Editing Pikmin 3 identifiers

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
  
 
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 
{{todo|Specify which ones are exclusive to P3, and which ones are exclusive to P3D.}}
 
  
 
== Enemies ==
 
== Enemies ==
Line 262: Line 260:
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
|-
 
|-
| <code>hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
+
| <code>hell</code> || ??? || Spawns in Twilight River, not sure what it is
 
|-
 
|-
| <code>hokoritake</code> || The Dusty Mushroom, a plain version of the Spotcap ||  
+
| <code>hokoritake</code> || Plain version of the Spotcap ||  
 
|-
 
|-
 
| <code>honey</code> || Nectars ||  
 
| <code>honey</code> || Nectars ||  
Line 546: Line 544:
 
|-
 
|-
 
| <code>Arikui</code> || Whiptongue Bulborb ||  
 
| <code>Arikui</code> || Whiptongue Bulborb ||  
|-
 
| <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a ''Pikmin 2'' style version of the Whiptongue Bulborb.
 
 
|-
 
|-
 
| <code>AshibaFlower</code> || Bloominous Stemple ||  
 
| <code>AshibaFlower</code> || Bloominous Stemple ||  
Line 558: Line 554:
 
|-
 
|-
 
| <code>BDama</code> || Marble ||  
 
| <code>BDama</code> || Marble ||  
|-
 
| <code>bell</code> || Fortress of Festivity bell ||
 
 
|-
 
|-
 
| <code>Berplant</code> || ??? || '''Unused'''
 
| <code>Berplant</code> || ??? || '''Unused'''
 
|-
 
|-
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bom brocks.
+
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bombrocks.
 
|-
 
|-
 
| <code>Billy</code> || Bearded Amprat ||  
 
| <code>Billy</code> || Bearded Amprat ||  
Line 573: Line 567:
 
| <code>BombGate</code> || Reinforced wall ||  
 
| <code>BombGate</code> || Reinforced wall ||  
 
|-
 
|-
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands.
+
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe Only'', bomb wall with a drawing of Olimar holding a bomb in his two hands.
 
|-
 
|-
 
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 
|-
 
|-
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' only, '''unused''', reinforced wall with a drawing of Olimar holding a bomb in one hand.
+
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe Only'', '''Unused''', bomb wall with a drawing of Olimar holding a bomb in one hands.
 
|-
 
|-
 
| <code>Branch</code> || Climbing branch ||  
 
| <code>Branch</code> || Climbing branch ||  
Line 595: Line 589:
 
| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused'''
 
| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused'''
 
|-
 
|-
| <code>BubbleTank_Old</code> || {{unsure|Older "Bubble Blowhog"?}} || '''Unused'''
+
| <code>BubbleTank_Old</code> || Older "Bubble Blowhog"? || '''Unused'''
 
|-
 
|-
 
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused'''
 
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused'''
Line 604: Line 598:
 
|-
 
|-
 
| <code>Chappy</code> || Red Bulborb ||  
 
| <code>Chappy</code> || Red Bulborb ||  
|-
 
| <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is presumably a ''Pikmin 2'' style version of the Red Bulborb.
 
 
|-
 
|-
 
| <code>Chaser</code> || Armored Cannon Larva boulder? ||  
 
| <code>Chaser</code> || Armored Cannon Larva boulder? ||  
Line 613: Line 605:
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 
|-
 
|-
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the radar.
+
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the Radar map.
 
|-
 
|-
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
 
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
Line 631: Line 623:
 
| <code>CrystalGate</code> || Crystal wall ||  
 
| <code>CrystalGate</code> || Crystal wall ||  
 
|-
 
|-
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' only, crystal wall without rust.
+
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe Only'', crystal wall without rust.
 
|-
 
|-
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' only, crystal wall with light rust.
+
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe Only'', crystal wall with light rust.
 
|-
 
|-
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
+
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe Only'', '''Unused''', is invisible and cannot be interacted with.
 
