Difference between revisions of "AST file list"

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While most music in ''Pikmin 2'' is sequenced, some are streamed. These are known as .ast files. To convert .mp3 or .wav to .ast, you can use Super Mario Galaxy tools, they work perfectly fine.
+
While most music in ''Pikmin 2'' is sequenced in .bms format, there are particular cases that use streamed music instead (e.g, main menu, end of day, cut-scene music, etc). These are known as .ast files. To convert .mp3 or .wav to .ast and vice versa, you can use [http://kuribo64.net/board/thread.php?id=658 Anthe's ast converter] to create custom music in such instances.
 
 
 
Here's a list of them:
 
Here's a list of them:
 
+
{{todo| Upload each .vst in a listenable format. Input into media player for referencing vanilla streamed audio.}}
 
==List==
 
==List==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Name || Description
+
! Name || Description || Mp3
 
|-
 
|-
| <code>annihi_dayend.w.32.c4</code> || Day end -- extinction.
+
| <code>annihi_dayend.w.32.c4</code> || Day end -- extinction.||
 
|-
 
|-
| <code>book.w.32.c4</code> || '''Unused.''' Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.
+
| <code>book.w.32.c4</code> || '''Unused.''' Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.||
 
|-
 
|-
| <code>c_result.w.32.c4</code> || Challenge Mode results.
+
| <code>c_result.w.32.c4</code> || Challenge Mode results.||
 
|-
 
|-
| <code>Camera</code> || '''Unused''' camera controls cutscene music.
+
| <code>Camera</code> || '''Unused''' camera controls cutscene music.||
 
|-
 
|-
| <code>dayend_b.w.32.c4</code> || Day end -- no profit.
+
| <code>dayend_b.w.32.c4</code> || Day end -- no profit.||
 
|-
 
|-
| <code>dayend_g.w.32.c4</code> || Day end -- several treasures.
+
| <code>dayend_g.w.32.c4</code> || Day end -- several treasures.||
 
|-
 
|-
| <code>dayend_n.w.32.c4</code> || Day end -- normal.
+
| <code>dayend_n.w.32.c4</code> || Day end -- normal.||
 
|-
 
|-
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.
+
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.||
 
|-
 
|-
| <code>ff_annihi.w.32.c4</code> || Pikmin Extinction.
+
| <code>ff_annihi.w.32.c4</code> || Pikmin Extinction.||
 
|-
 
|-
| <code>ff_black_doped.w.32.c4</code> || Bitter spray used for the first time.
+
| <code>ff_black_doped.w.32.c4</code> || Bitter spray used for the first time.||
 
|-
 
|-
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.
+
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.||
 
|-
 
|-
| <code>ff_c_annihi.w.32.c4</code> || Pikmin Extinction (Challenge Mode).
+
| <code>ff_c_annihi.w.32.c4</code> || Pikmin Extinction (Challenge Mode).||
 
|-
 
|-
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.
+
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.||
 
|-
 
|-
| <code>ff_c_playerdown.w.32.c4</code> || Player Down (Challenge mode).
+
| <code>ff_c_playerdown.w.32.c4</code> || Player Down (Challenge mode).||
 
|-
 
|-
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.||
 
|-
 
|-
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.||
 
|-
 
|-
| <code>ff_doped.w.32.c4</code> || Ultra Spicy Spray used for the first time.
+
| <code>ff_doped.w.32.c4</code> || Ultra Spicy Spray used for the first time.||
 
|-
 
|-
| <code>ff_doping.w.32.c4</code> || Creating spray for first time (first 10 Berries)
+
| <code>ff_doping.w.32.c4</code> || Creating spray for first time (first 10 Berries).||
 
|-
 
|-
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.
+
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.||
 
|-
 
|-
| <code>ff_equipget.w.32.c4</code> || Obtain Boss' Treasure  
+
| <code>ff_equipget.w.32.c4</code> || Obtain Boss' Treasure.||
 
|-
 
|-
| <code>ff_explain.w.32.c4</code> || Tutorial 1.
+
| <code>ff_explain.w.32.c4</code> || Tutorial 1.||
 
