Difference between revisions of "Custom sequenced Pikmin music"
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− | <code>.jam</code> | + | {{DISPLAYTITLE:Custom sequenced ''Pikmin'' music}} |
− | Below, you will see a somewhat complete guide | + | [[JAM file|<code>.jam</code> file]]s are files used for sequenced music in ''Pikmin''. Below, you will see a somewhat complete guide on how to create a custom <code>.jam</code> file for ''Pikmin''. |
== Guide == | == Guide == | ||
=== Tools === | === Tools === | ||
− | |||
* Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu] | * Hex Editor of your choice, I use [https://mh-nexus.de/en/downloads.php?product=HxD HxDenu] | ||
* Yoshi2's fork of [https://github.com/RenolY2/flaaffy flaaffy] | * Yoshi2's fork of [https://github.com/RenolY2/flaaffy flaaffy] | ||
=== Instructions === | === Instructions === | ||
− | + | [[File:image0.png|right]] | |
# Download Yoshi2's fork of flaaffy to make a custom <code>.bms</code> file. After that is done, rename the file to whatever <code>.jam</code> you would like to replace. Make sure you change the file extension from <code>.bms</code> to <code>.jam</code>. | # Download Yoshi2's fork of flaaffy to make a custom <code>.bms</code> file. After that is done, rename the file to whatever <code>.jam</code> you would like to replace. Make sure you change the file extension from <code>.bms</code> to <code>.jam</code>. | ||
− | # After that, in a hex editor, open <code>pikiseq.arc</code> and your custom <code>.jam</code> file. Copy | + | # After that, in a hex editor, open <code>pikiseq.arc</code> and your custom <code>.jam</code> file. Copy your <code>.jam</code> file and paste it at the end of <code>pikiseq.arc</code>. |
# After you have copied and pasted your <code>.jam</code> file into <code>pikiseq.arc</code>, open <code>pikiseq.hed</code> or search for the string <code>BARC</code> in the <code>main.dol</code> in your hex editor. | # After you have copied and pasted your <code>.jam</code> file into <code>pikiseq.arc</code>, open <code>pikiseq.hed</code> or search for the string <code>BARC</code> in the <code>main.dol</code> in your hex editor. | ||
+ | # Underneath the jam file you want to replace, there will be two hex strings you need to replace. Replace the first string with<code>0x00035900</code>. This is the offset of the location of the <code>.jam</code> file in <code>pikiseq.arc</code>. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor. | ||
− | + | After that, your custom music should play correctly! | |
− | + | {{credits|[[User:TurtleTrademark|TurtleTrademark]]}} | |
− | + | [[Category:Notes]] | |
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− | [[Category: | ||
[[Category:Pikmin]] | [[Category:Pikmin]] | ||
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Latest revision as of 14:10, 27 April 2021
.jam
files are files used for sequenced music in Pikmin. Below, you will see a somewhat complete guide on how to create a custom .jam
file for Pikmin.
Guide[edit]
Tools[edit]
Instructions[edit]
- Download Yoshi2's fork of flaaffy to make a custom
.bms
file. After that is done, rename the file to whatever.jam
you would like to replace. Make sure you change the file extension from.bms
to.jam
. - After that, in a hex editor, open
pikiseq.arc
and your custom.jam
file. Copy your.jam
file and paste it at the end ofpikiseq.arc
. - After you have copied and pasted your
.jam
file intopikiseq.arc
, openpikiseq.hed
or search for the stringBARC
in themain.dol
in your hex editor. - Underneath the jam file you want to replace, there will be two hex strings you need to replace. Replace the first string with
0x00035900
. This is the offset of the location of the.jam
file inpikiseq.arc
. The next string will be the length of the file you want to replace, in hexadecimal. Note that this is NOT the length of playback of the song, but the length of the file, which you should be able to find in your hex editor.
After that, your custom music should play correctly!
Credits: TurtleTrademark