Difference between revisions of "JAM file list"
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Minty Meeo (talk | contribs) (Made the page.) |
Minty Meeo (talk | contribs) m (Added a clarification I should have in the original.) |
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− | <code>dataDir\SndData\Seqs\pikiseq.arc</code> is a [[Paired ARC+DIR file]] with a catch: it has no DIR partner! Instead, a file called <code>pikiseq.hed</code> can be found embedded in the DOL header. | + | <code>dataDir\SndData\Seqs\pikiseq.arc</code> is a [[Paired ARC+DIR file]] with a catch: it has no DIR partner! Instead, a file called <code>pikiseq.hed</code> can be found embedded in the DOL header that serves the same purpose. |
Revision as of 09:32, 24 July 2018
dataDir\SndData\Seqs\pikiseq.arc
is a Paired ARC+DIR file with a catch: it has no DIR partner! Instead, a file called pikiseq.hed
can be found embedded in the DOL header that serves the same purpose.
Contents
Archived files
Offset | Size | Filename | Song |
---|---|---|---|
0x00000 |
0x2C40 |
pikise.jam | Global SFX[unsure] |
0x02C40 |
0x1520 |
sysevent.jam | Startup Jingle |
0x00000 |
0x0000 |
dummy | |
0x00000 |
0x0000 |
dummy | |
0x04160 |
0x6380 |
tutorial.jam | The Impact Site |
0x0A4E0 |
0x4260 |
play3.jam | The Forest of Hope |
0x0E740 |
0x2820 |
d_end2.jam | Today's Results |
0x10F60 |
0x3680 |
jungle.jam | Title Screen |
0x00000 |
0x0000 |
dummy | |
0x145E0 |
0x3D00 |
yaku.jam | The Distant Spring |
0x182E0 |
0x56A0 |
cave.jam | The Forest Navel |
0x1D980 |
0x2300 |
boss2.jam | Beady Long Legs |
0x1FC80 |
0x3020 |
map.jam | Map Select |
0x22CA0 |
0x7400 |
demobgm.jam | Cutscene SFX[unsure] |
0x00000 |
0x0000 |
dummy | |
0x00000 |
0x0000 |
dummy | |
0x2A0A0 |
0x25A0 |
boss3.jam | Emperor Bulblax |
0x2C640 |
0x4660 |
flow.jam | The Final Trial |
0x30CA0 |
0x0460 |
select.jam | File Select |
0x31100 |
0x15C0 |
char.jam | Challenge Mode select |
0x326C0 |
0x21C0 |
cresult.jam | Challenge Mode final results |
0x34880 |
0x1080 |
fresult.jam | Story Mode final results |
Notes
Strangely, changing the names of the JAM files in pikiseq.hed
does not effect the file's ability to be loaded. It can be assumed, then, that files are loaded by their position in pikiseq.hed
, not filename.
Swapping the offsets and sizes of JAM files in pikiseq.hed
can allow for successful medly-swaps. Instrumentation is controlled by a third party.
The value 0x00000016
in the header of pikiseq.hed
dictates how many JAM files are defined within it. Strangely, there can be no less than 2 defined JAM files.