|-
 
|-
| <code>ff_explain_f60.w.32.c4</code> || {{unsure}}. More tutorial?
+
| <code>ff_explain_f60.w.32.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| <code>ff_explain_f60.w.44.c4</code> || {{unsure}}. More tutorial?
+
| <code>ff_explain_f60.w.44.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| <code>ff_explain_f75.w.32.c4</code> || {{unsure}}. More tutorial?
+
| <code>ff_explain_f75.w.32.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| <code>ff_explain_f75.w.44.c4</code> || {{unsure}}. More tutorial?
+
| <code>ff_explain_f75.w.44.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| <code>ff_explain_f90.w.32.c4</code> || {{unsure}}. More tutorial?
+
| <code>ff_explain_f90.w.32.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| <code>ff_explain_f90.w.44.c4</code> || {{unsure}}. More tutorial?
+
| <code>ff_explain_f90.w.44.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}}).
+
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}}).||
 
|-
 
|-
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.
+
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.||
 
|-
 
|-
| <code>ff_hiba.w.32.c4</code> || Pikmin suffering from a hazard cutscene.
+
| <code>ff_hiba.w.32.c4</code> || Pikmin suffering from a hazard cutscene.||
 
|-
 
|-
| <code>ff_in_hole.w.32.c4</code> || Enter cave.
+
| <code>ff_in_hole.w.32.c4</code> || Enter cave.||
 
|-
 
|-
| <code>ff_in_hole_u.w.32.c4</code> || Enter next Sublevel.
+
| <code>ff_in_hole_u.w.32.c4</code> || Enter next Sublevel.||
 
|-
 
|-
| <code>ff_join.w.32.c4</code> || Olimar and Louie Reunite.
+
| <code>ff_join.w.32.c4</code> || Olimar and Louie Reunite.||
 
|-
 
|-
| <code>ff_keyget.w.32.c4</code> || Salvage "The Key".
+
| <code>ff_keyget.w.32.c4</code> || Salvage "The Key".||
 
|-
 
|-
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.
+
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.||
 
|-
 
|-
| <code>ff_luie_start.w.32.c4</code> || Louie Wakes Up (Valley of Repose Tutorial).
+
| <code>ff_luie_start.w.32.c4</code> || Louie Wakes Up (Valley of Repose Tutorial).||
 
|-
 
|-
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).
+
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).||
 
|-
 
|-
| <code>ff_mystery.w.32.c4</code> || Something Peculiar.
+
| <code>ff_mystery.w.32.c4</code> || Something Peculiar.||
 
|-
 
|-
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.
+
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.||
 
|-
 
|-
| <code>ff_onion.w.32.c4</code> || Spot Yellow Pikmin.
+
| <code>ff_onion.w.32.c4</code> || Spot Yellow Pikmin.||
 
|-
 
|-
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.
+
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.||
 
|-
 
|-
| <code>ff_out_hole.w.32.c4</code> || Leave via geyser.
+
| <code>ff_out_hole.w.32.c4</code> || Leave via geyser.||
 
|-
 
|-
| <code>ff_pay.w.32.c4</code> || % of debt recovered.
+
| <code>ff_pay.w.32.c4</code> || % of debt recovered.||
 
|-
 
|-
| <code>ff_pikminglad.w.32.c4</code> || Pikmin drink Nectar for the first time.
+
| <code>ff_pikminglad.w.32.c4</code> || Pikmin drink Nectar for the first time.||
 
|-
 
|-
| <code>ff_pikminmeet.w.32.c4</code> || Meet a new type of Pikmin.
+
| <code>ff_pikminmeet.w.32.c4</code> || Meet a new type of Pikmin.||
 
|-
 
|-
| <code>ff_playerdown.w.32.c4</code> || Player Down.
+
| <code>ff_playerdown.w.32.c4</code> || Player Down.||
 
|-
 
|-
| <code>ff_powerupget.w.32.c4</code> || Salvage piece of Exploration Kit.
+
| <code>ff_powerupget.w.32.c4</code> || Salvage piece of Exploration Kit.||
 
|-
 
|-
| <code>ff_red_onion.w.32.c4</code> || Louie finds the Red Onion.
+
| <code>ff_red_onion.w.32.c4</code> || Louie finds the Red Onion.||
 
|-
 
|-
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.
+
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.||
 
|-
 
|-
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown}}
+
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown}}||
 
|-
 
|-
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.
+
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.||
 
|-
 
|-
| <code>ff_treasurecomp.w.32.c4</code> || 100% debt message.
+
| <code>ff_treasurecomp.w.32.c4</code> || 100% debt message.||
 
