Editing Submerged Castle oddities

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In the first four sublevels, the Waterwraith will spawn once the <code>BlackManTimer</code> reaches 0 (set to 300 which is 5 minutes). However, even though the <code>BlackManTimer</code> is present on the final sublevel (it is set to 15 seconds), the Waterwraith will not spawn until the player or a Pikmin reaches the center of the arena (where the egg is located). It is currently unknown how this is achieved and the <code>a attribute</code> setting (which is on 2 for all of Submerged Castle) doesn't seem to be a contributing factor.
 
In the first four sublevels, the Waterwraith will spawn once the <code>BlackManTimer</code> reaches 0 (set to 300 which is 5 minutes). However, even though the <code>BlackManTimer</code> is present on the final sublevel (it is set to 15 seconds), the Waterwraith will not spawn until the player or a Pikmin reaches the center of the arena (where the egg is located). It is currently unknown how this is achieved and the <code>a attribute</code> setting (which is on 2 for all of Submerged Castle) doesn't seem to be a contributing factor.
  
The Waterwraith is hardcoded to act differently in the final floor of a dungeon.
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Update: the Waterwraith is hardcoded to act differently in the final floor of a dungeon.
  
 
== Other ==
 
== Other ==

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