Difference between revisions of "Se.bms"

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(added all jumptables for 0x2)
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{{todo|add wav numbers when applicable}}
 
{{todo|add wav numbers when applicable}}
 
== category 0x1 ==
 
== category 0x1 ==
This category is used mostly for captain sound effects.
+
This category is used mostly for captain sound effects. There are 169 entries in this bank.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
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{{todo|identify some entries (mail sounds)}}
 
{{todo|identify some entries (mail sounds)}}
 
== category 0x2 ==
 
== category 0x2 ==
This category is used mostly for menu sound effects.
+
This category is used mostly for menu sound effects. There are 147 entries in this bank.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
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{{todo|add jumptable entries and add wav numbers when applicable}}
 
{{todo|add jumptable entries and add wav numbers when applicable}}
 
== category 0x3 ==
 
== category 0x3 ==
This category is used for Pikmin sound effects.
+
This category is used for Pikmin sound effects. There are 135 entries in this bank.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
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{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x4 ==
 
== category 0x4 ==
This category is used mostly for object. sound effects. (ends at 0x387e)
+
This category is used mostly for object. sound effects. There are 126 entries in this bank. (ends at 0x387e)
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
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{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x5 ==
 
== category 0x5 ==
This category is used mostly for misc. sound effects. (ends at 0x483c)
+
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (ends at 0x483c)
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
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{{todo|add more entries and add wav numbers when applicable}}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x6 ==
 
== category 0x6 ==
This category is used mostly for enemy sound effects. (ends at 0x598b)
+
This category is used mostly for enemy sound effects. There are 395 entries in this bank. (ends at 0x598b)
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value

Revision as of 21:07, 25 July 2023

se.bms is the file that makes all Pikmin 2 sounds go brrrr

Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit

To do: Give page proper description

Editor's note: Confirm any changes you make before editing.