|-
 
|-
| <code>ff_treasureget.w.32.c4</code> || Treasure get.
+
| <code>ff_treasureget.w.32.c4</code> || Treasure get.||
 
|-
 
|-
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.
+
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.||
 
|-
 
|-
| <code>ff_underground_e.w.32.c4</code> || Go underground for the first time/Challenge Mode for the first time.
+
| <code>ff_underground_e.w.32.c4</code> || Go underground for the first time/Challenge Mode for the first time.||
 
|-
 
|-
| <code>ff_vs_annihiDR.w.32.c4</code> || 2-Player Battle draw via extinction.
+
| <code>ff_vs_annihiDR.w.32.c4</code> || 2-Player Battle draw via extinction.||
 
|-
 
|-
| <code>ff_vs_annihiLW.w.32.c4</code> || 2-Player Battle Louie wins via extinction.
+
| <code>ff_vs_annihiLW.w.32.c4</code> || 2-Player Battle Louie wins via extinction.||
 
|-
 
|-
| <code>ff_vs_annihiOW.w.32.c4</code> || 2-Player Battle Olimar wins via extinction
+
| <code>ff_vs_annihiOW.w.32.c4</code> || 2-Player Battle Olimar wins via extinction.||
 
|-
 
|-
| <code>ff_vs_annihiOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction}}
+
| <code>ff_vs_annihiOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction}}||
 
|-
 
|-
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.
+
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.||
 
|-
 
|-
| <code>ff_vs_pdownLW.w.32.c4</code> || 2-Player Battle Louie wins via Olimar KO.
+
| <code>ff_vs_pdownLW.w.32.c4</code> || 2-Player Battle Louie wins via Olimar KO.||
 
|-
 
|-
| <code>ff_vs_pdownLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via Olimar KO.}}
+
| <code>ff_vs_pdownLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via Olimar KO.}}||
 
|-
 
|-
| <code>ff_vs_pdownOW.w.32.c4</code> || 2-Player Battle Olimar wins via Louie KO
+
| <code>ff_vs_pdownOW.w.32.c4</code> || 2-Player Battle Olimar wins via Louie KO||
 
|-
 
|-
| <code>ff_vs_pdownOW.w.32.c4</code> || {{unsure|2-Player Battle Olimar wins via Louie KO}}
+
| <code>ff_vs_pdownOW.w.32.c4</code> || {{unsure|2-Player Battle Olimar wins via Louie KO}}||
 
|-
 
|-
| <code>ff_vs_tgetDR.w.32.c4</code> || 2-Player Battle draw via marble.
+
| <code>ff_vs_tgetDR.w.32.c4</code> || 2-Player Battle draw via marble.||
 
|-
 
|-
| <code>ff_vs_tgetDR.w.44.c4</code> || {{unsure|2-Player Battle draw via marble.}}
+
| <code>ff_vs_tgetDR.w.44.c4</code> || {{unsure|2-Player Battle draw via marble.}}||
 
|-
 
|-
| <code>ff_vs_tgetLW.w.32.c4</code> || 2-Player Battle Louie wins via marble.
+
| <code>ff_vs_tgetLW.w.32.c4</code> || 2-Player Battle Louie wins via marble.||
 
|-
 
|-
| <code>ff_vs_tgetLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via marble.}}
+
| <code>ff_vs_tgetLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via marble.}}||
 
|-
 
|-
| <code>ff_vs_tgetOW.w.32.c4</code> || 2-Player Battle Olimar wins via marble.
+
| <code>ff_vs_tgetOW.w.32.c4</code> || 2-Player Battle Olimar wins via marble.||
 
|-
 
|-
| <code>ff_vs_tgetOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via marble.}}
+
| <code>ff_vs_tgetOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via marble.}}||
 
|-
 
|-
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.
+
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.||
 
|-
 
|-
| <code>FinalFloor</code> || Final floor message.
+
| <code>FinalFloor</code> || Final floor message.||
 
|-
 
|-
| <code>omake.w.32.c4</code> || Bonuses menu.
+
| <code>omake.w.32.c4</code> || Bonuses menu.||
 
|-
 
|-
| <code>option.w.32.c4</code> || Options menu.
+
| <code>option.w.32.c4</code> || Options menu.||
 
|-
 
|-
| <code>PayEnough</code> || {{unsure|Unused?}}
+
| <code>PayEnough</code> || {{unsure|Unused?}}||
 
