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{{DISPLAYTITLE:''Pikmin 2'' directory tree}} | {{DISPLAYTITLE:''Pikmin 2'' directory tree}} | ||
− | This article lists all folders and noteworthy files in ''Pikmin 2'' | + | This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. |
− | Yellow rows are folders, and | ||
− | {{todo| | + | {{todo|Figure all of these out and link them to the relevant pages.}} |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! | + | ! Entry || Description |
|- | |- | ||
− | | | + | {{dt|d||AudioRes|Audio: music, instruments and sound effects.}} |
− | | | + | {{dt|d|AudioRes|Banks|Sound effect and instrument files.}} |
− | | | + | {{dt|f|AudioRes|BgmList.txt|List of songs used in the game.}} |
− | | | + | {{dt|f|AudioRes|Conductor.arc|Some .cnd files about the songs in the game.}} |
− | | | + | {{dt|f|AudioRes|Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}} |
− | | | + | {{dt|f|AudioRes|PSound.aaf|Unknown.}} |
− | + | {{dt|f|AudioRes|PSound.asn|Unknown.}} | |
− | | | + | {{dt|d|AudioRes|Seqs|Sequenced music (like MIDI files).}} |
− | | | + | {{dt|d|AudioRes|Stream|[[AST file list|Streamed (non-sequenced) music]].}} |
− | | | + | {{dt|d||banner|Presumably the game banners, on the GameCube menu, for each language.}} |
− | | | + | {{dt|d||enemy|Enemy data.}} |
− | | | + | {{dt|d|enemy|common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}} |
− | | | + | {{dt|d|enemy|data|Enemy and plant models and animations.}} |
− | + | {{dt|f|enemy|enemyResList.txt|List with enemy resource file paths.}} | |
− | + | {{dt|d|enemy|parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}} | |
− | |- | + | {{dt|f||gameConfig.ini|Game settings.}} |
− | | | + | {{dt|d||memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}} |
− | | | + | {{dt|d||message|Fonts and text strings for all languages/regions.}} |
− | | | + | {{dt|d||new_screen|Menu resources, in all languages.}} |
− | | | + | {{dt|f||opening.bnr|Game banner}} |
− | | | + | {{dt|f||pikmin2*P.MAP|Unknown. The filename is <code>pikmin2UP.MAP</code> in the US version, <code>pikmin2PP.MAP</code> in the European version, and <code>pikmin2JP.MAP</code> in the Japanese version.}} |
− | + | {{dt|d||thp|Pre-rendered videos.}} | |
− | + | {{dt|f||timeStamp*.txt|Build dates. File names are still a bit unclear.}} | |
− | | | + | {{dt|d||user|}} |
− | | | + | {{dt|d|user|Abe|}} |
− | + | {{dt|d|user/Abe|cave|Lighting settings.}} | |
− | + | {{dt|d|user/Abe|item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}} | |
− | + | {{dt|d|user/Abe|map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}} | |
− | | | + | {{dt|d|user/Abe|Pellet|Treasure models and some configuration files.}} |
− | + | {{dt|d|user/Abe/Pellet|*|}} | |
− | + | {{dt|f|user/Abe/Pellet/*|carcass_config.txt|'''Unused''' enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} | |
− | | | + | {{dt|f|user/Abe/Pellet/*|item_config.txt|'''Unused''' Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*|item_texts.szs|'''Unused''' Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*|otakara_config.txt|'''Unused''' treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*|otakara_texts.txt|'''Unused''' treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/otakara_texts.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*|pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}} |
− | | | + | {{dt|d|user/Abe|piki|Pikmin and leader settings.}} |
− | | | + | {{dt|f|user/Abe|stages.txt|Area listing.}} |
