Difference between revisions of "AST file list"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
(One intermediate revision by the same user not shown)
Line 23: Line 23:
 
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.
 
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.
 
|-
 
|-
| <code>ff_annihi.w.32.c4</code> || {{unsure|Pikmin extinction in Challenge Mode?}}
+
| <code>ff_annihi.w.32.c4</code> || Pikmin Extinction.
 
|-
 
|-
| <code>ff_black_doped.w.32.c4</code> || {{unsure|Bitter spray used?}}
+
| <code>ff_black_doped.w.32.c4</code> || Bitter spray used for the first time.
 
|-
 
|-
 
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.
 
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.
 
|-
 
|-
| <code>ff_c_annihi.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_c_annihi.w.32.c4</code> || Pikmin Extinction (Challenge Mode).
 
|-
 
|-
 
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.
 
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.
 
|-
 
|-
| <code>ff_c_playerdown.w.32.c4</code> || {{unsure|Leader falls?}}
+
| <code>ff_c_playerdown.w.32.c4</code> || Player Down (Challenge mode).
 
|-
 
|-
 
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.
 
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.
Line 39: Line 39:
 
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.
 
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.
 
|-
 
|-
| <code>ff_doped.w.32.c4</code> || {{unsure|Unknown}}. (Something about sprays.)
+
| <code>ff_doped.w.32.c4</code> || Ultra Spicy Spray used for the first time.
 
|-
 
|-
| <code>ff_doping.w.32.c4</code> || {{unsure|Unknown}}. (Spray concocted?)
+
| <code>ff_doping.w.32.c4</code> || Creating spray for first time (first 10 Berries)
 
|-
 
|-
 
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.
 
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.
 
|-
 
|-
| <code>ff_equipget.w.32.c4</code> || Exploration Kit.
+
| <code>ff_equipget.w.32.c4</code> || Obtain Boss' Treasure
 
|-
 
|-
 
| <code>ff_explain.w.32.c4</code> || Tutorial 1.
 
| <code>ff_explain.w.32.c4</code> || Tutorial 1.
 
|-
 
|-
| <code>ff_explain_*.c4</code> || {{unsure|Unknown}}. More tutorial?
+
| <code>ff_explain_f60.w.32.c4</code> || {{unsure}}. More tutorial?
 
|-
 
|-
| <code>ff_explain_*.c4</code> || {{unsure|Unknown}}. More tutorial?
+
| <code>ff_explain_f60.w.44.c4</code> || {{unsure}}. More tutorial?
 
|-
 
|-
| <code>ff_explain_*.c4</code> || {{unsure|Unknown}}. More tutorial?
+
| <code>ff_explain_f75.w.32.c4</code> || {{unsure}}. More tutorial?
 
|-
 
|-
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}})
+
| <code>ff_explain_f75.w.44.c4</code> || {{unsure}}. More tutorial?
 +
|-
 +
| <code>ff_explain_f90.w.32.c4</code> || {{unsure}}. More tutorial?
 +
|-
 +
| <code>ff_explain_f90.w.44.c4</code> || {{unsure}}. More tutorial?
 +
|-
 +
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}}).
 
|-
 
|-
 
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.
 
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.
Line 63: Line 69:
 
| <code>ff_in_hole.w.32.c4</code> || Enter cave.
 
| <code>ff_in_hole.w.32.c4</code> || Enter cave.
 
|-
 
|-
| <code>ff_in_hole_u.w.32.c4</code> || {{unsure|Enter known cave?}}
+
| <code>ff_in_hole_u.w.32.c4</code> || Enter next Sublevel.
 
|-
 
|-
| <code>ff_join.w.32.c4</code> || {{unsure|New Pikmin?}}
+
| <code>ff_join.w.32.c4</code> || Olimar and Louie Reunite.
 
|-
 
|-
| <code>ff_keyget.w.32.c4</code> || {{unsure|The Key salvaged?}}
+
| <code>ff_keyget.w.32.c4</code> || Salvage "The Key".
 
|-
 
|-
 
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.
 
