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List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
{{todo|Specify which ones are exclusive to P3, and which ones are exclusive to P3D.}}
 
  
 
== Enemies ==
 
== Enemies ==
Line 154: Line 152:
 
! Internal name || Object || Notes
 
! Internal name || Object || Notes
 
|-
 
|-
| <code>amembobullet</code> || Skeeterskate water || Can't open
+
| <code>amembobullet</code> || Skeeterskate Water || Can't open
 
|-
 
|-
 
| <code>ashiba_flower</code> || Bloominous Stemple ||  
 
| <code>ashiba_flower</code> || Bloominous Stemple ||  
Line 234: Line 232:
 
| <code>down_floor</code> || Seesaw block ||  
 
| <code>down_floor</code> || Seesaw block ||  
 
|-
 
|-
| <code>dragonball</code> || A sphere that seems to test the bulborb's back textures ||
+
| <code>dragonball</code> || A sphere that seems to test the bulborbs back textures ||
 
|-
 
|-
 
| <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures ||
 
| <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures ||
Line 262: Line 260:
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
|-
 
|-
| <code>hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
+
| <code>hell</code> || ??? || Spawns in twilight river, not sure what it is
 
|-
 
|-
| <code>hokoritake</code> || The Dusty Mushroom, a plain version of the Spotcap ||  
+
| <code>hokoritake</code> || Plain version of the Spotcap ||  
 
|-
 
|-
 
| <code>honey</code> || Nectars ||  
 
| <code>honey</code> || Nectars ||  
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| <code>kanban</code> || Mission Mode keep out sign ||  
 
| <code>kanban</code> || Mission Mode keep out sign ||  
 
|-
 
|-
| <code>kanitama_arm_break</code> || Atristocrab's arm but deformed. ||
+
| <code>kanitama_arm_break</code> || Atristocrabs arm but deformed. ||
 
|-
 
|-
| <code>keepout</code> || Pikmin parameters, keepout meaning they're done and configured don't touch(?). ||  
+
| <code>keepout</code> || Pikmin params, keepout meaning they're done and configured don't touch(?). ||  
 
|-
 
|-
 
| <code>kojamacrystal</code> || Small crystal ||  
 
| <code>kojamacrystal</code> || Small crystal ||  
Line 405: Line 403:
 
|}
 
|}
  
== Fruits and treasures ==
+
== Generator Objects ==
{| class="wikitable sortable"
 
! Internal name || Object || Notes
 
|-
 
| <code>apple</code> || Insect Condo ||
 
|-
 
| <code>apricot</code> || Searing Acidshock ||
 
|-
 
| <code>avocado</code> || Scaly Custard ||
 
|-
 
| <code>b_dama</code> || Marble || red/yellow/blue variants exist
 
|-
 
| <code>banana</code> || Slapstick Crescent ||
 
|-
 
| <code>chance_dama</code> || Chance Time marble ||
 
|-
 
| <code>cherry</code> || Cupid's Grenade ||
 
|-
 
| <code>dekopon</code> || Pocked Airhead ||
 
|-
 
| <code>fig</code> || Delectable Bouquet ||
 
|-
 
| <code>gfruit</code> || Astringent Clump ||
 
|-
 
| <code>gold_cherry</code> || Golden Grenade ||
 
|-
 
| <code>gold_ichigo</code> || Golden Sunseed ||
 
|-
 
| <code>grape</code> || Dusk Pustules (full thing) ||
 
|-
 
| <code>grape_carry</code> || Dusk Pustules (single grape) ||
 
|-
 
| <code>kiwi</code> || Disguised Delicacy ||
 
|-
 
| <code>kiwigold</code> || Blonde Impostor ||
 
|-
 
| <code>lemon</code> || Face Wrinkler ||
 
|-
 
| <code>lime</code> || Zest Bomb ||
 
|-
 
| <code>loquat</code> || Velvety Dreamdrop ||
 
|-
 
| <code>mango</code> || Heroine's Tears ||
 
|-
 
| <code>mangosteen</code> || Dapper Blob ||
 
|-
 
| <code>melon</code> || Wayward Moon ||
 
|-
 
| <code>mikan</code> || Citrus Lump || Is sometimes referred to as <code>orange</code>
 