|-
 
|-
| <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', a ''Pikmin 2'' style version  of the crystal wall.
+
| <code>CrystalGate_YE</code> || Old crystal wall? || '''Unused'''
 
|-
 
|-
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned in ''Pikmin 3'' for the Wii U.
+
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned.
 
|-
 
|-
 
| <code>Daiomukade</code> || Armored Mawdad ||  
 
| <code>Daiomukade</code> || Armored Mawdad ||  
Line 645: Line 637:
 
| <code>Damagumo</code> || Shaggy Long Legs ||  
 
| <code>Damagumo</code> || Shaggy Long Legs ||  
 
|-
 
|-
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' only
+
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe Only''
 
|-
 
|-
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for.
+
| <code>DebugActor</code> || ??? || Technical object with bunch of parameters, unknown to what its used for.
 
|-
 
|-
 
| <code>Dekopon</code> || Pocked Airhead ||  
 
| <code>Dekopon</code> || Pocked Airhead ||  
Line 659: Line 651:
 
| <code>DenkiGate</code> || Electric gate ||
 
| <code>DenkiGate</code> || Electric gate ||
 
|-
 
|-
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' only, electric gate with a vertical black stripe on each pillar.
+
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe Only'', electric gate with a vertical black stripe on each pillar.
 
|-
 
|-
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' only, electric gate with with 2 horizontal black stripes on each pillar.
+
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe Only'', electric gate with with 2 horizontal black stripes on each pillar.
 
|-
 
|-
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' only, electric gate with with diagonal black stripes on each pillar.
+
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe Only'', electric gate with with diagonal black stripes on each pillar.
 
|-
 
|-
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
+
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe Only'', '''Unused''', is invisible and cannot be interacted with.
 
|-
 
|-
 
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
 
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
Line 675: Line 667:
 
| <code>DownFloor</code> || Seesaw block ||
 
| <code>DownFloor</code> || Seesaw block ||
 
|-
 
|-
| <code>Drc</code> || KopPad || Used in the day 1 Alph tutorial area on the other side of the bridge.
+
| <code>Drc</code> || KopPad object used in day 1 Alph tutorial area on the other side of the bridge ||
 
|-
 
|-
 
| <code>Egg</code> || Egg ||
 
| <code>Egg</code> || Egg ||
Line 693: Line 685:
 
| <code>erigon</code> || Daisy ||
 
| <code>erigon</code> || Daisy ||
 
|-
 
|-
| <code>Excavation</code> || Heightmap || Used for buried objects.
+
| <code>Excavation</code> || Heightmap || Used for burried objects.
 
|-
 
|-
 
| <code>Fig</code> || Delectable Bouquet ||
 
| <code>Fig</code> || Delectable Bouquet ||
Line 699: Line 691:
 
| <code>FireTank</code> || Fiery Blowhog ||
 
| <code>FireTank</code> || Fiery Blowhog ||
 
|-
 
|-
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', a ''Pikmin 2'' style version of the Fiery Blowhog.
+
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused'''
 
|-
 
|-
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused'''
+
| <code>FixedFutakuchi</code> || Fixed Armored Cannon Larva? || '''Unused'''
 
|-
 
|-
 
| <code>FlipBoard</code> || Clipboard ||
 
| <code>FlipBoard</code> || Clipboard ||
Line 711: Line 703:
 
| <code>Futakuchi</code> || Armored Cannon Larva ||
 
| <code>Futakuchi</code> || Armored Cannon Larva ||
 
|-
 
|-
| <code>GasHiba</code> || Poison geyser || '''Unused''', spits out poison only White Pikmin can resist.
+
| <code>GasHiba</code> || Poison Geyser || '''Unused'''
 
|-
 
|-
 
| <code>Gate</code> || Dirt wall ||
 
| <code>Gate</code> || Dirt wall ||
 
|-
 
|-
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 1 vertical stripe.
+
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 1 vertical stripe.
 