− | | | + | {{dt|d|user/Abe|time|Day time settings.}} |
− | | | + | {{dt|d|user/Abe|vs|2-Player Battle stage settings (list of cave units for every pattern)}} |
− | | | + | {{dt|d|user|Ebisawa|}} |
− | | | + | {{dt|d|user/Ebisawa|card_e_reader|e-Reader stuff? (.dwn format)}} |
− | | | + | {{dt|d|user/Ebisawa|effect|Visual effects? (.jpc format)}} |
− | | | + | {{dt|d|user/Ebisawa|testdata|Test stuff?}} |
− | | | + | {{dt|d|user/Ebisawa/testdata|_2D|Old menus?}} |
− | | | + | {{dt|d|user/Ebisawa|title|Title screens}} |
− | | | + | {{dt|d|user/Ebisawa/title/title.szs|param|Title screen parameters}} |
− | | | + | {{dt|f|user/Ebisawa/title/title.szs/param|param_pikmin.txt|Title pikmin parameters}} |
− | | | + | {{dt|f|user/Ebisawa/title/title.szs/param|param_title.txt|Title parameters}} |
− | | | + | {{dt|d|user|Kando|}} |
− | | | + | {{dt|f|user/Kando|aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}} |
− | | | + | {{dt|d|user/Kando|bridge|Bridge models.}} |
− | | | + | {{dt|d|user/Kando|develop|Some development tool resources?}} |
− | | | + | {{dt|d|user/Kando|effect|Visual effects? Contains Onion beam animations.}} |
− | | | + | {{dt|d|user/Kando|map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }} |
− | | | + | {{dt|f|user/Kando|mizu.bti|Unknown texture.}} |
− | | | + | {{dt|d|user/Kando|objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}} |
− | | | + | {{dt|d|user/Kando|onyon|Onion model and animations.}} |
− | | | + | {{dt|d|user/Kando|piki|Model and animations for the cursor, Pikmin and leaders.}} |
− | | | + | {{dt|d|user/Kando|pod*|Research Pod model and animations.}} |
− | | | + | {{dt|d|user/Kando|resulttex|Old Treasure Hoard icons.}} |
− | | | + | {{dt|d|user/Kando|texCaster|Unknown texture.}} |
− | | | + | {{dt|d|user/Kando|ufo*|Ship model and animations.}} |
− | + | {{dt|d|user/Kando|vstex|2-Player Battle Roulette icons and other minor HUD textures.}} | |
− | + | {{dt|d|user/Kando|zukan|Slightly simpler version of the test level.}} | |
− | | | + | {{dt|d|user|Koono|Space mail stuff.}} |
− | | | + | {{dt|d|user|Matoba|}} |
− | | | + | {{dt|d|user/Matoba|challenge|Challenge mode level settings, used and unused.}} |
− | | | + | {{dt|d|user/Matoba|resulttex|Treasure Hoard icons.}} |
− | | | + | {{dt|d|user|Mukki|}} |
− | | | + | {{dt|d|user/Mukki|mapunits|}} |
− | | | + | {{dt|d|user/Mukki/mapunits|arc|[[Cave unit definition file|Cave unit models and settings]].}} |
− | | | + | {{dt|d|user/Mukki/mapunits|caveinfo|[[Cave definition file|Cave settings]].}} |
− | | | + | {{dt|d|user/Mukki/mapunits|units|[[Cave unit list file|Cave unit lists]].}} |
− | | | + | {{dt|d|user/Mukki|movie|In-game cutscenes.}} |
− | + | {{dt|d|user|Nishimura|}} | |
− | + | {{dt|d|user/Nishimura|Camera|[[CameraParms|Camera settings]].}} | |
− | + | {{dt|d|user/Nishimura|Rumble|Rumble settings.}} | |
− | + | {{dt|d|user/Nishimura|Shadow|Shadow settings.}} | |
− | + | {{dt|d|user|Totaka|Music settings.}} | |
− | + | {{dt|d|user|Wakai|Some text files related to music?}} | |
− | + | {{dt|d|user|Yamashita|}} | |
− | + | {{dt|d|user/Yamashita|arc|Boot screens.}} | |
− | + | {{dt|d|user/Yamashita|enemytex|Piklopedia icons.}} | |
− | + | {{dt|d|user/Yamashita|zukan|Some settings for the Piklopedia/Treasure Hoard areas.}} | |
− | + | {{dt|f||*gameConfig.ini|Alternative game configuration files.}} | |
− | + | |} | |
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[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:Directory trees]] | [[Category:Directory trees]] |