Pikmin 2 particles
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Particles created in Pikmin 2 have unique identifiers which are applied to entities within the .DOL executable of the game.
To do: Add in information about the other JPC files in Ebisawa
The following are offsets within the .DOL file for entities.
| Entity | Particle location | Offset |
|---|---|---|
| Fiery Bulblax | Centre of body (stutters) | 28CDF7
|
| Centre of body | 28CDFB
| |
| Unknown | 28CDFF
| |
| Centre of body | 28CE13
|
The following are IDs for particles.
| Particle | ID |
|---|---|
00 E7
| |
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00 02
|
00 05
| |
00 06
| |
00 07
| |
00 08
| |
00 09
|
