Difference between revisions of "Pikmin 2 particles"
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(Created page with "Particles created in Pikmin 2 have unique identifiers which are applied to entities within the <code>.DOL</code> executable of the game. {{todo|Clean up and provide more infor...") |
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| Centre of body || <code>28CE13</code> | | Centre of body || <code>28CE13</code> | ||
+ | |} | ||
+ | |||
+ | The following are IDs for particles. | ||
+ | {| class="wikitable sortable" | ||
+ | ! Particle || ID | ||
+ | |- | ||
+ | | [[File:Pikmin 2 Particle - E7.png|32px|thumb]] || <code>E7</code> | ||
|} | |} |
Revision as of 15:13, 27 January 2019
Particles created in Pikmin 2 have unique identifiers which are applied to entities within the .DOL
executable of the game.
To do: Clean up and provide more information
The following are offsets within the .DOL
file for entities.
Entity | Particle location | Offset |
---|---|---|
Fiery Bulblax | Centre of body (stutters) | 28CDF7
|
Centre of body | 28CDFB
| |
Unknown | 28CDFF
| |
Centre of body | 28CE13
|
The following are IDs for particles.
Particle | ID |
---|---|
E7
|