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.
 
|-
 
|-
| <code>ff_luie_start.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_luie_start.w.32.c4</code> || Louie Wakes Up (Valley of Repose Tutorial).
 
|-
 
|-
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter.)
+
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).
 
|-
 
|-
| <code>ff_mystery.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_mystery.w.32.c4</code> || Something Peculiar.
 
|-
 
|-
 
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.
 
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.
 
|-
 
|-
| <code>ff_onion.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_onion.w.32.c4</code> || Spot Yellow Pikmin.
 
|-
 
|-
 
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.
 
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.
Line 87: Line 93:
 
| <code>ff_pay.w.32.c4</code> || % of debt recovered.
 
| <code>ff_pay.w.32.c4</code> || % of debt recovered.
 
|-
 
|-
| <code>ff_pikminglad.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_pikminglad.w.32.c4</code> || Pikmin drink Nectar for the first time.
 
|-
 
|-
| <code>ff_pikminmeet.w.32.c4</code> || {{unsure|New Pikmin?}}
+
| <code>ff_pikminmeet.w.32.c4</code> || Meet a new type of Pikmin.
 
|-
 
|-
| <code>ff_playerdown.w.32.c4</code> || Leader falls ({{unsure|duplicate?}})
+
| <code>ff_playerdown.w.32.c4</code> || Player Down.
 
|-
 
|-
| <code>ff_powerupget.w.32.c4</code> || {{unsure|Exploration Kit?}}
+
| <code>ff_powerupget.w.32.c4</code> || Salvage piece of Exploration Kit.
 
|-
 
|-
| <code>ff_red_onion.w.32.c4</code> || {{unsure|Red Onion discovered?}}
+
| <code>ff_red_onion.w.32.c4</code> || Louie finds the Red Onion.
 
|-
 
|-
 
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.
 
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.
 
|-
 
|-
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown (debt repaid?)}}
+
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown}}
 
|-
 
|-
 
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.
 
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.
Line 109: Line 115:
 
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.
 
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.
 
|-
 
|-
| <code>ff_underground_e.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_underground_e.w.32.c4</code> || Go underground for the first time/Challenge Mode for the first time.
 
|-
 
|-
| <code>ff_vs_annihiDR.w.32.c4</code> || {{unsure|2-Player Battle draw via extinction?}}
+
| <code>ff_vs_annihiDR.w.32.c4</code> || 2-Player Battle draw via extinction.
 
|-
 
|-
| <code>ff_vs_annihiLW.w.32.c4</code> || {{unsure|2-Player Battle Louie wins via extinction?}}
+
| <code>ff_vs_annihiLW.w.32.c4</code> || 2-Player Battle Louie wins via extinction.
 
|-
 
|-
| <code>ff_vs_annihiOW.w.*.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction?}}
+
| <code>ff_vs_annihiOW.w.32.c4</code> || 2-Player Battle Olimar wins via extinction
 +
|-
 +
| <code>ff_vs_annihiOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction}}
 
|-
 
|-
 
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.
 
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.
 
|-
 
|-
| <code>ff_vs_pdownLW.w.*.c4</code> || 2-Player Battle Louie wins via Olimar KO.
+
| <code>ff_vs_pdownLW.w.32.c4</code> || 2-Player Battle Louie wins via Olimar KO.
 +
|-
 +
| <code>ff_vs_pdownLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via Olimar KO.}}
 +
|-
 +
| <code>ff_vs_pdownOW.w.32.c4</code> || 2-Player Battle Olimar wins via Louie KO
 +
|-
 +
| <code>ff_vs_pdownOW.w.32.c4</code> || {{unsure|2-Player Battle Olimar wins via Louie KO}}
 +
|-
 +
| <code>ff_vs_tgetDR.w.32.c4</code> || 2-Player Battle draw via marble.
 +
|-
 +
| <code>ff_vs_tgetDR.w.44.c4</code> || {{unsure|2-Player Battle draw via marble.}}
 
|-
 
|-
| <code>ff_vs_pdownOW.w.*.c4</code> || 2-Player Battle Olimar wins via Louie KO
+
| <code>ff_vs_tgetLW.w.32.c4</code> || 2-Player Battle Louie wins via marble.
 
