Difference between revisions of "Pikmin 2 Pikmin states"
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| Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> | | Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> | ||
|- | |- | ||
− | | Gatling Groink || Explosion on impact || <code> | + | | Gatling Groink || Explosion on impact || <code>802EE5f0</code> || <code>802EE600</code> |
|- | |- | ||
− | | Any Bombs || Explosion in surrounding area when timer expires || <code> | + | | Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> |
|- | |- | ||
− | | Munge Dweevil || Poison attack || <code> | + | | Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> |
|- | |- | ||
− | | Antenna Beetle || Control whistle || <code> | + | | Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> |
|- | |- | ||
− | | Withering Blowhog || Withering wind attack || <code> | + | | Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> |
|- | |- | ||
− | | Emperor Bulblax || Panic when nearby Roar || <code> | + | | Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> |
|- | |- | ||
− | | Puffy Blowhog || Wind attack || <code> | + | | Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> |
|- | |- | ||
− | | Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code> | + | | Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code> |
|- | |- | ||
− | | Broken Wires || Unused behavior for 2p battle (fire state) || <code> | + | | Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> |
|- | |- | ||
− | | Fiery Bulblax || Fire surrounding the body || <code> | + | | Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code> |
|- | |- | ||
− | | Fiery Blowhog || Fire attack || <code> | + | | Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> |
|- | |- | ||
| Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> | | Fiery Dweevil || Fire attack || <code>placeholder</code> || <code>802B8434</code> |
Revision as of 19:12, 31 July 2021
Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the .DOL
executable of the game.
To do: Find more addresses and fill in the placeholders. Perhaps add columns for other regions.
The following are memory addresses for entities.
Entity | Hitbox type/location | USA Address @h | USA Address @l |
---|---|---|---|
Captain | Spicy spray (all following Pikmin) | 80141150 |
8014115C
|
Man-At-Legs | Explosion on bullet impact | 802C4328 |
802C433C
|
Gatling Groink | Explosion on impact | 802EE5f0 |
802EE600
|
Any Bombs | Explosion in surrounding area when timer expires | 80349BE4 |
80349C00
|
Munge Dweevil | Poison attack | 802B94F0 |
802B9500
|
Antenna Beetle | Control whistle | 8029CCA4 |
8029CCB0
|
Withering Blowhog | Withering wind attack | 802A3CC4 |
802A3CD4
|
Emperor Bulblax | Panic when nearby Roar | 8035AE70 |
8035AE78
|
Puffy Blowhog | Wind attack | 802815DC |
8028161C
|
Gatling Groink | Wind on impact (surrounds explosion hitbox) | 802EE810 |
802EE818
|
Broken Wires | Unused behavior for 2p battle (fire state) | 8026FF54 |
8026FF5C
|
Fiery Bulblax | Fire surrounding the body | 8028F9C0 |
8028F9D0
|
Fiery Blowhog | Fire attack | 8029EE10 |
8029EE20
|
Fiery Dweevil | Fire attack | placeholder |
802B8434
|
Mamuta | Bury flowers when slamming | 803632fc |
80363304
|
Both Snitchbugs | Bury leaves when throwing pikmin | placeholder |
80273534
|
Electric Wall | Electrocute when touched | placeholder |
80149C10
|
Broken Wires | Electrocute in between the wires | placeholder |
8026FF00
|
Anode Beetle | An electrocute state | placeholder |
8027B144
|
Anode Beetle | Electrocute surrounding the body during attack | placeholder |
8027B320
|
Anode Beetle | Electrocute between the attacking beetles | placeholder |
8027C304
|
Anode Dweevil | Electrocute underneath Dweevil | placeholder |
802B9E1C
|
Titan Dweevil | An electrocute state | placeholder |
802F4A78
|
Watery Blowhog | Bubble attack | placeholder |
8027D10C
|
Caustic Dweevil | Bubble attack | placeholder |
802B8CA4
|
Ujadani | Poison when killed | placeholder |
80207364
|
Poison Geyser | Poison surrounding geyser | placeholder |
8026D720
|
Doodle Bug | Poison fart clouds | placeholder |
802858D8
|
Titan Dweevil | Gas attack | placeholder |
802F3FC0
|
Mitite | Panic near them | placeholder |
8036F5DC
|
Empress Bulblax | Crush when rolling over | placeholder |
80289EFC
|
Beady Long Legs | Crush when foot on ground | placeholder |
802A5E48
|
Raging Long Legs | Crush when foot on ground | placeholder |
802C85B8
|
Emperor Bulblax | Crush underneath during slam | placeholder |
8035A4D8
|
Wraith rollers | Crush Pikmin touching it | placeholder |
803ACE4C
|
Segmented Crawbster | Crush when rolling over | placeholder |
802FCB44
|
Rocks | Crush when rolling/landing on Pikmin | placeholder |
802636F8
|
Any Enemy | Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) | placeholder |
80113334
|
Waterwraith | Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) | placeholder |
803A7A60
|
To do: Find more pikmin state values
The following are IDs for different states. Note that while most use addi
, crush uses subi
.
The @h for most effects is 804b
, but the @h for Press is 804a
.
state | ID (USA) | ID (Demo 1) |
---|---|---|
Spicy Spray | 49 98 |
48 D8
|
Explosion | 49 2C |
48 6C
|
Poison | 48 0C |
47 4C
|
Control | 49 E0 |
49 20
|
Wither Wind | 49 50 |
48 90
|
Panic | 48 54 |
47 94
|
Wind | 49 74 |
48 B4
|
Fire | 48 78 |
47 B8
|
Bury Flowers | 48 C0 |
48 00
|
Bury Leaves | 48 E4 |
48 24
|
Electrocute | 49 08 |
48 48
|
Bubble | 48 30 |
47 70
|
Press | B3 20 |
B2 60
|
Flick | 4E 04 |
4D 44
|