To do: add wav numbers when applicable

category 0x1

This category is used mostly for captain sound effects. There are 169 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x800 2048 13320h captain punch ---.wav
0x801 2049 14129h hit ---.wav
0x802 2050 14107h pop (pik1 progg pluck?) ---.wav
0x803 2051 13298h pluck start ---.wav
0x804 2052 902h beep ---.wav
0x805 2053 13200h high pitch sound ---.wav
0x806 2054 13342h throw ---.wav
0x807 2055 13386h Olimar whistle ---.wav
0x808 2056 13364h Olimar dismiss ---.wav
0x809 2057 14151h Napsack thud ---.wav
0x80a 2058 13258h plant rustle ---.wav
0x80b 2059 14005h Nectar move ---.wav
0x80c 2060 11232h Spicy/Bitter drink ---.wav
0x80d 2061 14245h Olimar cstick theme ---.wav
0x80e 2062 15280h Louie cstick theme ---.wav
0x80f 2063 13452h captain hurt (no voice) ---.wav
0x810 2064 13561h captain hurt (pik1 leftover) ---.wav
0x811 2065 13666h captain down (pik1 leftover) ---.wav
0x812 2066 13006h Oimar jump spin day 1 (pik1 leftover) ---.wav
0x813 2067 13059h Olimar jump spin final part (pik1 leftover) ---.wav
0x814 2068 13178h water splash ---.wav
0x815 2069 11040h liquid sound 1 ---.wav
0x816 2070 11132h liquid sound 2 ---.wav
0x817 2071 10904h challenge mode Onion sound 1 ---.wav
0x818 2072 10974h challenge mode Onion sound 2 ---.wav
0x819 2073 10882h Glowstem sound ---.wav
0x81a 2074 10860h Glowcap sound ---.wav
0x81b 2075 902h beep ---.wav
0x81c 2076 902h beep ---.wav
0x81d 2077 902h beep ---.wav
0x81e 2078 10778h challenge mode Onion sound 3 ---.wav
0x81f 2079 10819h challenge mode Onion sound 4 ---.wav
0x820 2080 10348h grass walking ---.wav
0x821 2081 10358h grass walking ---.wav
0x822 2082 10368h soil walking ---.wav
0x823 2083 10378h soil walking ---.wav
0x824 2084 10388h sand walking ---.wav
0x825 2085 10398h sand walking ---.wav
0x826 2086 10408h wood walking ---.wav
0x827 2087 10418h wood walking ---.wav
0x828 2088 10428h water walking ---.wav
0x829 2089 10438h water walking ---.wav
0x82a 2090 10448h stone walking ---.wav
0x82b 2091 10458h stone walking ---.wav
0x82c 2092 10468h iron walking ---.wav
0x82d 2093 10478h iron walking ---.wav
0x82e 2094 10488h snow walking ---.wav
0x82f 2095 10498h snow walking ---.wav
0x830 2096 10508h water walking ---.wav
0x831 2097 10518h water walking ---.wav
0x832 2098 10528h paper walking ---.wav
0x833 2099 10538h paper walking ---.wav
0x834 2100 10548h soil walking ---.wav
0x835 2101 10538h soil walking ---.wav
0x836 2102 10548h soil walking ---.wav
0x837 2103 10538h soil walking ---.wav
0x838 2104 10548h soil walking ---.wav
0x839 2105 10538h soil walking ---.wav
0x83a 2106 10548h soil walking ---.wav
0x83b 2107 10538h soil walking ---.wav
0x83c 2108 10548h soil walking ---.wav
0x83d 2109 10538h soil walking ---.wav
0x83e 2110 10548h soil walking ---.wav
0x83f 2111 10538h soil walking ---.wav
0x840 2112 10558h grass walking ---.wav
0x841 2113 10568h grass walking ---.wav
0x842 2114 10578h soil walking ---.wav
0x843 2115 10588h soil walking ---.wav
0x844 2116 10598h sand walking ---.wav
0x845 2117 10608h sand walking ---.wav
0x846 2118 10618h wood walking ---.wav
0x847 2119 10628h wood walking ---.wav
0x848 2120 10638h water walking ---.wav
0x849 2121 10648h water walking ---.wav
0x84a 2122 10658h stone walking ---.wav
0x84b 2123 10668h stone walking ---.wav
0x84c 2124 10678h iron walking ---.wav
0x84d 2125 10688h iron walking ---.wav
0x84e 2126 10698h snow walking ---.wav
0x84f 2127 10708h snow walking ---.wav
0x850 2128 10718h water walking ---.wav
0x851 2129 10728h water walking ---.wav
0x852 2130 10738h paper walking ---.wav
0x853 2131 10748h paper walking ---.wav
0x854 2132 10758h soil walking ---.wav
0x855 2133 10768h soil walking ---.wav
0x856 2134 10758h soil walking ---.wav
0x857 2135 10768h soil walking ---.wav