|-
 
|-
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 horizontal stripes.
+
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 horizontal stripes.
 
|-
 
|-
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 diagonal stripes.
+
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 diagonal stripes.
 
|-
 
|-
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 2 wavy stripes.
+
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 2 wavy stripes.
 
|-
 
|-
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 triangles.
+
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with 3 triangles.
 
|-
 
|-
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with an "X" mark.
+
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with an "X" mark.
 
|-
 
|-
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 4 circles.
+
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe Only'', dirt wall with and 4 circles.
 
|-
 
|-
| <code>Geyser</code> || Geyser || '''Unused''', the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
+
| <code>Geyser</code> || Geyser || '''Unused''', The final method to spawn a geyser is using path nodes. This one will crash upon trying to use it.
 
|-
 
|-
 
| <code>Gfruit</code> || Astringent Clump ||
 
| <code>Gfruit</code> || Astringent Clump ||
Line 745: Line 737:
 
| <code>HageDamagumo</code> || Baldy Long Legs ||
 
| <code>HageDamagumo</code> || Baldy Long Legs ||
 
|-
 
|-
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' only
+
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe Only''
 
|-
 
|-
 
| <code>Hambo</code> || Skitter Leaf ||
 
| <code>Hambo</code> || Skitter Leaf ||
 
|-
 
|-
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Skitter Leaf.
+
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused'''
 
|-
 
|-
 
| <code>hangesyou</code> || Light green Shoot ||
 
| <code>hangesyou</code> || Light green Shoot ||
Line 757: Line 749:
 
| <code>HayStation</code> || Pile of hay ||
 
| <code>HayStation</code> || Pile of hay ||
 
|-
 
|-
| <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena.
+
| <code>HeightMap</code> || Heightmap || Used for area like the Sandbelching Meerslug boss arena.
 
|-
 
|-
| <code>Hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
+
| <code>Hell</code> || Area where Pikmin dies || Used for void like in the Clockwork Chasm.
 
|-
 
|-
 
| <code>Hiba</code> || Fire geyser ||
 
| <code>Hiba</code> || Fire geyser ||
 
|-
 
|-
 
| <code>hikarikinoko</code> || Common Glowcap ||
 
| <code>hikarikinoko</code> || Common Glowcap ||
|-
 
| <code>himeturusoba</code> || Pink knotweed ||
 
 
|-
 
|-
 
| <code>Hokoritake</code> || Brown mushroom ||
 
| <code>Hokoritake</code> || Brown mushroom ||
Line 771: Line 761:
 
| <code>Honey</code> || Nectar ||
 
| <code>Honey</code> || Nectar ||
 
|-
 
|-
| <code>HookPointer</code> || Screw in the ground || ''Deluxe'' only
+
| <code>HookPointer</code> || Screw in the ground || ''Deluxe Only''
 
|-
 
|-
 
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
 
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
Line 779: Line 769:
 
| <code>inunohuguri</code> || Tropical sprout ||
 
| <code>inunohuguri</code> || Tropical sprout ||
 
|-
 
|-
| <code>Iwadama</code> || "Foot-head Long Legs" || '''Unused''', cannot spawn.
+
| <code>Iwadama</code> || "Beady Long Legs" || '''Unused''', cannot spawn.
 
|-
 
|-
 
| <code>Iwakko</code> || Skutterchuck ||
 
| <code>Iwakko</code> || Skutterchuck ||
Line 786: Line 776:
 
|-
 
|-
 
| <code>Jelly</code> || Medusal Slurker ||
 
| <code>Jelly</code> || Medusal Slurker ||
|-
 
| <code>Kaburi</code> || Joustmite ||
 
|-
 
| <code>Kaburi_Old</code> || Joustmite || '''Unused''', a ''Pikmin 2'' style version of the Joustmite.
 
|-
 
| <code>Kajiokoshi</code> || Pyroclasmic Slooch ||
 
|-
 
| <code>Kakureba</code> || An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. ||
 
|-
 
| <code>Kakureimo</code> || Purple slug || '''Unused'''
 
|-
 
| <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it.
 
