone walking ---.wav
0x84b 2123 10668h stone walking ---.wav
0x84c 2124 10678h iron walking ---.wav
0x84d 2125 10688h iron walking ---.wav
0x84e 2126 10698h snow walking ---.wav
0x84f 2127 10708h snow walking ---.wav
0x850 2128 10718h water walking ---.wav
0x851 2129 10728h water walking ---.wav
0x852 2130 10738h paper walking ---.wav
0x853 2131 10748h paper walking ---.wav
0x854 2132 10758h soil walking ---.wav
0x855 2133 10768h soil walking ---.wav
0x856 2134 10758h soil walking ---.wav
0x857 2135 10768h soil walking ---.wav
0x858 2136 10758h soil walking ---.wav
0x859 2137 10768h soil walking ---.wav
0x85a 2138 10758h soil walking ---.wav
0x85b 2139 10768h soil walking ---.wav
0x85c 2140 10758h soil walking ---.wav
0x85d 2141 10768h soil walking ---.wav
0x85e 2142 10758h soil walking ---.wav
0x85f 2143 10768h soil walking ---.wav
0x860 2144 12960h Bitter dope ---.wav
0x861 2145 12983h Spicy dope ---.wav
0x862 2146 11268h cave landing cutscene 1 ---.wav
0x863 2147 11500h cave landing cutscene 2 ---.wav
0x864 2148 12432h Olimar first cave cutscene ---.wav
0x865 2149 12076h Louie first cave cutscene ---.wav
0x866 2150 12432h Olimar first cave cutscene ---.wav
0x867 2151 12076h Louie first cave cutscene ---.wav
0x868 2152 12432h Olimar first cave cutscene ---.wav
0x869 2153 12076h Louie first cave cutscene ---.wav
0x86a 2154 12432h Olimar first cave cutscene ---.wav
0x86b 2155 12076h Louie first cave cutscene ---.wav
0x86c 2156 41037h blank ---.wav
0x86d 2157 12788h Olimar jump into cave/geyser ---.wav
0x86e 2158 12874h Louie jump into cave/geyser ---.wav
0x86f 2159 11154h plant rustle 2 ---.wav
0x870 2160 83849h thud 1 ---.wav
0x871 2161 83902h thud 2 ---.wav
0x872 2162 84008h weird hum 1 ---.wav
0x873 2163 84070h weird hum 2 ---.wav
0x874 2164 85701h Olimar jump ---.wav
0x875 2165 85789h Louie jump ---.wav
0x876 2166 85877h President jump ---.wav
0x877 2167 84723h thud 3 ---.wav
0x878 2168 84765h thud 4 ---.wav
0x879 2169 84807h thud 5 ---.wav
0x87a 2170 84849h Olimar looking left and right ---.wav
0x87b 2171 85036h Louie looking left and right ---.wav
0x87c 2172 85223h President looking left and right ---.wav
0x87d 2173 85410h Olimar yawning ---.wav
0x87e 2174 85458h Louie yawning ---.wav
0x87f 2175 85506h President yawning ---.wav
0x880 2176 85554h Olimar looking behind himself ---.wav
0x881 2177 85603h Louie looking behind himself ---.wav
0x882 2178 85652h President looking behind himself ---.wav
0x883 2179 85965h Olimar stretching left and right ---.wav
0x884 2180 86095h Louie stretching left and right ---.wav
0x885 2181 86225h President stretching left and right ---.wav
0x886 2182 86355h Olimar talking ---.wav
0x887 2183 86409h Louie talking ---.wav
0x888 2184 86469h President talking ---.wav
0x889 2185 15303h President cstick theme ---.wav
0x88a 2186 90103h Olimar walking ---.wav
0x88b 2187 90185h Louie walking ---.wav
0x88c 2188 90255h President walking ---.wav
0x88d 2189 90348h Olimar punching? (perhaps scrapped feature) ---.wav
0x88e 2190 90377h Louie punching? (perhaps scrapped feature) ---.wav
0x88f 2191 90377h Louie punching again? (perhaps scrapped feature) ---.wav
0x890 2192 90406h Olimar getting hurt ---.wav
0x891 2193 90435h Louie getting hurt ---.wav
0x892 2194 90464h President getting hurt ---.wav
0x893 2195 17789h lots of beeping sounds ---.wav
0x894 2196 17831h lots of beeping sounds ---.wav
0x895 2197 17352h Olimar being whistled ---.wav
0x896 2198 17381h Louie being whistled ---.wav
0x897 2199 17469h Olimar Napsacking ---.wav
0x898 2200 17502h Louie Napsacking ---.wav
0x899 2201 17568h Olimar waking up ---.wav
0x89a 2202 17590h Louie waking up ---.wav
0x89b 2203 17634h weird noises ---.wav
0x89c 2204 17410h President being whistled ---.wav
0x89d 2205 17535h President Napsacking ---.wav
0x89e 2206 17612h President waking up ---.wav
0x89f 2207 10120h Louie whistle ---.wav
0x8a0 2208 10148h President whistle ---.wav
0x8a1 2209 10176h Louie dismiss ---.wav
0x8a2 2210 10213h President dismiss ---.wav
0x8a3 2211 10001h Olimar end of day whistle ---.wav
0x8a4 2212 10037h Louie end of day whistle ---.wav
0x8a5 2213 10092h President end of day whistle ---.wav
0x8a6 2214 17331h Olimar switch ---.wav
0x8a7 2215 17338h Louie switch ---.wav
0x8a8 2216 17345h President switch ---.wav
0x8a9 2217 9950h captain picking up bombrock ---.wav