0x858 2136 10758h soil walking ---.wav
0x859 2137 10768h soil walking ---.wav
0x85a 2138 10758h soil walking ---.wav
0x85b 2139 10768h soil walking ---.wav
0x85c 2140 10758h soil walking ---.wav
0x85d 2141 10768h soil walking ---.wav
0x85e 2142 10758h soil walking ---.wav
0x85f 2143 10768h soil walking ---.wav
0x860 2144 12960h Bitter dope ---.wav
0x861 2145 12983h Spicy dope ---.wav
0x862 2146 11268h cave landing cutscene 1 ---.wav
0x863 2147 11500h cave landing cutscene 2 ---.wav
0x864 2148 12432h Olimar first cave cutscene ---.wav
0x865 2149 12076h Louie first cave cutscene ---.wav
0x866 2150 12432h Olimar first cave cutscene ---.wav
0x867 2151 12076h Louie first cave cutscene ---.wav
0x868 2152 12432h Olimar first cave cutscene ---.wav
0x869 2153 12076h Louie first cave cutscene ---.wav
0x86a 2154 12432h Olimar first cave cutscene ---.wav
0x86b 2155 12076h Louie first cave cutscene ---.wav
0x86c 2156 41037h blank ---.wav
0x86d 2157 12788h Olimar jump into cave/geyser ---.wav
0x86e 2158 12874h Louie jump into cave/geyser ---.wav
0x86f 2159 11154h plant rustle 2 ---.wav
0x870 2160 83849h thud 1 ---.wav
0x871 2161 83902h thud 2 ---.wav
0x872 2162 84008h weird hum 1 ---.wav
0x873 2163 84070h weird hum 2 ---.wav
0x874 2164 85701h Olimar jump ---.wav
0x875 2165 85789h Louie jump ---.wav
0x876 2166 85877h President jump ---.wav
0x877 2167 84723h thud 3 ---.wav
0x878 2168 84765h thud 4 ---.wav
0x879 2169 84807h thud 5 ---.wav
0x87a 2170 84849h Olimar looking left and right ---.wav
0x87b 2171 85036h Louie looking left and right ---.wav
0x87c 2172 85223h President looking left and right ---.wav
0x87d 2173 85410h Olimar yawning ---.wav
0x87e 2174 85458h Louie yawning ---.wav
0x87f 2175 85506h President yawning ---.wav
0x880 2176 85554h Olimar looking behind himself ---.wav
0x881 2177 85603h Louie looking behind himself ---.wav
0x882 2178 85652h President looking behind himself ---.wav
0x883 2179 85965h Olimar stretching left and right ---.wav
0x884 2180 86095h Louie stretching left and right ---.wav
0x885 2181 86225h President stretching left and right ---.wav
0x886 2182 86355h Olimar talking ---.wav
0x887 2183 86409h Louie talking ---.wav
0x888 2184 86469h President talking ---.wav
0x889 2185 15303h President cstick theme ---.wav
0x88a 2186 90103h Olimar walking ---.wav
0x88b 2187 90185h Louie walking ---.wav
0x88c 2188 90255h President walking ---.wav
0x88d 2189 90348h Olimar punching? (perhaps scrapped feature) ---.wav
0x88e 2190 90377h Louie punching? (perhaps scrapped feature) ---.wav
0x88f 2191 90377h Louie punching again? (perhaps scrapped feature) ---.wav
0x890 2192 90406h Olimar getting hurt ---.wav
0x891 2193 90435h Louie getting hurt ---.wav
0x892 2194 90464h President getting hurt ---.wav
0x893 2195 17789h lots of beeping sounds ---.wav
0x894 2196 17831h lots of beeping sounds ---.wav
0x895 2197 17352h Olimar being whistled ---.wav
0x896 2198 17381h Louie being whistled ---.wav
0x897 2199 17469h Olimar Napsacking ---.wav
0x898 2200 17502h Louie Napsacking ---.wav
0x899 2201 17568h Olimar waking up ---.wav
0x89a 2202 17590h Louie waking up ---.wav
0x89b 2203 17634h weird noises ---.wav
0x89c 2204 17410h President being whistled ---.wav
0x89d 2205 17535h President Napsacking ---.wav
0x89e 2206 17612h President waking up ---.wav
0x89f 2207 10120h Louie whistle ---.wav
0x8a0 2208 10148h President whistle ---.wav
0x8a1 2209 10176h Louie dismiss ---.wav
0x8a2 2210 10213h President dismiss ---.wav
0x8a3 2211 10001h Olimar end of day whistle ---.wav
0x8a4 2212 10037h Louie end of day whistle ---.wav
0x8a5 2213 10092h President end of day whistle ---.wav
0x8a6 2214 17331h Olimar switch ---.wav
0x8a7 2215 17338h Louie switch ---.wav
0x8a8 2216 17345h President switch ---.wav
0x8a9 2217 9950h captain picking up bombrock ---.wav