|-
 
| <code>muscat</code> || Dawn Pustules (full thing) ||
 
|-
 
| <code>muscat_carry</code> || Dawn Pustule (single grape) ||
 
|-
 
| <code>nashi</code> || Crunchy Deluge ||
 
|-
 
| <code>papaya</code> || Seed Hive  ||
 
|-
 
| <code>peach</code> || Mock Bottom ||
 
|-
 
| <code>pear</code> || Tremendous Sniffer ||
 
|-
 
| <code>persimmon</code> || Portable Sunset ||
 
|-
 
| <code>pitaya</code> || Fire-Breathing Feast ||
 
|-
 
| <code>plum</code> || Lesser Mock Bottom ||
 
|-
 
| <code>raspberry</code> || Juicy Gaggle ||
 
|-
 
| <code>starfruit</code> || Stellar Extrusion ||
 
|-
 
| <code>strawberry</code> || Sunseed Berry ||
 
|-
 
| <code>watermelon</code> || Crimson Banquet ||
 
|-
 
| <code>win_dama</code> || Victory Macaroon ||
 
|}
 
 
 
== Upgrades ==
 
{| class="wikitable sortable"
 
! Internal name || Object || Notes
 
|-
 
| <code>antennaA</code> || Data Glutton ||
 
|-
 
| <code>antennaB</code> || Folded Data Glutton ||
 
|-
 
| <code>drc</code> || Alph's KopPad ||
 
|-
 
| <code>drcopt_radar</code> || The Key from ''Pikmin 2'' on top of a blue pedestal || '''Unused'''
 
|-
 
| <code>drcopt_radar_2</code> || Same as drcopt_radar || '''Unused'''
 
|-
 
| <code>energy</code> || Battery || '''Unused'''
 
|-
 
| <code>engine_1</code> || Red bolt || '''Unused'''
 
|-
 
| <code>engine_2</code> || Blue bolt || '''Unused'''
 
|-
 
| <code>engine_3</code> || Yellow bolt || '''Unused'''
 
|-
 
| <code>engine_4</code> || Green bolt || '''Unused'''
 
|-
 
| <code>navi</code> || Same as drcopt_radar || '''Unused'''
 
|-
 
| <code>powerup_damage</code> || Metal Suit Z ||
 
|-
 
| <code>powerup_fire</code> || Scorch Guard ||
 
|-
 
| <code>powerup_thunder</code> || Anti-Electrifier ||
 
|-
 
| <code>step_out</code> || Dodge Whistle ||
 
|-
 
| <code>test_item_0</code> || Blue bolt (like engine_1) || '''Unused'''
 
|-
 
| <code>test_item_1</code> || Louie in a capsule || '''Unused'''
 
|-
 
| <code>test_keyitem_0</code> || The Key from ''Pikmin 2'' on top of a red pedestal || '''Unused'''
 
|-
 
| <code>test_keyitem_1</code> || Some toy thing || '''Unused'''
 
|}
 
 
 
== Generator objects ==
 
 
{{todo|Finish identifying all generator objects.}}
 
{{todo|Finish identifying all generator objects.}}
  
Line 546: Line 422:
 
|-
 
|-
 
| <code>Arikui</code> || Whiptongue Bulborb ||  
 
| <code>Arikui</code> || Whiptongue Bulborb ||  
|-
 
| <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a ''Pikmin 2'' style version of the Whiptongue Bulborb.
 
 
|-
 
|-
 
| <code>AshibaFlower</code> || Bloominous Stemple ||  
 
| <code>AshibaFlower</code> || Bloominous Stemple ||  
Line 558: Line 432:
 
|-
 
|-
 
| <code>BDama</code> || Marble ||  
 
| <code>BDama</code> || Marble ||  
|-
 
| <code>bell</code> || Fortress of Festivity bell ||
 
 
|-
 
|-
 
| <code>Berplant</code> || ??? || '''Unused'''
 
| <code>Berplant</code> || ??? || '''Unused'''
 
|-
 
|-
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bom brocks.
+
| <code>Berry</code> || Unknow Berry || '''Unused''', acts similarly to bombrocks.
 
