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Basic information about ''Pikmin 4''.
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<code>.utoc/.ucas</code> files are Unreal Engine files that are used to hold content in Pikmin 4 (as of the Demo release).
  
Until we have more information about ''Pikmin 4'', I will be consolidating all the research we find into [https://docs.google.com/document/d/1DU4ix_WIJW3f59-QoBVV7i1bitGmpC7_3c2dv6pG7To/edit?usp=sharing|this document here]. You can make changes to this page if you would like or you can comment on changes to the sheet we already have.  
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== Format ==
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* UTOC are Unreal Engine Table of Contents files. These are "header" files that are used by the engine to quickly find an asset in the UCAS file. [https://www.filesuffix.com/en/extension/utoc Source].
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* UCAS are Unreal Engine Content Addressable Store files. These are files that hold the assets in Unreal Engine. [https://www.filesuffix.com/en/extension/ucas Source].
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== Tools ==
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* [https://fmodel.app/ FModel] &ndash; A tool for opening  UCAS files with a UTOC header
  
 
[[Category:Pikmin 4]]
 
[[Category:Pikmin 4]]
 
[[Category:File formats]]
 
[[Category:File formats]]

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