Difference between revisions of "TXE file"

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(It's actually called a Dolphin Texture File according to plugTexConv.)
 
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The <code>TXE</code> file, or TexTurE file, is a very simple image data wrapper only found and used in ''Pikmin''. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, MTXE is a MOD file TXE.
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The <code>TXE</code> file, or Dolphin Texture file, is a very simple image data wrapper only found and used in ''Pikmin''. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, mTXE is a MOD file TXE.
  
 
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{| class="wikitable"
 
{| class="wikitable"
|+ MTXE Header
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|+ mTXE Header
 
! Offset || Size      || Purpose
 
! Offset || Size      || Purpose
 
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Latest revision as of 22:00, 2 January 2020

The TXE file, or Dolphin Texture file, is a very simple image data wrapper only found and used in Pikmin. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, mTXE is a MOD file TXE.

TXE Header
Offset Size Purpose
0x00 2 Width of image
0x02 2 Height of image
0x04 2 Format of image
0x06 2 Unsure[unsure]
0x08 4 Image data size in bytes
0x10 20 Padding, 5 integers equal to 0
0x24 (0x08 var) Image data start
mTXE Header
Offset Size Purpose
0x00 2 Width of image
0x02 2 Height of image
0x04 2 Unsure
0x06 2 Format of image
0x08 4 Unsure[unsure]
0x0C 16 Padding
0x1C 4 Image data size in bytes
0x20 (0x1C var) Image data start
TXE Formats
Name Value
RGB565 0
CMPR 1
RGB5A3 0
I4 0
I8 0
IA4 0
IA8 0
RGBA8 0