|-
 
|-
| <code>PayNotEnough</code> || {{unsure|Unused?}}
+
| <code>PayNotEnough</code> || {{unsure|Unused?}}||
 
|-
 
|-
| <code>pikmin_greet_new.h.32.c4</code> || "Pikmin!" on the Nintendo logo
+
| <code>pikmin_greet_new.h.32.c4</code> || "Pikmin!" on the Nintendo logo.||
 
|-
 
|-
| <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle
+
| <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle.||
 
|-
 
|-
| <code>ReadyGo_Challenge</code> || "Ready? Go!" in Challenge Mode
+
| <code>ReadyGo_Challenge</code> || "Ready? Go!" in Challenge Mode.||
 
|-
 
|-
| <code>result.w.32.c4</code> || End of day status screen.
+
| <code>result.w.32.c4</code> || End of day status screen.||
 
|-
 
|-
| <code>select.w.32.c4</code> || Save file select.
+
| <code>select.w.32.c4</code> || Save file select.||
 
|-
 
|-
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.
+
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.||
 
|-
 
|-
| <code>start_demo_o.w.32.c4</code> || Entering a new Area cutscene.
+
| <code>start_demo_o.w.32.c4</code> || Entering a new Area cutscene.||
 
|-
 
|-
| <code>title.w.32.c4</code> || Title screen.
+
| <code>title.w.32.c4</code> || Title screen.||
 
|-
 
|-
| <code>title.w.44.c4</code> || Possible early version of the title screen theme.
+
| <code>title.w.44.c4</code> || Possible early version of the title screen theme.||
 
|-
 
|-
| <code>u_result.w.32.c4</code> || Cave results.
+
| <code>u_result.w.32.c4</code> || Cave results.||
 
|-
 
|-
| <code>vs_menu.w.32.c4</code> || 2-Player Battle menu.
+
| <code>vs_menu.w.32.c4</code> || 2-Player Battle menu.||
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File lists]]
 
[[Category:File lists]]

Revision as of 05:19, 5 April 2018

While most music in Pikmin 2 is sequenced in .bms format, there are particular cases that use streamed music instead (e.g, main menu, end of day, cut-scene music, etc). These are known as .ast files. To convert .mp3 or .wav to .ast and vice versa, you can use Anthe's ast converter to create custom music in such instances. Here's a list of them:

To do: Upload each .vst in a listenable format. Input into media player for referencing vanilla streamed audio.