|-
 
|-
 
| <code>Billy</code> || Bearded Amprat ||  
 
| <code>Billy</code> || Bearded Amprat ||  
Line 572: Line 444:
 
|-
 
|-
 
| <code>BombGate</code> || Reinforced wall ||  
 
| <code>BombGate</code> || Reinforced wall ||  
|-
 
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands.
 
|-
 
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 
|-
 
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' only, '''unused''', reinforced wall with a drawing of Olimar holding a bomb in one hand.
 
 
|-
 
|-
 
| <code>Branch</code> || Climbing branch ||  
 
| <code>Branch</code> || Climbing branch ||  
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| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused'''
 
| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused'''
 
|-
 
|-
| <code>BubbleTank_Old</code> || {{unsure|Older "Bubble Blowhog"?}} || '''Unused'''
+
| <code>BubbleTank_Old</code> || Older "Bubble Blowhog"? || '''Unused'''
 
|-
 
|-
 
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused'''
 
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused'''
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|-
 
|-
 
| <code>Chappy</code> || Red Bulborb ||  
 
| <code>Chappy</code> || Red Bulborb ||  
|-
 
| <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is presumably a ''Pikmin 2'' style version of the Red Bulborb.
 
|-
 
| <code>Chaser</code> || Armored Cannon Larva boulder? ||
 
 
|-
 
|-
 
| <code>Cherry</code> || Cupid's Grenade ||  
 
| <code>Cherry</code> || Cupid's Grenade ||  
Line 613: Line 475:
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
|-
 
|-
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the radar.
+
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the Radar map.
 
|-
 
|-
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
 +
|}
 +
 +
== Fruits and treasures ==
 +
{| class="wikitable sortable"
 +
! Internal name || Object || Notes
 
|-
 
|-
| <code>clover</code> || Clover patch ||  
+
| <code>apple</code> || Insect Condo ||  
 
|-
 
|-
| <code>ConnectLine</code> || Electrode's electricity line ||  
+
| <code>apricot</code> || Searing Acidshock ||  
 
|-
 
|-
| <code>Conveyor</code> || Conveyor belt ||  
+
| <code>avocado</code> || Scaly Custard ||  
 
|-
 
|-
| <code>ConveyorSwitch</code> || Conveyor belt switch ||  
+
| <code>b_dama</code> || Marble || red/yellow/blue varients exist
 
|-
 
|-
| <code>cosmos</code> || Cosmos flower || '''Unused'''
+
| <code>banana</code> || Slapstick Crescent ||  
 
|-
 
|-
| <code>CrystalFrog</code> || Calcified Crushblat ||  
+
| <code>chance_dama</code> || Chance Time marble ||  
 
|-
 
|-
| <code>CrystalGate</code> || Crystal wall ||  
+
| <code>cherry</code> || Cupid's Grenade ||  
 
|-
 
|-
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' only, crystal wall without rust.
+
| <code>dekopon</code> || Pocked Airhead ||  
 
|-
 
|-
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' only, crystal wall with light rust.
+
| <code>fig</code> || Delectable Bouquet ||  
 
|-
 
|-
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
+
| <code>gfruit</code> || Astringent Clump ||  
 
|-
 
|-
| <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', a ''Pikmin 2'' style version  of the crystal wall.
+
| <code>gold_cherry</code> || Golden Grenade ||  
 
|-
 
|-
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned in ''Pikmin 3'' for the Wii U.
+
| <code>gold_ichigo</code> || Golden Sunseed ||  
 
|-
 
|-
| <code>Daiomukade</code> || Armored Mawdad ||  
+
| <code>grape</code> || Dusk Pustules (full thing) ||  
 
|-
 
|-
| <code>Damagumo</code> || Shaggy Long Legs ||  
+
| <code>grape_carry</code> || Dusk Pustules (single grape) ||  
 
|-
 
|-
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' only
+
| <code>kiwi</code> || Disguised Delicacy ||  
 
|-
 
|-
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for.
+
| <code>kiwigold</code> || Blonde Impostor ||  
 
|-
 
|-
| <code>Dekopon</code> || Pocked Airhead ||  
+
| <code>lemon</code> || Face Wrinkler ||  
 
|-
 
|-
| <code>Demejako</code> || Bug-Eyed Crawmad ||  
+
| <code>lime</code> || Zest Bomb ||  
 