|-
 
| <code>Kanitama</code> || Peckish Aristocrab ||
 
|-
 
| <code>Karehambo</code> || Desiccated Skitter Leaf ||
 
|-
 
| <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Desiccated Skitter Leaf.
 
|-
 
| <code>katabami</code> || Sleeping Beauty, a flat clover patch ||
 
|-
 
| <code>Kawasumi</code> || Sputtlefish ||
 
|-
 
| <code>Kemekuji</code> || Toady Bloyster ||
 
|-
 
| <code>KingChappy</code> || Emperor Bulblax || '''Unused''', a ''Pikmin 2'' style Emperor Bulblax.
 
|-
 
| <code>Kiwi</code> || An entire Disguised Delicacy ||
 
|-
 
| <code>KiwiA</code> || The first chunk of the Disguised Delicacy ||
 
|-
 
| <code>KiwiB</code> || The second chunk of the Disguised Delicacy ||
 
|-
 
| <code>KiwiGold</code> || An entire Blonde Impostor ||
 
|-
 
| <code>KiwiGoldA</code> || The first chunk of the Blonde Impostor ||
 
|-
 
| <code>KiwiGoldB</code> || The second chunk of the Blonde Impostor ||
 
|-
 
| <code>Kochappy</code> || Dwarf Bulborb ||
 
|-
 
| <code>Kogane</code> || Iridescent Flint Beetle ||
 
|-
 
| <code>KojamaCrystal</code> || Small Crystal ||
 
|-
 
| <code>Kokagami</code> || Phosbat ||
 
|-
 
| <code>KokagamiEgg</code> || Phosbat Pod ||
 
|-
 
| <code>Komush</code> || Spotcap ||
 
|-
 
| <code>KumaChappy</code> || Spotty Bulbear ||
 
|-
 
| <code>KumaKochappy</code> || Dwarf Bulbear ||
 
|-
 
| <code>Lemon</code> || Face Wrinkler ||
 
|-
 
| <code>LiftBoard</code> || Tin box elevator platform ||
 
|-
 
| <code>LiftNail</code> || Long, straight nail || Used on the tin box elevator platforms.
 
|-
 
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms.
 
|-
 
| <code>LightBulb</code> || {{unsure|Unused light bulb?}} ||
 
|-
 
| <code>LightBulb_L</code> || Large light bulb ||
 
|-
 
| <code>LightBulb_S</code> || Small light bulb ||
 
|-
 
| <code>LightRay</code> || A light ray ||
 
|-
 
| <code>LightShaft</code> || A light Shaft ||
 
|-
 
| <code>Lime</code> || Zest Bomb ||
 
|-
 
| <code>Loquat</code> || Velvety Dreamdrop ||
 
|-
 
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads ||
 
|-
 
| <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
 
|-
 
| <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak.
 
 
|}
 
|}
  
Line 1,083: Line 991:
  
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Pellet Posies
+
! ID || Pellet
 
|-
 
|-
 
| <code>0</code>
 
| <code>0</code>
| Red
+
| Cycling
 
|-
 
|-
 
| <code>1</code>
 
| <code>1</code>
Line 1,101: Line 1,009:
 
|-
 
|-
 
| <code>5</code>
 
| <code>5</code>
| Cycling
+
| Red
 
|-
 
|-
 
| <code>6+</code>
 
| <code>6+</code>
| Random
 
|}
 
 
{| class="wikitable"
 
! ID || Pellet
 
|-
 
| <code>0</code>
 
| Red
 
|-
 
| <code>1</code>
 
| Rock
 
|-
 
| <code>2</code>
 
| Yellow
 
|-
 
| <code>3</code>
 
| Winged
 
|-
 
| <code>4</code>
 
| Blue
 
|-
 
| <code>5+</code>
 
 
| Random
 
| Random
 
|}
 
|}

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: