H4M file
HVQM4 (file extension: .h4m or .hvqm4) is a video format developed by Hudson Soft, used in nearly all GameCube games. Pikmin 1 uses it for its pre-rendered cutscenes, found as .h4m files in dataDir\MovieData
. After two decades of people struggling to make their own decoders, Hudson Soft's own SDK for working with this format was made available here in 2020 and it just works. H4M files made by Nintendo were modified in house to use stereo audio instead of mono, so the default Hudson Soft viewer can only play the video track in silence. Nintendo's special stereo audio can still be extracted from their H4M files with h4m_audio_decode by HCS, but there is currently no program that makes one these. The only option for making your own H4M cutscene is with the SDK using mono audio.
Movie | Description |
---|---|
cntA_S.h4m
|
A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity. |
cntB_S.h4m
|
A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity. |
cntC_S.h4m
|
A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity. |
cntD_S.h4m
|
A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity. |
sr_S.h4m
|
The Ending Credits Of The Game With The Normal Non 100% Ending At The End. |
srhp_S.h4m
|
The Ending Credits Of The Game With The "Best" Ending At The End. |