|-
 
|-
| <code>DemejakoBurrow</code> || Bug-Eyed Crawmad nest ||  
+
| <code>loquat</code> || Velvety Dreamdrop ||  
 
|-
 
|-
| <code>DemoArea</code> || Cutscenes and monologs/dialogs trigger ||  
+
| <code>mango</code> || Heroine's Tears ||  
 
|-
 
|-
| <code>DenkiGate</code> || Electric gate ||
+
| <code>mangosteen</code> || Dapper Blob ||  
 
|-
 
|-
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' only, electric gate with a vertical black stripe on each pillar.
+
| <code>melon</code> || Wayward Moon ||  
 
|-
 
|-
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' only, electric gate with with 2 horizontal black stripes on each pillar.
+
| <code>mikan</code> || Citrus Lump || Is sometimes referred to as <code>orange</code>
 
|-
 
|-
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' only, electric gate with with diagonal black stripes on each pillar.
+
| <code>muscat</code> || Dawn Pustules (full thing) ||  
 
|-
 
|-
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
+
| <code>muscat_carry</code> || Dawn Pustule (single grape) ||  
 
|-
 
|-
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
+
| <code>nashi</code> || Crunchy Deluge ||  
 
|-
 
|-
| <code>dongorinome</code> || Shoot ||
+
| <code>papaya</code> || Seed Hive  ||  
 
|-
 
|-
| <code>dongorinome_aki</code> || Shoot, autumn variant ||
+
| <code>peach</code> || Mock Bottom ||  
 
|-
 
|-
| <code>DownFloor</code> || Seesaw block ||
+
| <code>pear</code> || Tremendous Sniffer ||  
 
|-
 
|-
| <code>Drc</code> || KopPad || Used in the day 1 Alph tutorial area on the other side of the bridge.
+
| <code>persimmon</code> || Portable Sunset ||  
 
|-
 
|-
| <code>Egg</code> || Egg ||
+
| <code>pitaya</code> || Fire-Breathing Feast ||  
 
|-
 
|-
| <code>EmitterSet</code> || Object used to emits particles around it ||
+
| <code>plum</code> || Lesser Mock Bottom ||  
 
|-
 
|-
| <code>Energy</code> || Battery || '''Unused'''
+
| <code>raspberry</code> || Juicy Gaggle ||  
 
|-
 
|-
| <code>Engine_1</code> || Red bolt || '''Unused'''
+
| <code>starfruit</code> || Stellar Extrusion ||  
 
|-
 
|-
| <code>Engine_2</code> || Blue bolt || '''Unused'''
+
| <code>strawberry</code> || Sunseed Berry ||  
 
|-
 
|-
| <code>Engine_3</code> || Yellow bolt || '''Unused'''
+
| <code>watermelon</code> || Crimson Banquet ||  
 
|-
 
|-
| <code>Engine_4</code> || Green bolt || '''Unused'''
+
| <code>win_dama</code> || Victory Macaroon ||  
 +
|}
 +
 
 +
== Upgrades ==
 +
{| class="wikitable sortable"
 +
! Internal name || Object || Notes
 
|-
 
|-
| <code>erigon</code> || Daisy ||
+
| <code>antennaA</code> || Data Glutton ||  
 
|-
 
|-
| <code>Excavation</code> || Heightmap || Used for buried objects.
+
| <code>antennaB</code> || Folded Data Glutton ||  
 
|-
 
|-
| <code>Fig</code> || Delectable Bouquet ||
+
| <code>drc</code> || Alph's KopPad ||  
 
|-
 
|-
| <code>FireTank</code> || Fiery Blowhog ||
+
| <code>drcopt_radar</code> || The Key from ''Pikmin 2'' on top of a blue pedestal || '''Unused'''
 
|-
 
|-
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', a ''Pikmin 2'' style version of the Fiery Blowhog.
+
| <code>drcopt_radar_2</code> || Same as drcopt_radar || '''Unused'''
 
|-
 
|-
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused'''
+
| <code>energy</code> || Battery || '''Unused'''
 
|-
 
|-
| <code>FlipBoard</code> || Clipboard ||
+
| <code>engine_1</code> || Red bolt || '''Unused'''
 
