Difference between revisions of "STX file"
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− | + | '''STX files''' are streamed music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]]. | |
+ | This information comes from [https://www.vg-resource.com/thread-20324.html Video Game Sound Converter], and was obtained when dumping STX files: | ||
+ | Encoding: GameCube "AFC" 4-bit ADPCM | ||
+ | Layout: interleave | ||
+ | Interleave: 0x9 bytes | ||
+ | Metadata from: Nintendo .stx header | ||
− | + | ==Additional observations== | |
+ | * All STX files are 44100Hz, except for <code>piki.stx</code>, which is 48000Hz (and unused). | ||
+ | * All STX files have 2 channels of audio. | ||
− | + | [[Category:File formats]] | |
− | + | [[Category:Pikmin]] | |
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Latest revision as of 16:18, 5 January 2019
STX files are streamed music files in Pikmin. For a list of STX files in the disc, see STX file list.
This information comes from Video Game Sound Converter, and was obtained when dumping STX files:
Encoding: GameCube "AFC" 4-bit ADPCM Layout: interleave Interleave: 0x9 bytes Metadata from: Nintendo .stx header
Additional observations[edit]
- All STX files are 44100Hz, except for
piki.stx
, which is 48000Hz (and unused). - All STX files have 2 channels of audio.