To do: add jumptable entries and add wav numbers when applicable

To do: identify some entries (mail sounds)

category 0x2

This category is used mostly for menu sound effects. There are 147 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x1800 6144 6402h "Press Any Button" sound ---.wav
0x1801 6145 7442hh Back out sound ---.wav
0x1802 6146 6577h Selection change sound ---.wav
0x1803 6147 7046h Opening Onion sound ---.wav
0x1804 6148 7132h Closing Onion sound ---.wav
0x1805 6149 6638h Pause screen (Pik1 leftover) ---.wav
0x1806 6150 7183h Single digit add ---.wav
0x1807 6151 7210h "Too many pikmin on field" sound ---.wav
0x1808 6152 8542h Zooming in on radar ---.wav
0x1809 6153 8583h Zooming out on radar ---.wav
0x180a 6154 8624h Moving radar image ---.wav
0x180b 6155 8125h Saving Game... ---.wav
0x180c 6156 8194h Save Complete! ---.wav
0x180d 6157 8283h No memory card sound ---.wav
0x180e 6158 8773h Options menu sound ---.wav
0x180f 6159 7420h Camera zoom sound ---.wav
0x1810 6160 7569h Olimar talking (Pik1 leftover) ---.wav
0x1811 6161 7947h Close menu ---.wav
0x1812 6162 7855h Unlock new area sound ---.wav
0x1813 6163 6104h blank? ---.wav
0x1814 6164 6082h blank? ---.wav
0x1815 6165 8359h Quarter of day has passed chime ---.wav
0x1816 6166 7774h Half of day has passed chime ---.wav
0x1817 6167 6830h Olimar sunset chime ---.wav
0x1818 6168 6953h countdown numbers ---.wav
0x1819 6169 7232h captain health low ---.wav
0x181a 6170 6012h blank? ---.wav
0x181b 6171 7591h standing under onion ---.wav
0x181c 6172 7281h task complete chime ---.wav
0x181d 6173 6060h blank? ---.wav
0x181e 6174 6038h blank? ---.wav
0x181f 6175 8956h opening piklopedia/treasure hoard ---.wav
0x1820 6176 6327h taking out many pikmin ---.wav
0x1821 6177 6126h ship flying 1 ---.wav
0x1822 6178 9120h Pikmin type switch ---.wav
0x1823 6179 6378h Pikmin saying "Pikmin" ---.wav
0x1824 6180 78170h Final Floor! ---.wav
0x1825 6181 79557h Final Floor! (again?) ---.wav
0x1826 6182 81132h challenge mode "Ready? Go!" ---.wav
0x1827 6183 81132h challenge mode "Ready? Go!" ---.wav
0x1828 6184 5978h pikmin being born ---.wav
0x1829 6185 5888h added time to challenge mode timer ---.wav
0x182a 6186 5939h pikmin lost ---.wav
0x182b 6187 5827h many pikmin lost ---.wav
0x182c 6188 5680h Onion flying around in results screen 1 ---.wav
0x182d 6189 5537h Onion flying around in results screen 2 ---.wav
0x182e 6190 5653h Onion flying around in results screen 3 ---.wav
0x182f 6191 5564h Onion flying around in results screen 4 ---.wav
0x1830 6192 5707h Ch. mode level unlocked ---.wav
0x1831 6193 5496h taking out many pikmin ---.wav
0x1832 6194 5334h added spray ---.wav
0x1833 6195 81992h Cave Complete! ---.wav
0x1834 6196 83087h Challenge mode level passed ---.wav
0x1835 6197 83456h Challenge mode level deathless ---.wav
0x1836 6198 5061h Olimar's Journal ---.wav
0x1837 6199 5152h Louie's Journal ---.wav
0x1838 6200 5243h Sales Pitch ---.wav
0x1839 6201 5018h added something (unsure) ---.wav
0x183a 6202 4712h blank? ---.wav
0x183b 6203 4960h cherry roulette ---.wav
0x183c 6204 4742h cherry ability used ---.wav
0x183d 6205 4690h blank? ---.wav
0x183e 6206 4631h cave stats appearing on worldmap (incomplete) ---.wav
0x183f 6207 4507h cave stats appearing on worldmap (complete) ---.wav
0x1840 6208 4436h cave stats appearing on worldmap (blank) ---.wav
0x1841 6209 4370h cave stats appearing on worldmap (incomplete) ---.wav
0x1842 6210 4265h cave stats appearing on worldmap (complete) ---.wav
0x1843 6211 4093h cave stats appearing on worldmap (blank) ---.wav
0x1844 6212 80248h Final Floor! (again?!) ---.wav
0x1845 6213 80248h Final Floor! (again?!?) ---.wav