|-
 
|-
| <code>Frog</code> || Yellow Wollywog ||
+
| <code>engine_2</code> || Blue bolt || '''Unused'''
 
|-
 
|-
| <code>FruitBranch</code> || Branch || Used to hang things such as fruits and Onions.
+
| <code>engine_3</code> || Yellow bolt || '''Unused'''
 
|-
 
|-
| <code>Futakuchi</code> || Armored Cannon Larva ||
+
| <code>engine_4</code> || Green bolt || '''Unused'''
 
|-
 
|-
| <code>GasHiba</code> || Poison geyser || '''Unused''', spits out poison only White Pikmin can resist.
+
| <code>navi</code> || Same as drcopt_radar || '''Unused'''
 
|-
 
|-
| <code>Gate</code> || Dirt wall ||
+
| <code>powerup_damage</code> || Metal Suit Z ||  
 
|-
 
|-
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 1 vertical stripe.
+
| <code>powerup_fire</code> || Scorch Guard ||  
 
|-
 
|-
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 horizontal stripes.
+
| <code>powerup_thunder</code> || Anti-Electrifier ||  
 
|-
 
|-
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 diagonal stripes.
+
| <code>step_out</code> || Dodge Whistle ||  
 
|-
 
|-
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 2 wavy stripes.
+
| <code>test_item_0</code> || Blue bolt (like engine_1) || '''Unused'''
 
|-
 
|-
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 triangles.
+
| <code>test_item_1</code> || Louie in a capsule || '''Unused'''
 
|-
 
|-
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with an "X" mark.
+
| <code>test_keyitem_0</code> || The Key from ''Pikmin 2'' on top of a red pedestal || '''Unused'''
 
|-
 
|-
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 4 circles.
+
| <code>test_keyitem_1</code> || Some toy thing || '''Unused'''
|-
 
| <code>Geyser</code> || Geyser || '''Unused''', the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
 
|-
 
| <code>Gfruit</code> || Astringent Clump ||
 
|-
 
| <code>GiftBox</code> || Red gift box ||
 
|-
 
| <code>GiftBox2</code> || Green gift box ||
 
|-
 
| <code>GoldCherry</code> || Golden Grenade ||
 
|-
 
| <code>GoldIchigo</code> || Golden Sunseed ||
 
|-
 
| <code>Grape</code> || Dusk Pustules ||
 
|-
 
| <code>HageDamagumo</code> || Baldy Long Legs ||
 
|-
 
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' only
 
|-
 
| <code>Hambo</code> || Skitter Leaf ||
 
|-
 
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Skitter Leaf.
 
|-
 
| <code>hangesyou</code> || Light green Shoot ||
 
|-
 
| <code>Hay</code> || Hay ||
 
|-
 
| <code>HayStation</code> || Pile of hay ||
 
|-
 
| <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena.
 
|-
 
| <code>Hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
 
|-
 
| <code>Hiba</code> || Fire geyser ||
 
|-
 
| <code>hikarikinoko</code> || Common Glowcap ||
 
|-
 
| <code>himeturusoba</code> || Pink knotweed ||
 
|-
 
| <code>Hokoritake</code> || Brown mushroom ||
 
|-
 
| <code>Honey</code> || Nectar ||
 
|-
 
| <code>HookPointer</code> || Screw in the ground || ''Deluxe'' only
 
|-
 
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
 
|-
 
| <code>ikariso</code> || Dried sprout ||
 
|-
 
| <code>inunohuguri</code> || Tropical sprout ||
 
|-
 
| <code>Iwadama</code> || "Foot-head Long Legs" || '''Unused''', cannot spawn.
 
|-
 
| <code>Iwakko</code> || Skutterchuck ||
 
|-
 
| <code>Iwakko_Crystal</code> || Skutterchuck crystal nodule ||
 
|-
 
| <code>Jelly</code> || Medusal Slurker ||
 
|-
 
| <code>Kaburi</code> || Joustmite ||
 
|-
 
| <code>Kaburi_Old</code> || Joustmite || '''Unused''', a ''Pikmin 2'' style version of the Joustmite.
 
