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− | + | This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. | |
− | This article lists all folders and noteworthy files in ''Pikmin 2'' | ||
− | Yellow rows are folders, and | ||
− | {{todo| | + | {{todo|Figure all of these out and link them to the relevant pages.}} |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! | + | ! Entry || Description |
|- | |- | ||
− | | | + | {{dt|d|AudioRes|Audio: music, instruments and sound effects.}} |
− | | | + | {{dt|d|AudioRes/Banks|Sound effect and instrument files.}} |
− | | | + | {{dt|f|AudioRes/BgmList.txt|List of songs used in the game.}} |
− | | | + | {{dt|f|AudioRes/Conductor.arc|Some .cnd files about the songs in the game.}} |
− | | | + | {{dt|f|AudioRes/Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}} |
− | | | + | {{dt|f|AudioRes/PSound.aaf|Unknown.}} |
− | | | + | {{dt|f|AudioRes/PSound.asn|Unknown.}} |
− | | | + | {{dt|d|AudioRes/Seqs|Sequenced music (like MIDI files).}} |
− | | | + | {{dt|d|AudioRes/Stream|Streamed (non-sequenced) music.}} |
− | | | + | {{dt|d|banner|Presumably the game banners, on the GameCube menu, for each language.}} |
− | | | + | {{dt|d|enemy|Enemy data.}} |
− | | | + | {{dt|d|enemy/common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}} |
− | | | + | {{dt|d|enemy/data|Enemy and plant models and animations.}} |
− | | | + | {{dt|f|enemy/enemyResList.txt|List with enemy resource file paths.}} |
− | | | + | {{dt|d|enemy/parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}} |
− | + | {{dt|f|gameConfig.ini|Game settings.}} | |
− | + | {{dt|d|memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}} | |
− | | | + | {{dt|d|message|Fonts and text strings for all languages/regions.}} |
− | | | + | {{dt|d|new_screen|Menu resources, in all languages.}} |
− | | | + | {{dt|f|opening.bnr|Game banner}} |
− | | | + | {{dt|f|pikmin2UP.MAP|Unknown.}} |
− | | | + | {{dt|d|thp|Pre-rendered videos.}} |
− | | | + | {{dt|f|timeStamp*.txt|Build dates. File names are still a bit unclear.}} |
− | | | + | {{dt|d|user|}} |
− | | | + | {{dt|d|user/Abe|}} |
− | + | {{dt|d|user/Abe/cave|Lighting settings.}} | |
− | + | {{dt|d|user/Abe/item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}} | |
− | | | + | {{dt|d|user/Abe/map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}} |
− | | | + | {{dt|d|user/Abe/Pellet|Treasure models and some configuration files.}} |
− | | | + | {{dt|d|user/Abe/Pellet/*|}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/carcass_config.txt|Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | |- | + | {{dt|f|user/Abe/Pellet/*/item_config.txt|Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/item_texts.szs|Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/otakara_config.txt|Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/otakara_texts.txt|Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}} |
− | | | + | {{dt|d|user/Abe/piki|Pikmin and leader settings.}} |
− | | | + | {{dt|f|user/Abe/stages.txt|Area listing.}} |
− | | | + | {{dt|d|user/Abe/time|Day time settings.}} |
− | | | + | {{dt|d|user/Abe/vs|2-Player Battle stage settings (list of cave units for every pattern)}} |
− | | | + | {{dt|d|user/Ebisawa|}} |
− | | | + | {{dt|d|user/Ebisawa/card_e_reader|e-Reader stuff? (.dwn format)}} |
− | | | + | {{dt|d|user/Ebisawa/effect|Visual effects? (.jpc format)}} |
− | + | {{dt|d|user/Ebisawa/testdata|Test stuff?}} | |
− | + | {{dt|d|user/Ebisawa/testdata/_2D|Old menus?}} | |
− | | | + | {{dt|d|user/Ebisawa/title|Title screens}} |
− | | | + | {{dt|d|user/Kando|}} |
− | | | + | {{dt|f|user/Kando/aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}} |
− | | | + | {{dt|d|user/Kando/bridge|Bridge models.}} |
− | | | + | {{dt|d|user/Kando/develop|Some development tool resources?}} |
− | | | + | {{dt|d|user/Kando/effect|Visual effects? Contains Onion beam animations.}} |
− | | | + | {{dt|d|user/Kando/map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }} |
− | | | + | {{dt|f|user/Kando/mizu.bti|Unknown texture.}} |
− | | | + | {{dt|d|user/Kando/objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}} |
− | | | + | {{dt|d|user/Kando/onyon|Onion model and animations.}} |
− | | | + | {{dt|d|user/Kando/piki|Model and animations for the cursor, Pikmin and leaders.}} |
− | | | + | {{dt|d|user/Kando/pod*|Research Pod model and animations.}} |
− | | | + | {{dt|d|user/Kando/resulttex|Old Treasure Hoard icons.}} |
− | | | + | {{dt|d|user/Kando/texCaster|Unknown texture.}} |
− | | | + | {{dt|d|user/Kando/ufo*|Ship model and animations.}} |
− | | | + | {{dt|d|user/Kando/vstex|2-Player Battle Roulette icons and other minor HUD textures.}} |
− | | | + | {{dt|d|user/Kando/zukan|Some settings for the test level.}} |
− | | | + | {{dt|d|user/Koono|Space mail stuff.}} |
− | | | + | {{dt|d|user/Matoba|}} |
− | | | + | {{dt|d|user/Matoba/challenge|Challenge mode level settings, used and unused.}} |
− | | | + | {{dt|d|user/Matoba/resulttex|Treasure Hoard icons.}} |
− | | | + | {{dt|d|user/Mukki|}} |
− | + | {{dt|d|user/Mukki/mapunits|}} | |
− | + | {{dt|d|user/Mukki/mapunits/arc|Cave unit models.}} | |
− | + | {{dt|d|user/Mukki/mapunits/caveinfo|Cave settings.}} | |
− | + | {{dt|d|user/Mukki/mapunits/units|Cave unit settings.}} | |
− | + | {{dt|d|user/Mukki/movie|In-game cutscenes.}} | |
− | + | {{dt|d|user/Nishimura|}} | |
− | + | {{dt|d|user/Nishimura/Camera|Camera settings?}} | |
− | + | {{dt|d|user/Nishimura/Rumble|Rumble settings.}} | |
− | + | {{dt|d|user/Nishimura/Shadow|Shadow settings.}} | |
− | + | {{dt|d|user/Totaka|Music settings.}} | |
− | + | {{dt|d|user/Wakai|Some text files related to music?}} | |
− | + | {{dt|d|user/Yamashita|}} | |
− | + | {{dt|d|user/Yamashita/arc|Boot screens.}} | |
− | + | {{dt|d|user/Yamashita/enemytex|Piklopedia icons.}} | |
− | + | {{dt|d|user/Yamashita/zukan|Some settings for the Piklopedia/Treasure Hoard areas.}} | |
− | + | {{dt|f|*gameConfig.ini|Alternate game configuration files.}} | |
− | + | |} | |
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[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:Directory trees]] | [[Category:Directory trees]] |