Difference between revisions of "STX file"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
(Created the page.)
 
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[STX file|STX files]] are Pikmin 1's solution for streaming audio. They can be found in <code>..\dataDir\SndData</code>.
+
'''STX files''' are streamed music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]].
  
 +
This information comes from [https://www.vg-resource.com/thread-20324.html Video Game Sound Converter], and was obtained when dumping STX files:
 +
Encoding: GameCube "AFC" 4-bit ADPCM
 +
Layout: interleave
 +
Interleave: 0x9 bytes
 +
Metadata from: Nintendo .stx header
  
__TOC__
+
==Additional observations==
 +
* All STX files are 44100Hz, except for <code>piki.stx</code>, which is 48000Hz (and unused).
 +
* All STX files have 2 channels of audio.
  
 
+
[[Category:File formats]]
==Files==
+
[[Category:Pikmin]]
{| class="wikitable sortable"
 
! Filename || Song || Preview
 
|-
 
| badend0.stx || Bad & Neutral ending part 1 || [[File:badend0.wav]]
 
|-
 
| badend1.stx || Bad ending part 2 || [[File:badend1.wav]]
 
|-
 
| badend2.stx || Bad ending part 3 || [[File:badend2.wav]]
 
|-
 
| compend0.stx || Good ending part 1 || [[File:compend0.wav]]
 
|-
 
| compend1.stx || Good ending part 2 || [[File:compend1.wav]]
 
|-
 
| d_end1.stx || End of day || [[File:d_end1.wav]]
 
|-
 
| d_end3.stx || End of day (unfortunate) || [[File:d_end3.wav]]
 
|-
 
| fanf5.stx || New High Score! (Challenge Mode) || [[File:fanf5.wav]]
 
|-
 
| happyend1.stx || Neutral ending part 2 || [[File:happyend1.wav]]
 
|-
 
| o_dead.stx || Olimar is down! & Pikmin extinction! || [[File:o_dead.wav]]
 
|-
 
| onion.stx || Onion boot-up || [[File:onion.wav]]
 
|-
 
| opening.stx || Opening cutscene || [[File:opening.wav]]
 
|-
 
| piki.stx || UNUSED || [[File:piki.wav]]
 
|-
 
|}
 

Latest revision as of 16:18, 5 January 2019

STX files are streamed music files in Pikmin. For a list of STX files in the disc, see STX file list.

This information comes from Video Game Sound Converter, and was obtained when dumping STX files:

Encoding: GameCube "AFC" 4-bit ADPCM
Layout: interleave
Interleave: 0x9 bytes
Metadata from: Nintendo .stx header

Additional observations[edit]

  • All STX files are 44100Hz, except for piki.stx, which is 48000Hz (and unused).
  • All STX files have 2 channels of audio.