0x1846 6214 76190h Ship Talking 1 ---.wav
0x1847 6215 75929h Ship Talking 2 ---.wav
0x1848 6216 76253h Ship Talking 3 ---.wav
0x1849 6217 75975h Ship Talking 4 ---.wav
0x184a 6218 76388h Ship Talking 5 ---.wav
0x184b 6219 76021h Ship Talking 6 ---.wav
0x184c 6220 76456h Ship Talking 7 ---.wav
0x184d 6221 76067h Ship Talking 8 ---.wav
0x184e 6222 76524h Ship Talking 9 ---.wav
0x184f 6223 76113h Ship Talking 10 ---.wav
0x1850 6224 77096h Ship Talking 11 ---.wav
0x1851 6225 76159h Ship Talking 12 ---.wav
0x1852 6226 76190h Ship Talking 13 ---.wav
0x1853 6227 76231h Ship Talking 14 ---.wav
0x1854 6228 76253h Ship Talking 15 ---.wav
0x1855 6229 76294h Ship Talking 16 ---.wav
0x1856 6230 76316h Ship Talking 17 ---.wav
0x1857 6231 76357h Ship Talking 18 ---.wav
0x1858 6232 76388h Ship Talking 19 ---.wav
0x1859 6233 76434h Ship Talking 20 ---.wav
0x185a 6234 76456h Ship Talking 21 ---.wav
0x185b 6235 76502h Ship Talking 22 ---.wav
0x185c 6236 76524h Ship Talking 23 ---.wav
0x185d 6237 76556h Ship Talking 24 ---.wav
0x185e 6238 76578h Ship Talking 25 ---.wav
0x185f 6239 76619h Ship Talking 26 ---.wav
0x1860 6240 76655h Ship Talking 27 ---.wav
0x1861 6241 76691h Ship Talking 28 ---.wav
0x1862 6242 76718h Ship Talking 29 ---.wav
0x1863 6243 76754h Ship Talking 30 ---.wav
0x1864 6244 76790h Ship Talking 31 ---.wav
0x1865 6245 76826h Ship Talking 32 ---.wav
0x1866 6246 76853h Ship Talking 33 ---.wav
0x1867 6247 76889h Ship Talking 34 ---.wav
0x1868 6248 76916h Ship Talking 35 ---.wav
0x1869 6249 76952h Ship Talking 36 ---.wav
0x186a 6250 76988h Ship Talking 37 ---.wav
0x186b 6251 77024h Ship Talking 38 ---.wav
0x186c 6252 77060h Ship Talking 39 ---.wav
0x186d 6253 77096h Ship Talking 40 ---.wav
0x186e 6254 77118h next line of dialogue ---.wav
0x186f 6255 77450h ship text box showing up ---.wav
0x1870 6256 77595h ship text box closing ---.wav
0x1871 6257 4054h Ultra Spicy Spray effect ---.wav
0x1872 6258 4032h Bulbmin saying "Pikmin" ---.wav
0x1873 6259 3954h VS mode win counter goes up ---.wav
0x1874 6260 2394h Treasure Gauge detecting treasure ---.wav
0x1875 6261 3928h Scrolling text ---.wav
0x1876 6262 3837h Mail opening (unknown character sfx) ---.wav
0x1877 6263 3746h Mail opening (unknown character sfx) ---.wav
0x1878 6264 3655h Mail opening (unknown character sfx) ---.wav
0x1879 6265 3564h Mail opening (unknown character sfx) ---.wav
0x187a 6266 3382h Mail opening (unknown character sfx) ---.wav
0x187b 6267 3473h Mail opening (unknown character sfx) ---.wav
0x187c 6268 3280h Mail opening (unknown character sfx) ---.wav
0x187d 6269 3174h Mail opening (unknown character sfx) ---.wav
0x187e 6270 2982h Gold ship closing? ---.wav
0x187f 6271 2903h "New" box appearing on worldmap ---.wav
0x1880 6272 2682h Spray menu showing up? ---.wav
0x1881 6273 2301h Treasure Gauge turning off ---.wav
0x1882 6274 2553h Low pitch buzzing 1 ---.wav
0x1883 6275 2599h Low pitch buzzing 2 ---.wav
0x1884 6276 2645h Moving radar image ---.wav
0x1885 6277 2523h Low bongo sound? ---.wav
0x1886 6278 2456h Treasure gauge turning off shine ---.wav
0x1887 6279 1844h Treasure gauge going crazy ---.wav
0x1888 6280 1822h close camera zoom in ---.wav
0x1889 6281 3954h VS mode win counter goes up ---.wav
0x188a 6282 1795h added cherry to roulette ---.wav
0x188b 6283 1689h VS mode loading ---.wav
0x188c 6284 43336h Ship starting to talk (cutscene) ---.wav
0x188d 6285 9152h Olimar switch 2 ---.wav
0x188e 6286 9179h Louie switch 2 ---.wav
0x188f 6287 9206h President switch 2 ---.wav
0x1890 6288 6718h Louie sunset chime ---.wav
0x1891 6289 6774h President sunset chime ---.wav
0x1892 6290 1636h cannot delve deeper ---.wav
0x1893 6291 1576h cannot delve deeper ---.wav


