Editing Title screen parameters
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− | + | In **Pikmin 2**, in a little place known as {{root/user/Ebisawa/title}}, inside of {{title.szs//param}}, are a few parameter plaintext files with parameters not yet currently documented or tested. Until now. | |
− | + | __param_title.txt__ | |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Parameter || Description || Japanese comment | ! Parameter || Description || Japanese comment | ||
|- | |- | ||
− | | <code>{tp04}</code> || "Visible Range X Min", | + | | <code>{tp04}</code> || "Visible Range X Min", probably has to do with the occlusion when the title first starts up || 可視範囲X最小 |
|- | |- | ||
− | | <code>{tp05}</code> || "Visible Range X Max", | + | | <code>{tp05}</code> || "Visible Range X Max", ditto || 可視範囲X最大 |
|- | |- | ||
− | | <code>{tp06}</code> || "Visible Range Y Min", | + | | <code>{tp06}</code> || "Visible Range Y Min", ditto || 可視範囲Y最小 |
|- | |- | ||
− | | <code>{tp07}</code> || "Visible Range Y Max", | + | | <code>{tp07}</code> || "Visible Range Y Max", ditto || 可視範囲Y最大 |
|- | |- | ||
− | | <code>{tp08}</code> || "Pikmin dissolution center coordinate X", | + | | <code>{tp08}</code> || "Pikmin dissolution center coordinate X", probably where Pikmin run away from when dissolving || ピクミン解散中心座標X |
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− | | <code>{tp09}</code> || "Pikmin dissolution center coordinate Y", | + | | <code>{tp09}</code> || "Pikmin dissolution center coordinate Y", ditto || ピクミン解散中心座標Y |
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− | | <code>{tp10}</code> || "Pikmin dissolution radius minimum", | + | | <code>{tp10}</code> || "Pikmin dissolution radius minimum", probably the minimum that Pikmin can run to before they must resolve || ピクミン解散半径最小 |
|- | |- | ||
− | | <code>{tp11}</code> || "Pikmin dissolution radius maximum (object placement limit radius)", | + | | <code>{tp11}</code> || "Pikmin dissolution radius maximum (object placement limit radius)", ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane) || ピクミン解散半径最大(オブジェクト配置限界半径) |
|- | |- | ||
− | | <code>{tp13}</code> || "Random number of ranges per wind", | + | | <code>{tp13}</code> || "Random number of ranges per wind", probably has to do with Pikmin flowers blowing in the breeze || 風あたり範囲の乱数 |
|- | |- | ||
− | | <code>{tp50}</code> || "BG wind condition time (seconds)", | + | | <code>{tp50}</code> || "BG wind condition time (seconds)", ditto || BG風状態時間(秒) |
|- | |- | ||
− | | <code>{tp15}</code> || "BOID1 State Time (seconds)", | + | | <code>{tp15}</code> || "BOID1 State Time (seconds)", probably a timer for one boid's movements || BOID1状態時間(秒) |
|- | |- | ||
| <code>{tp16}</code> || || BOID2状態時間(秒) | | <code>{tp16}</code> || || BOID2状態時間(秒) | ||
|- | |- | ||
− | | <code>{tp17}</code> || "BOID3 State Time (seconds)", | + | | <code>{tp17}</code> || "BOID3 State Time (seconds)", ditto || BOID3状態時間(秒) |
|- | |- | ||
− | | <code>{tp19}</code> || "Wind Time (seconds)", | + | | <code>{tp19}</code> || "Wind Time (seconds)", how long the wind goes on for || 風状態時間(秒) |
|- | |- | ||
− | | <code>{tp20}</code> || "Enemy State Time (seconds)", | + | | <code>{tp20}</code> || "Enemy State Time (seconds)", probably how long the enemies are controllable || 敵状態時間(秒) |
|- | |- | ||
− | | <code>{tp21}</code> || "PressStart Start Time (seconds)", | + | | <code>{tp21}</code> || "PressStart Start Time (seconds)", probably how long it takes for the 'Press Start' text to appear || PressStart開始時間(秒) |
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− | | <code>{tp22}</code> || "Key Acceptance State Time (seconds)", | + | | <code>{tp22}</code> || "Key Acceptance State Time (seconds)", probably how long it takes for 'Pressing Start' to actually bring up the menu || キー受けつけ開始時間(秒) |
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