List

Name Description Mp3
annihi_dayend.w.32.c4 Day end -- extinction.
book.w.32.c4 Unused. Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.
c_result.w.32.c4 Challenge Mode results.
Camera Unused camera controls cutscene music.
dayend_b.w.32.c4 Day end -- no profit.
dayend_g.w.32.c4 Day end -- several treasures.
dayend_n.w.32.c4 Day end -- normal.
ff_akirame.w.32.c4 Unused.
ff_annihi.w.32.c4 Pikmin Extinction.
ff_black_doped.w.32.c4 Bitter spray used for the first time.
ff_blue_onion.w.32.c4 Blue Onion cutscene.
ff_c_annihi.w.32.c4 Pikmin Extinction (Challenge Mode).
ff_c_floor_in.w.32.c4 New floor entered.
ff_c_playerdown.w.32.c4 Player Down (Challenge mode).
ff_c_return_e.w.32.c4 Unknown[unsure].
ff_c_tget.w.32.c4 Unknown[unsure].
ff_doped.w.32.c4 Ultra Spicy Spray used for the first time.
ff_doping.w.32.c4 Creating spray for first time (first 10 Berries).
ff_draw.w.32.c4 Unused - 2-Player Battle draw.
ff_equipget.w.32.c4 Obtain Boss' Treasure.
ff_explain.w.32.c4 Tutorial 1.
ff_explain_f60.w.32.c4 Unknown[unsure]. More tutorial?
ff_explain_f60.w.44.c4 Unknown[unsure]. More tutorial?
ff_explain_f75.w.32.c4 Unknown[unsure]. More tutorial?
ff_explain_f75.w.44.c4 Unknown[unsure]. More tutorial?
ff_explain_f90.w.32.c4 Unknown[unsure]. More tutorial?
ff_explain_f90.w.44.c4 Unknown[unsure]. More tutorial?
ff_floor_in.w.32.c4 New floor entered (duplicate?[unsure]).
ff_glad.w.32.c4 Unknown[unsure].
ff_hiba.w.32.c4 Pikmin suffering from a hazard cutscene.
ff_in_hole.w.32.c4 Enter cave.
ff_in_hole_u.w.32.c4 Enter next Sublevel.
ff_join.w.32.c4 Olimar and Louie Reunite.
ff_keyget.w.32.c4 Salvage "The Key".
ff_l_win.w.32.c4 Unused - Louie wins 2-Player Battle.
ff_luie_start.w.32.c4 Louie Wakes Up (Valley of Repose Tutorial).
ff_mboss.w.32.c4 Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).
ff_mystery.w.32.c4 Something Peculiar.
ff_o_win.w.32.c4 Unknown[unsure]. - Olimar wins 2-Player Battle.
ff_onion.w.32.c4 Spot Yellow Pikmin.
ff_onyonboot.w.32.c4 Unused music for Onion awakening cutscene.
ff_out_hole.w.32.c4 Leave via geyser.
ff_pay.w.32.c4 % of debt recovered.
ff_pikminglad.w.32.c4 Pikmin drink Nectar for the first time.
ff_pikminmeet.w.32.c4 Meet a new type of Pikmin.
ff_playerdown.w.32.c4 Player Down.
ff_powerupget.w.32.c4 Salvage piece of Exploration Kit.
ff_red_onion.w.32.c4 Louie finds the Red Onion.
ff_return.w.32.c4 Landing on the surface after leaving a cave.
ff_return_e.w.32.c4 Unknown[unsure]
ff_timeup.w.32.c4 Time up in Challenge Mode.
ff_treasurecomp.w.32.c4 100% debt message.
ff_treasureget.w.32.c4 Treasure get.
ff_treasureglad.w.32.c4 Exploration Kit treasure spotted.
ff_underground_e.w.32.c4 Go underground for the first time/Challenge Mode for the first time.
ff_vs_annihiDR.w.32.c4 2-Player Battle draw via extinction.
ff_vs_annihiLW.w.32.c4 2-Player Battle Louie wins via extinction.
ff_vs_annihiOW.w.32.c4 2-Player Battle Olimar wins via extinction.
ff_vs_annihiOW.w.44.c4 2-Player Battle Olimar wins via extinction[unsure]
ff_vs_pdownDR.w.32.c4 2-Player Battle draw via leader KO.
ff_vs_pdownLW.w.32.c4 2-Player Battle Louie wins via Olimar KO.
ff_vs_pdownLW.w.44.c4 2-Player Battle Louie wins via Olimar KO.[unsure]
ff_vs_pdownOW.w.32.c4 2-Player Battle Olimar wins via Louie KO
ff_vs_pdownOW.w.32.c4 2-Player Battle Olimar wins via Louie KO[unsure]
ff_vs_tgetDR.w.32.c4 2-Player Battle draw via marble.
ff_vs_tgetDR.w.44.c4 2-Player Battle draw via marble.[unsure]
ff_vs_tgetLW.w.32.c4 2-Player Battle Louie wins via marble.
ff_vs_tgetLW.w.44.c4 2-Player Battle Louie wins via marble.[unsure]
ff_vs_tgetOW.w.32.c4 2-Player Battle Olimar wins via marble.
ff_vs_tgetOW.w.44.c4 2-Player Battle Olimar wins via marble.[unsure]
ff_watch_pikmin.w.32.c4 Red Pikmin whistled to your side.
FinalFloor Final floor message.
omake.w.32.c4 Bonuses menu.
option.w.32.c4 Options menu.
PayEnough Unused?[unsure]
PayNotEnough Unused?[unsure]
pikmin_greet_new.h.32.c4 "Pikmin!" on the Nintendo logo.
ReadyGo_Battle "Ready? Go!" in 2-Player Battle.
ReadyGo_Challenge "Ready? Go!" in Challenge Mode.
result.w.32.c4 End of day status screen.
select.w.32.c4 Save file select.
start_demo.w.32.c4 Valley of Repose intro cutscene.
start_demo_o.w.32.c4 Entering a new Area cutscene.
title.w.32.c4 Title screen.
title.w.44.c4 Possible early version of the title screen theme.
u_result.w.32.c4 Cave results.
vs_menu.w.32.c4 2-Player Battle menu.