To do: add more entries and add wav numbers when applicable

category 0x2

This category is used mostly for menu sound effects.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x1817 6167 6830h Olimar sunset chime ---.wav
0x1818 6168 6953h countdown numbers ---.wav
0x188d 6285 9152h Olimar switch 2 ---.wav
0x188e 6286 9179h Louie switch 2 ---.wav
0x188f 6287 9206h President switch 2 ---.wav
0x1890 6288 6718h Louie sunset chime ---.wav
0x1891 6289 6774h President sunset chime ---.wav


To do: add more entries and add wav numbers when applicable

category 0x3

This category is used for Pikmin sound effects.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x2800 10240 ???h ??? ---.wav
0x2801 10241 ???h ??? ---.wav
0x2802 10242 ???h ??? ---.wav
0x2803 10243 ???h ??? ---.wav
0x2804 10244 ???h ??? ---.wav
0x2805 10245 ???h ??? ---.wav
0x2806 10246 ???h ??? ---.wav


To do: add more entries and add wav numbers when applicable

category 0x4

This category is used mostly for misc. sound effects.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x3800 14336 ???h ??? ---.wav
0x3801 14337 ???h ??? ---.wav
0x3802 14338 ???h ??? ---.wav
0x3803 14339 ???h ??? ---.wav
0x3804 14340 ???h ??? ---.wav
0x3805 14341 ???h ??? ---.wav
0x3806 14342 ???h ??? ---.wav


To do: add more entries and add wav numbers when applicable

category 0x5

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x4800 18432 ???h ??? ---.wav
0x4801 18433 ???h ??? ---.wav
0x4802 18434 ???h ??? ---.wav
0x4803 18435 ???h ??? ---.wav
0x4804 18436 ???h ??? ---.wav
0x4805 18437 ???h ??? ---.wav
0x4806 18438 ???h ??? ---.wav


To do: add more entries and add wav numbers when applicable

category 0x6

This category is used mostly for enemy sound effects.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x5800 22528 ???h ??? ---.wav
0x5801 22529 ???h ??? ---.wav
0x5802 22530 ???h ??? ---.wav
0x5803 22531 ???h ??? ---.wav
0x5804 22532 ???h ??? ---.wav
0x5805 22533 ???h ??? ---.wav
0x5806 22534 ???h ??? ---.wav
Credits: ZachThePillow