|-
 
| <code>Kajiokoshi</code> || Pyroclasmic Slooch ||
 
|-
 
| <code>Kakureba</code> || An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. ||
 
|-
 
| <code>Kakureimo</code> || Purple slug || '''Unused'''
 
|-
 
| <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it.
 
|-
 
| <code>Kanitama</code> || Peckish Aristocrab ||
 
|-
 
| <code>Karehambo</code> || Desiccated Skitter Leaf ||
 
|-
 
| <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Desiccated Skitter Leaf.
 
|-
 
| <code>katabami</code> || Sleeping Beauty, a flat clover patch ||
 
|-
 
| <code>Kawasumi</code> || Sputtlefish ||
 
|-
 
| <code>Kemekuji</code> || Toady Bloyster ||
 
|-
 
| <code>KingChappy</code> || Emperor Bulblax || '''Unused''', a ''Pikmin 2'' style Emperor Bulblax.
 
|-
 
| <code>Kiwi</code> || An entire Disguised Delicacy ||
 
|-
 
| <code>KiwiA</code> || The first chunk of the Disguised Delicacy ||
 
|-
 
| <code>KiwiB</code> || The second chunk of the Disguised Delicacy ||
 
|-
 
| <code>KiwiGold</code> || An entire Blonde Impostor ||
 
|-
 
| <code>KiwiGoldA</code> || The first chunk of the Blonde Impostor ||
 
|-
 
| <code>KiwiGoldB</code> || The second chunk of the Blonde Impostor ||
 
|-
 
| <code>Kochappy</code> || Dwarf Bulborb ||
 
|-
 
| <code>Kogane</code> || Iridescent Flint Beetle ||
 
|-
 
| <code>KojamaCrystal</code> || Small Crystal ||
 
|-
 
| <code>Kokagami</code> || Phosbat ||
 
|-
 
| <code>KokagamiEgg</code> || Phosbat Pod ||
 
|-
 
| <code>Komush</code> || Spotcap ||
 
|-
 
| <code>KumaChappy</code> || Spotty Bulbear ||
 
|-
 
| <code>KumaKochappy</code> || Dwarf Bulbear ||
 
|-
 
| <code>Lemon</code> || Face Wrinkler ||
 
|-
 
| <code>LiftBoard</code> || Tin box elevator platform ||
 
|-
 
| <code>LiftNail</code> || Long, straight nail || Used on the tin box elevator platforms.
 
|-
 
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms.
 
|-
 
| <code>LightBulb</code> || {{unsure|Unused light bulb?}} ||
 
|-
 
| <code>LightBulb_L</code> || Large light bulb ||
 
|-
 
| <code>LightBulb_S</code> || Small light bulb ||
 
|-
 
| <code>LightRay</code> || A light ray ||
 
|-
 
| <code>LightShaft</code> || A light Shaft ||
 
|-
 
| <code>Lime</code> || Zest Bomb ||
 
|-
 
| <code>Loquat</code> || Velvety Dreamdrop ||
 
|-
 
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads ||
 
|-
 
| <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
 
|-
 
| <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak.
 
 
|}
 
|}
  
Line 990: Line 722:
  
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Pikmin/Leader/Candypop Bud
+
! ID || Pikmin/Leader
 
|-
 
|-
 
| <code>0</code>
 
| <code>0</code>
Line 1,083: Line 815:
  
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Pellet Posies
+
! ID || Pellet
 
|-
 
|-
 
| <code>0</code>
 
| <code>0</code>
| Red
+
| Cycling
 
|-
 
|-
 
| <code>1</code>
 
| <code>1</code>
Line 1,101: Line 833:
 
|-
 
|-
 
| <code>5</code>
 
| <code>5</code>
| Cycling
+
| Red
 
|-
 
|-
 
| <code>6+</code>
 
| <code>6+</code>
| Random
 
|}
 
 
{| class="wikitable"
 
! ID || Pellet
 
|-
 
| <code>0</code>
 
| Red
 
|-
 
| <code>1</code>
 
| Rock
 
|-
 
| <code>2</code>
 
| Yellow
 
|-
 
| <code>3</code>
 
| Winged
 
|-
 
| <code>4</code>
 
| Blue
 
|-
 
| <code>5+</code>
 
 
| Random
 
| Random
 
|}
 
|}

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