To do: add jumptable entries and add wav numbers when applicable

category 0x3

This category is used for Pikmin sound effects. There are 135 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x2800 10240 ???h Pikmin being dismissed ---.wav
0x2801 10241 ???h Pikmin being whistled ---.wav
0x2802 10242 ???h Pikmin being held ---.wav
0x2803 10243 ???h Pikmin being thrown ---.wav
0x2804 10244 ???h Pikmin landing ---.wav
0x2805 10245 ???h Pikmin grabbing onto something ---.wav
0x2806 10246 ???h Pikmin hitting something ---.wav
0x2807 10247 ???h Pikmin hitting something (dealing no damage) ---.wav
0x2808 10248 ???h Pikmin hitting something (dealing damage) ---.wav
0x2809 10249 ???h Pikmin being eaten ---.wav
0x280a 10250 ???h Pikmin being flicked (lose flower/bud) ---.wav
0x280b 10251 ???h Pikmin being squished ---.wav
0x280c 10252 ???h Pikmin on fire ---.wav
0x280d 10253 ???h Pikmin dying to element ---.wav
0x280e 10254 ???h blank ---.wav
0x280f 10255 ???h blank ---.wav
0x2810 10256 ???h Pikmin dying ---.wav
0x2811 10257 ???h Pikmin entering water ---.wav
0x2812 10258 ???h Pikmin drowning ---.wav
0x2813 10259 ???h Pikmin drowning (end) ---.wav
0x2814 10260 ???h Pikmin inside Onion ---.wav
0x2815 10261 ???h Pikmin starting to climb onion legs ---.wav
0x2816 10262 ???h Pikmin seed being produced ---.wav
0x2817 10263 ???h Pikmin seed being planted ---.wav
0x2818 10264 ???h Pikmin seed sprouting ---.wav
0x2819 10265 ???h Pikmin seed sprouting ---.wav
0x281a 10266 ???h Pikmin seed blooming into bud ---.wav
0x281b 10267 ???h Pikmin seed blooming into flower ---.wav
0x281c 10268 ???h Pikmin seed going back to seed ---.wav
0x281d 10269 ???h Pikmin going inside the onion ---.wav
0x281e 10270 ???h Pikmin coming outside the onion ---.wav
0x281f 10271 ???h Pikmin celebrating (maybe inside Onion too) ---.wav
0x2820 10272 ???h Pikmin inside Onion ---.wav
0x2821 10273 ???h Pikmin being plucked ---.wav
0x2822 10274 ???h Pikmin being saved from being eaten ---.wav
0x2823 10275 ???h Pikmin breaking geyser ---.wav
0x2824 10276 ???h Pikmin breaking tough gate ---.wav
0x2825 10277 ???h Pikmin breaking soft gate ---.wav
0x2826 10278 ???h Pikmin breaking Barl drain ---.wav
0x2827 10279 ???h Pikmin building bridge ---.wav
0x2828 10280 ???h Pikmin breaking rocks ---.wav
0x2829 10281 ???h Pikmin plucking grass ---.wav
0x282a 10282 ???h Pikmin being sucked into jellyfloat ---.wav
0x282b 10283 ???h splash of goo sound? (titan dweevil exploding?) ---.wav
0x282c 10284 ???h Pikmin struggling to pick up something ---.wav
0x282d 10285 ???h Pikmin picking up someting ---.wav
0x282e 10286 ???h Pikmin carrying something ---.wav
0x282f 10287 ???h Pikmin saying "no" ---.wav
0x2830 10288 ???h Pikmin walking to bombrock(pik1 leftover) ---.wav
0x2831 10289 ???h Pikmin celebrating (sounds like picking up bombrock) ---.wav
0x2832 10290 ???h Pikmin celebrating ---.wav
0x2833 10291 ???h Pikmin drinking nectar ---.wav
0x2834 10292 ???h Pikmin moaning idly ---.wav
0x2835 10293 ???h Pikmin shaking off water ---.wav
0x2836 10294 ???h Pikmin making a "huh" sound ---.wav
0x2837 10295 ???h Pikmin falling ---.wav
0x2838 10296 ???h Pikmin grabbing on to something ---.wav
0x2839 10297 ???h Pikmin celebrating ---.wav
0x283a 10298 ???h Pikmin celebrating ---.wav
0x283b 10299 ???h Pikmin celebrating ---.wav
0x283c 10300 ???h Pikmin giving up ---.wav
0x283d 10301 ???h Pikmin sound (possibly unused) ---.wav
0x283e 10302 ???h Pikmin sound ---.wav
0x283f 10303 ???h Pikmin getting back up ---.wav
0x2840 10304 ???h Pikmin getting back up after being flicked (angry) ---.wav
