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− | A | + | A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData |
+ | within the Moive Data Folder there are six different files each with there own moive, and here is what is in them | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! | + | ! Property || Description |
|- | |- | ||
− | | <code> | + | | <code>name</code> |
− | | | + | | The internal name of the treasure (used when spawning treasures in caves). |
|- | |- | ||
− | | <code> | + | | <code>archive</code> |
− | | | + | | Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>. |
|- | |- | ||
− | | <code> | + | | <code>bmd</code> |
− | | | + | | Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive. |
|- | |- | ||
− | | <code> | + | | <code>animmgr</code> |
− | | | + | | File name of the animation manager in <code>otakara_texts.szs</code>. |
|- | |- | ||
− | | <code> | + | | <code>colltree</code> |
− | | | + | | Name of the collision text file in <code>otakara_texts.szs</code>. |
|- | |- | ||
− | | <code> | + | | <code>radius</code> |
− | | | + | | {{unsure|Collision processing radius?}} |
+ | |- | ||
+ | | <code>p_radius</code> | ||
+ | | Radius of shadow and where Pikmin pick up the treasure base. | ||
+ | |- | ||
+ | | <code>height</code> | ||
+ | | Height offset of the treasure model. | ||
+ | |- | ||
+ | | <code>inertiascaling</code> | ||
+ | | A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity. | ||
+ | |- | ||
+ | | <code>particletype</code> | ||
+ | | {{unknown}}. | ||
+ | |- | ||
+ | | <code>numparticles</code> | ||
+ | | {{unknown}}. | ||
+ | |- | ||
+ | | <code>particlesize</code> | ||
+ | | {{unknown}}. | ||
+ | |- | ||
+ | | <code>friction</code> | ||
+ | | {{unsure|Likely unused.}} | ||
+ | |- | ||
+ | | <code>min</code> | ||
+ | | Minimum Pikmin strength needed to carry. | ||
+ | |- | ||
+ | | <code>max</code> | ||
+ | | Maximum number of Pikmin that can carry. | ||
|} | |} | ||
{{Credits|Minty_Meeo,}} | {{Credits|Minty_Meeo,}} |