Editing H4M file
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− | A | + | A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData |
+ | within the Moive Data Folder there are six different files each with there own moive, and here is what is in them | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Movie || Description | ! Movie || Description | ||
|- | |- | ||
| <code>cntA_S.h4m</code> | | <code>cntA_S.h4m</code> | ||
− | | | + | | The internal name of the treasure (used when spawning treasures in caves). |
|- | |- | ||
| <code>cntB_S.h4m</code> | | <code>cntB_S.h4m</code> | ||
− | | | + | | Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>. |
|- | |- | ||
| <code>cntC_S.h4m</code> | | <code>cntC_S.h4m</code> | ||
− | | | + | | Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive. |
|- | |- | ||
| <code>cntD_S.h4m</code> | | <code>cntD_S.h4m</code> | ||
− | | | + | | File name of the animation manager in <code>otakara_texts.szs</code>. |
|- | |- | ||
| <code>sr_S.h4m</code> | | <code>sr_S.h4m</code> | ||
− | | | + | | Name of the collision text file in <code>otakara_texts.szs</code>. |
|- | |- | ||
| <code>srhp_S.h4m</code> | | <code>srhp_S.h4m</code> | ||
− | | | + | | {{unsure|Collision processing radius?}} |
|} | |} | ||
{{Credits|Minty_Meeo,}} | {{Credits|Minty_Meeo,}} |