0x2841 10305 ???h Pikmin making an impatient sound? ---.wav
0x2842 10306 ???h Pikmin making a soft noise ---.wav
0x2843 10307 ???h Pikmin tripping ---.wav
0x2844 10308 ???h Pikmin tripping ---.wav
0x2845 10309 ???h Pikmin being flowered ---.wav
0x2846 10310 ???h Pikmin sounding sad ---.wav
0x2847 10311 ???h Yellow Pikmin Discovery cutscene ---.wav
0x2848 10312 ???h Pikmin yelling ---.wav
0x2849 10313 ???h Pikmin inside Jellyfloat ---.wav
0x284a 10314 ???h Pikmin making a weird sound (maybe dying to jellyfloat?) ---.wav
0x284b 10315 ???h Pikmin being watered ---.wav
0x284c 10316 ???h Pikmin getting electrocuted ---.wav
0x284d 10317 ???h Elec Gate being hit ---.wav
0x284e 10318 ???h Purple slam ---.wav
0x284f 10319 ???h Pikmin digging ---.wav
0x2850 10320 ???h Pikmin walking past someone vaping ---.wav
0x2851 10321 ???h Pikmin getting spicy ---.wav
0x2852 10322 ???h Pikmin attacking with Spicy effect ---.wav
0x2853 10323 ???h Pikmin Spicy effect running out ---.wav
0x2854 10324 ???h Pikmin being flicked ---.wav
0x2855 10325 ???h Beep ---.wav
0x2856 10326 ???h Ship starting to talk (cutscene) ---.wav
0x2857 10327 ???h Ship starting to talk (cutscene) ---.wav
0x2858 10328 ???h Ship starting to talk (cutscene) ---.wav
0x2859 10229 ???h Ship starting to talk (cutscene) ---.wav
0x285a 10330 ???h Pikmin falling ---.wav
0x285b 10331 ???h Red Pikmin Discovery cutscene ---.wav
0x285c 10332 ???h Blue Pikmin Discovery cutscene ---.wav
0x285d 10333 ???h White Pikmin Discovery cutscene ---.wav
0x285e 10334 ???h Purple Pikmin Discovery cutscene ---.wav
0x285f 10335 ???h Pikmin picking up bomb rock (pik1 leftover) ---.wav
0x2860 10336 ???h Pikmin Spicy effect running out ---.wav
0x2861 10337 ???h Ship starting to talk (cutscene) ---.wav
0x2862 10338 ???h Ship starting to talk (cutscene) ---.wav
0x2863 10339 ???h Ship starting to talk (cutscene) ---.wav
0x2864 10340 ???h Bulbmin being dismissed ---.wav
0x2865 10341 ???h Bulbmin being whistled ---.wav
0x2866 10342 ???h Bulbmin being thrown ---.wav
0x2867 10343 ???h Bulbmin being eaten ---.wav
0x2868 10344 ???h Flower blooming ---.wav
0x2869 10345 ???h Seed turning back into leaf ---.wav
0x286a 10346 ???h Bulbmin Dying ---.wav
0x286b 10347 ???h Bulbmin being held ---.wav
0x286c 10348 ???h Bulbmin sound (not sure when used) ---.wav
0x286d 10349 ???h Bulbmin falling off map ---.wav
0x286e 10350 ???h Bulbmin getting squished ---.wav
0x286f 10351 ???h Bulbmin being plucked ---.wav
0x2870 10352 ???h Bulbmin struggling to lift something ---.wav
0x2871 10353 ???h Bulbmin picking something up ---.wav
0x2872 10354 ???h Bulbmin carrying ---.wav
0x2873 10355 ???h Bulbmin attack under spicy effect ---.wav
0x2874 10356 ???h Bulbmin getting Spicy ---.wav
0x2875 10357 ???h Bulbmin attack under spicy effect? ---.wav
0x2876 10358 ???h Bulbmin Spicy effect runs out ---.wav
0x2877 10359 ???h Bulbmin sound (unknown if used) ---.wav
0x2878 10360 ???h Bulbmin digging ---.wav
0x2879 10361 ???h Bulbmin low pitched sound ---.wav
0x287a 10362 ???h Pikmin on fire ---.wav
0x287b 10363 ???h Bulbmin Panic ---.wav
0x287c 10364 ???h Purple Slam ---.wav
0x287d 10365 ???h Blank ---.wav
0x287e 10366 ???h Pikmin murmur 1 ---.wav
0x287f 10367 ???h Pikmin murmur 2 ---.wav
0x2880 10368 ???h Pikmin murmur 3 ---.wav
0x2881 10369 ???h Pikmin murmur 4 ---.wav
0x2882 10370 ???h Pikmin Humming 1 ---.wav
0x2883 10371 ???h Pikmin Humming 2 ---.wav
0x2884 10372 ???h Pikmin Humming 3 ---.wav
0x2885 10373 ???h Blank ---.wav
0x2886 10374 ???h Blank ---.wav
0x2887 10375 ???h Purple Pikmin Discovery Cutscene ---.wav


