Difference between revisions of "ARC file (Hey! Pikmin)"
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<code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>). | <code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>). | ||
− | In ''Hey! Pikmin'' these files usually have texture images ([[BFLIM file]]s) more often than not. | + | In ''Hey! Pikmin'' these files are usually compacted inside [[z file]]s, and usually have texture images ([[BFLIM file]]s) inside more often than not. |
== Tools == | == Tools == |
Revision as of 15:29, 15 August 2017
.arc
files in Hey! Pikmin are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like .bflim
).
In Hey! Pikmin these files are usually compacted inside z files, and usually have texture images (BFLIM files) inside more often than not.
Tools
- EveryFileExplorer (recommended)
- 3dstools