Editing Pikmin 2 Pikmin states

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The following are memory addresses for entities.
 
The following are memory addresses for entities.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Entity || Hitbox type/location || USA Address @ha || USA Address @l
+
! Entity || Hitbox type/location || USA Address @h || USA Address @l
 
|-
 
|-
 
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
 
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code>   
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|}
 
|}
  
{{todo|Find more Pikmin state values}}
+
{{todo|Find more pikmin state values}}
  
The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.
+
The following are IDs for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>.
The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>.
+
The @h for most effects is <code>804b</code>, but the @h for Press is <code>804a</code>.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! state || @l hex (USA) || @l hex (Demo 1)
+
! state || ID (USA) || ID (Demo 1)
 
|-
 
|-
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
 
| Spicy Spray || <code>49 98</code> || <code>48 D8</code>
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| Control || <code>49 E0</code> || <code>49 20</code>
 
| Control || <code>49 E0</code> || <code>49 20</code>
 
|-
 
|-
| Navi Whistle || <code>49 BC</code> || <code>48 FC</code>
+
| Navi Whistle || <code>-- --</code> || <code>48 FC</code>
 
|-
 
|-
 
| Wither Wind || <code>49 50</code> || <code>48 90</code>
 
| Wither Wind || <code>49 50</code> || <code>48 90</code>

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