To do: add more entries and add wav numbers when applicable

category 0x4

This category is used mostly for object. sound effects. There are 126 entries in this bank. (ends at 0x387e)

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x3800 14336 ???h ??? ---.wav
0x3801 14337 ???h ??? ---.wav
0x3802 14338 ???h ??? ---.wav
0x3803 14339 ???h ??? ---.wav
0x3804 14340 ???h ??? ---.wav
0x3805 14341 ???h ??? ---.wav
0x3806 14342 ???h ??? ---.wav


To do: add more entries and add wav numbers when applicable

category 0x5

This category is used mostly for misc. sound effects. There are 60 entries in this bank. (ends at 0x483c)

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x4800 18432 ???h ??? ---.wav
0x4801 18433 ???h ??? ---.wav
0x4802 18434 ???h ??? ---.wav
0x4803 18435 ???h ??? ---.wav
0x4804 18436 ???h ??? ---.wav
0x4805 18437 ???h ??? ---.wav
0x4806 18438 ???h ??? ---.wav


To do: add more entries and add wav numbers when applicable

category 0x6

This category is used mostly for enemy sound effects. There are 395 entries in this bank. (ends at 0x598b)

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x5800 22528 ???h ??? ---.wav
0x5801 22529 ???h ??? ---.wav
0x5802 22530 ???h ??? ---.wav
0x5803 22531 ???h ??? ---.wav
0x5804 22532 ???h ??? ---.wav
0x5805 22533 ???h ??? ---.wav
0x5806 22534 ???h ??? ---.wav
Credits: ZachThePillow