|-
 
|-
| <code>ff_vs_tgetDR.w.*.c4</code> || 2-Player Battle draw via marble.
+
| <code>ff_vs_tgetLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via marble.}}
 
|-
 
|-
| <code>ff_vs_tgetLW.w.*.c4</code> || 2-Player Battle Louie wins via marble.
+
| <code>ff_vs_tgetOW.w.32.c4</code> || 2-Player Battle Olimar wins via marble.
 
|-
 
|-
| <code>ff_vs_tgetOW.w.*.c4</code> || 2-Player Battle Olimar wins via marble.
+
| <code>ff_vs_tgetOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via marble.}}
 
|-
 
|-
 
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.
 
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.
Line 149: Line 167:
 
| <code>result.w.32.c4</code> || End of day status screen.
 
| <code>result.w.32.c4</code> || End of day status screen.
 
|-
 
|-
| <code>select.w.32.c4</code> || Saved file select.
+
| <code>select.w.32.c4</code> || Save file select.
 
|-
 
|-
 
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.
 
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.
 
|-
 
|-
| <code>start_demo_o.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>start_demo_o.w.32.c4</code> || Entering a new Area cutscene.
 
|-
 
|-
 
| <code>title.w.32.c4</code> || Title screen.
 
| <code>title.w.32.c4</code> || Title screen.

Revision as of 05:25, 20 February 2018

While most music in Pikmin 2 is sequenced, some are streamed. These are known as .ast files. To convert .mp3 or .wav to .ast, you can use Super Mario Galaxy tools, they work perfectly fine.

Here's a list of them:

List

Name Description
annihi_dayend.w.32.c4 Day end -- extinction.
book.w.32.c4 Unused. Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.
c_result.w.32.c4 Challenge Mode results.
Camera Unused camera controls cutscene music.
dayend_b.w.32.c4 Day end -- no profit.
dayend_g.w.32.c4 Day end -- several treasures.
dayend_n.w.32.c4 Day end -- normal.
ff_akirame.w.32.c4 Unused.
ff_annihi.w.32.c4 Pikmin Extinction.
ff_black_doped.w.32.c4 Bitter spray used for the first time.
ff_blue_onion.w.32.c4 Blue Onion cutscene.
ff_c_annihi.w.32.c4 Pikmin Extinction (Challenge Mode).
ff_c_floor_in.w.32.c4 New floor entered.
ff_c_playerdown.w.32.c4 Player Down (Challenge mode).
ff_c_return_e.w.32.c4 Unknown[unsure].
ff_c_tget.w.32.c4 Unknown[unsure].
ff_doped.w.32.c4 Ultra Spicy Spray used for the first time.
ff_doping.w.32.c4 Creating spray for first time (first 10 Berries)
ff_draw.w.32.c4 Unused - 2-Player Battle draw.
ff_equipget.w.32.c4 Obtain Boss' Treasure
ff_explain.w.32.c4 Tutorial 1.
ff_explain_f60.w.32.c4 Unknown[unsure]. More tutorial?
ff_explain_f60.w.44.c4 Unknown[unsure]. More tutorial?
ff_explain_f75.w.32.c4 Unknown[unsure]. More tutorial?
ff_explain_f75.w.44.c4 Unknown[unsure]. More tutorial?
ff_explain_f90.w.32.c4 Unknown[unsure]. More tutorial?
ff_explain_f90.w.44.c4 Unknown[unsure]. More tutorial?
ff_floor_in.w.32.c4 New floor entered (duplicate?[unsure]).
ff_glad.w.32.c4 Unknown[unsure].
ff_hiba.w.32.c4 Pikmin suffering from a hazard cutscene.
ff_in_hole.w.32.c4 Enter cave.
ff_in_hole_u.w.32.c4 Enter next Sublevel.
ff_join.w.32.c4 Olimar and Louie Reunite.
ff_keyget.w.32.c4 Salvage "The Key".
ff_l_win.w.32.c4 Unused - Louie wins 2-Player Battle.
ff_luie_start.w.32.c4 Louie Wakes Up (Valley of Repose Tutorial).
ff_mboss.w.32.c4 Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).
ff_mystery.w.32.c4 Something Peculiar.
ff_o_win.w.32.c4 Unknown[unsure]. - Olimar wins 2-Player Battle.
ff_onion.w.32.c4 Spot Yellow Pikmin.
ff_onyonboot.w.32.c4 Unused music for Onion awakening cutscene.
ff_out_hole.w.32.c4 Leave via geyser.
ff_pay.w.32.c4 % of debt recovered.
ff_pikminglad.w.32.c4 Pikmin drink Nectar for the first time.
ff_pikminmeet.w.32.c4 Meet a new type of Pikmin.
ff_playerdown.w.32.c4 Player Down.
ff_powerupget.w.32.c4 Salvage piece of Exploration Kit.
ff_red_onion.w.32.c4 Louie finds the Red Onion.
ff_return.w.32.c4 Landing on the surface after leaving a cave.
ff_return_e.w.32.c4 Unknown[unsure]
ff_timeup.w.32.c4 Time up in Challenge Mode.
ff_treasurecomp.w.32.c4 100% debt message.
ff_treasureget.w.32.c4 Treasure get.
ff_treasureglad.w.32.c4 Exploration Kit treasure spotted.
ff_underground_e.w.32.c4 Go underground for the first time/Challenge Mode for the first time.
ff_vs_annihiDR.w.32.c4 2-Player Battle draw via extinction.
ff_vs_annihiLW.w.32.c4 2-Player Battle Louie wins via extinction.
ff_vs_annihiOW.w.32.c4 2-Player Battle Olimar wins via extinction
ff_vs_annihiOW.w.44.c4 2-Player Battle Olimar wins via extinction[unsure]
ff_vs_pdownDR.w.32.c4 2-Player Battle draw via leader KO.
ff_vs_pdownLW.w.32.c4 2-Player Battle Louie wins via Olimar KO.
ff_vs_pdownLW.w.44.c4 2-Player Battle Louie wins via Olimar KO.[unsure]
ff_vs_pdownOW.w.32.c4 2-Player Battle Olimar wins via Louie KO
ff_vs_pdownOW.w.32.c4 2-Player Battle Olimar wins via Louie KO[unsure]
ff_vs_tgetDR.w.32.c4 2-Player Battle draw via marble.
ff_vs_tgetDR.w.44.c4 2-Player Battle draw via marble.[unsure]
ff_vs_tgetLW.w.32.c4 2-Player Battle Louie wins via marble.
ff_vs_tgetLW.w.44.c4 2-Player Battle Louie wins via marble.[unsure]
ff_vs_tgetOW.w.32.c4 2-Player Battle Olimar wins via marble.
ff_vs_tgetOW.w.44.c4 2-Player Battle Olimar wins via marble.[unsure]
ff_watch_pikmin.w.32.c4 Red Pikmin whistled to your side.
FinalFloor Final floor message.
omake.w.32.c4 Bonuses menu.
option.w.32.c4 Options menu.
PayEnough Unused?[unsure]
PayNotEnough Unused?[unsure]
pikmin_greet_new.h.32.c4 "Pikmin!" on the Nintendo logo
ReadyGo_Battle "Ready? Go!" in 2-Player Battle
ReadyGo_Challenge "Ready? Go!" in Challenge Mode
result.w.32.c4 End of day status screen.
select.w.32.c4 Save file select.
start_demo.w.32.c4 Valley of Repose intro cutscene.
start_demo_o.w.32.c4 Entering a new Area cutscene.
title.w.32.c4 Title screen.
title.w.44.c4 Possible early version of the title screen theme.
u_result.w.32.c4 Cave results.
vs_menu.w.32.c4 2-Player Battle menu.