Difference between revisions of "User:Yoshi2"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
m
Line 9: Line 9:
  
 
80D193A4 - 80D193AC XYZ coordinates of a 20 pikmin pellet in Pikmin 1, first level, PAL
 
80D193A4 - 80D193AC XYZ coordinates of a 20 pikmin pellet in Pikmin 1, first level, PAL
 +
 +
Pikmin 2 PAL
 +
80DF7B68 - Index of the level the rocket is standing on, can be between 0 and 4 but only 0-3 will work fine, 4 will crash the game (if you disable panic handlers, you will be stuck on a "Valley of Repose" loading screen. Seems the game tries to start newtest if you check Dolphin logs)
 +
 +
80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) causes the game to stutter.

Revision as of 17:14, 20 September 2017

I will write down a bunch of things I know before moving them over to the right place on the wiki

http://pikmintkb.shoutwiki.com/wiki/User:Yoshi2/SZS_archive_packing


Here's a bunch of random addresses I have found which I will write down here so they don't get lost so easily

80d914ac - 80d914b4 XYZ coordinates of olimar in Pikmin 1, first level, PAL

80D193A4 - 80D193AC XYZ coordinates of a 20 pikmin pellet in Pikmin 1, first level, PAL

Pikmin 2 PAL 80DF7B68 - Index of the level the rocket is standing on, can be between 0 and 4 but only 0-3 will work fine, 4 will crash the game (if you disable panic handlers, you will be stuck on a "Valley of Repose" loading screen. Seems the game tries to start newtest if you check Dolphin logs)

80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) causes the game to stutter.