H4M file

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A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them

Movie Description
cntA_S.h4m The internal name of the treasure (used when spawning treasures in caves).
cntB_S.h4m Name of the .szs archive containing the model, in /user/Abe/pellet/region.
cntC_S.h4m Name of the .bmd model within the .szs archive.
cntD_S.h4m File name of the animation manager in otakara_texts.szs.
sr_S.h4m Name of the collision text file in otakara_texts.szs.
srhp_S.h4m Collision processing radius?[unsure]
Credits: Minty_Meeo,