Difference between revisions of "H4M file"

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A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData
 
A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData
{{Credits|Minty_Meeo}}
+
within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
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{| class="wikitable sortable"
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! Movie || Description
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|-
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| <code>cntA_S.h4m</code>
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| The internal name of the treasure (used when spawning treasures in caves).
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|-
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| <code>cntB_S.h4m</code>
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| A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
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|-
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| <code>cntC_S.h4m</code>
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| Name of the.
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|-
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| <code>cntD_S.h4m</code>
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| File name of the animation manager in <code>otakara_texts.szs</code>.
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|-
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| <code>sr_S.h4m</code>
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| Name of the collision text file in.
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|-
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| <code>srhp_S.h4m</code>
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|  {{unsure|Collision processing radius?}}
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|}
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{{Credits|Minty_Meeo,}}

Revision as of 11:15, 20 May 2024

A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them

Movie Description
cntA_S.h4m The internal name of the treasure (used when spawning treasures in caves).
cntB_S.h4m A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
cntC_S.h4m Name of the.
cntD_S.h4m File name of the animation manager in otakara_texts.szs.
sr_S.h4m Name of the collision text file in.
srhp_S.h4m Collision processing radius?[unsure]
Credits: Minty_Meeo,