Difference between revisions of "AST file list"
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− | + | While most music in ''Pikmin 2'' is sequenced, some are streamed. These are known as .ast files. Here's a list of them: | |
==List== | ==List== | ||
Line 139: | Line 139: | ||
| <code>PayNotEnough</code> || {{unsure|Unused?}} | | <code>PayNotEnough</code> || {{unsure|Unused?}} | ||
|- | |- | ||
− | | <code>pikmin_greet_new.h.32.c4</code> || | + | | <code>pikmin_greet_new.h.32.c4</code> || "Pikmin!" on the Nintendo logo |
|- | |- | ||
| <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle | | <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle | ||
Line 155: | Line 155: | ||
| <code>title.w.32.c4</code> || Title screen. | | <code>title.w.32.c4</code> || Title screen. | ||
|- | |- | ||
− | | <code>title.w.44.c4</code> || | + | | <code>title.w.44.c4</code> || Possible early version of the title screen theme. |
|- | |- | ||
| <code>u_result.w.32.c4</code> || Cave results. | | <code>u_result.w.32.c4</code> || Cave results. |
Revision as of 01:42, 8 November 2017
While most music in Pikmin 2 is sequenced, some are streamed. These are known as .ast files. Here's a list of them:
List
Name | Description |
---|---|
annihi_dayend.w.32.c4 |
Day end -- extinction. |
book.w.32.c4 |
Unused. Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia. |
c_result.w.32.c4 |
Challenge Mode results. |
Camera |
Unused camera controls cutscene music. |
dayend_b.w.32.c4 |
Day end -- no profit. |
dayend_g.w.32.c4 |
Day end -- several treasures. |
dayend_n.w.32.c4 |
Day end -- normal. |
ff_akirame.w.32.c4 |
Unused. |
ff_annihi.w.32.c4 |
Pikmin extinction in Challenge Mode?[unsure] |
ff_black_doped.w.32.c4 |
Bitter spray used?[unsure] |
ff_blue_onion.w.32.c4 |
Blue Onion cutscene. |
ff_c_annihi.w.32.c4 |
Unknown[unsure]. |
ff_c_floor_in.w.32.c4 |
New floor entered. |
ff_c_playerdown.w.32.c4 |
Leader falls?[unsure] |
ff_c_return_e.w.32.c4 |
Unknown[unsure]. |
ff_c_tget.w.32.c4 |
Unknown[unsure]. |
ff_doped.w.32.c4 |
Unknown[unsure]. (Something about sprays.) |
ff_doping.w.32.c4 |
Unknown[unsure]. (Spray concocted?) |
ff_draw.w.32.c4 |
Unused - 2-Player Battle draw. |
ff_equipget.w.32.c4 |
Exploration Kit. |
ff_explain.w.32.c4 |
Tutorial 1. |
ff_explain_*.c4 |
Unknown[unsure]. More tutorial? |
ff_explain_*.c4 |
Unknown[unsure]. More tutorial? |
ff_explain_*.c4 |
Unknown[unsure]. More tutorial? |
ff_floor_in.w.32.c4 |
New floor entered (duplicate?[unsure]) |
ff_glad.w.32.c4 |
Unknown[unsure]. |
ff_hiba.w.32.c4 |
Pikmin suffering from a hazard cutscene. |
ff_in_hole.w.32.c4 |
Enter cave. |
ff_in_hole_u.w.32.c4 |
Enter known cave?[unsure] |
ff_join.w.32.c4 |
New Pikmin?[unsure] |
ff_keyget.w.32.c4 |
The Key salvaged?[unsure] |
ff_l_win.w.32.c4 |
Unused - Louie wins 2-Player Battle. |
ff_luie_start.w.32.c4 |
Unknown[unsure]. |
ff_mboss.w.32.c4 |
Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter.) |
ff_mystery.w.32.c4 |
Unknown[unsure]. |
ff_o_win.w.32.c4 |
Unknown[unsure]. - Olimar wins 2-Player Battle. |
ff_onion.w.32.c4 |
Unknown[unsure]. |
ff_onyonboot.w.32.c4 |
Unused music for Onion awakening cutscene. |
ff_out_hole.w.32.c4 |
Leave via geyser. |
ff_pay.w.32.c4 |
% of debt recovered. |
ff_pikminglad.w.32.c4 |
Unknown[unsure]. |
ff_pikminmeet.w.32.c4 |
New Pikmin?[unsure] |
ff_playerdown.w.32.c4 |
Leader falls (duplicate?[unsure]) |
ff_powerupget.w.32.c4 |
Exploration Kit?[unsure] |
ff_red_onion.w.32.c4 |
Red Onion discovered?[unsure] |
ff_return.w.32.c4 |
Landing on the surface after leaving a cave. |
ff_return_e.w.32.c4 |
Unknown (debt repaid?)[unsure] |
ff_timeup.w.32.c4 |
Time up in Challenge Mode. |
ff_treasurecomp.w.32.c4 |
100% debt message. |
ff_treasureget.w.32.c4 |
Treasure get. |
ff_treasureglad.w.32.c4 |
Exploration Kit treasure spotted. |
ff_underground_e.w.32.c4 |
Unknown[unsure]. |
ff_vs_annihiDR.w.32.c4 |
2-Player Battle draw via extinction?[unsure] |
ff_vs_annihiLW.w.32.c4 |
2-Player Battle Louie wins via extinction?[unsure] |
ff_vs_annihiOW.w.*.c4 |
2-Player Battle Olimar wins via extinction?[unsure] |
ff_vs_pdownDR.w.32.c4 |
2-Player Battle draw via leader KO. |
ff_vs_pdownLW.w.*.c4 |
2-Player Battle Louie wins via Olimar KO. |
ff_vs_pdownOW.w.*.c4 |
2-Player Battle Olimar wins via Louie KO |
ff_vs_tgetDR.w.*.c4 |
2-Player Battle draw via marble. |
ff_vs_tgetLW.w.*.c4 |
2-Player Battle Louie wins via marble. |
ff_vs_tgetOW.w.*.c4 |
2-Player Battle Olimar wins via marble. |
ff_watch_pikmin.w.32.c4 |
Red Pikmin whistled to your side. |
FinalFloor |
Final floor message. |
omake.w.32.c4 |
Bonuses menu. |
option.w.32.c4 |
Options menu. |
PayEnough |
Unused?[unsure] |
PayNotEnough |
Unused?[unsure] |
pikmin_greet_new.h.32.c4 |
"Pikmin!" on the Nintendo logo |
ReadyGo_Battle |
"Ready? Go!" in 2-Player Battle |
ReadyGo_Challenge |
"Ready? Go!" in Challenge Mode |
result.w.32.c4 |
End of day status screen. |
select.w.32.c4 |
Saved file select. |
start_demo.w.32.c4 |
Valley of Repose intro cutscene. |
start_demo_o.w.32.c4 |
Unknown[unsure]. |
title.w.32.c4 |
Title screen. |
title.w.44.c4 |
Possible early version of the title screen theme. |
u_result.w.32.c4 |
Cave results. |
vs_menu.w.32.c4 |
2-Player Battle menu. |