Difference between revisions of "MSBT file list"
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(Moved to MSBT file (Pikmin 3)) |
(Added a modified version of the list at the bottom for pikmin 3 deluxe's text strings (not finished yet)) |
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− | ''Pikmin 3'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.szs</code> files. This table lists what type of strings each file contains. | + | ''Pikmin 3'' and ''Pikmin 3 Deluxe'''s strings are stored in several [[MSBT file (Pikmin 3)|MSBT file]]s. They can be found in the <code>/content/*/system/message.szs</code> files. This table lists what type of strings each file contains for ''Pikmin 3''. |
− | ==List== | + | ==List (Pikmin 3)== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! File || Content | ! File || Content | ||
Line 206: | Line 206: | ||
|- | |- | ||
| <code>Lyt_SystemWindow_00_BossNoData</code> || Global ranking data has not yet been received. | | <code>Lyt_SystemWindow_00_BossNoData</code> || Global ranking data has not yet been received. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BossRegistered</code> || This Wii U has been configured to allow the use of SpotPass for this software. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_CameraModeAttention</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_ClearData</code> || This save data is from a completed game. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_ConfirmGoBack</code> || Go back in time and try again? and corresponding OK/Cancel | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_ConnectDevice2</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_ConnectDevice3</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_DiffAoc</code> || Pikmin 3 update data is required to play the additional stages purchased. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_DrcConfig</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_DrcConfigInfo</code> || The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_DrcConfigToClassic</code> || The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_DrcConfigToTouch</code> || The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_GoBack</code> || Go back in time and try again? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_GoEvening</code> || End Day? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_GoEveningDeath</code> || Some Pikmin will perish. Do you want to continue? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_GoMorning</code> || Restart Day? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_GoToShop</code> || This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_GoToShop_Reboot</code> || This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_MacaroonDescription</code> || "Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_MissionGiveUp</code> || Quit this mission? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_MissionRetry</code> || Retry this stage from the beginning? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_NewGame</code> || Play the story from the beginning? Existing save data will be erased when the day ends. and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_NotAcceptGamePad</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_NotGoEvening</code> || You cannot end the day because you do not have any food. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_PhotoWhereabout</code> || The pictures you take will be displayed on the area select screen. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_PleaseRestart</code> || To play any additional stages purchased, close and restart Pikmin 3. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveAffirm</code> || Save? Previous save data will be erased. and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveCarryConfirm</code> || Save data from the demo version detected. Would you like to import this save data? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveCarryDone</code> || Save Data was succesfully imported. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveCarryProgress</code> || Importing save data... | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveDataBroken</code> || Empty string | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveDataCreated</code> || Save data created. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveDataCreating</code> || Creating save data... | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveEnd</code> || Saved, twice | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveNow</code> || Saving... | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveReaffirm</code> || Go back to earlier day without saving? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SaveReaffirmFinal</code> || View Final Report without saving? and answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SearchAgain</code> || Return to the past? Save data from Day _ on will be erased when the day ends. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SearchArea</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SearchStart</code> || Begin Day _ of exploration? | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SelectPlayStyle</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SensorBar</code> || You need a sensor bar to play using a Wii Remote. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_SwapDescription</code> || You can switch play style at any time with __. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_TaikenBossForbidden</code> || "Not available in demo." | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_TaikenRankingForbidden</code> || "Rankings cannot be viewed from the demo version." | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_TurnOnTV</code> || Using TV. Please switch on the TV., "OK" and "Cancel" | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_UgcAgree</code> || You can add text or a drawing to your photo and post it on Miiverse. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_UgcAgree_Taiken</code> || In the full version you can post photos you have taken on Miiverse. | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_VsQuit</code> || Re-select stage? and answers | ||
+ | |- | ||
+ | | <code>Lyt_TaikenPauseWindow_00</code> || __ Close (probably an icon) | ||
+ | |- | ||
+ | | <code>Lyt_Thanks_00</code> || Features of the final game. Probably appear at the end of the demo to encourage the full version | ||
+ | |- | ||
+ | | <code>Lyt_TimeUp_00</code> || Time's up!, twice | ||
+ | |- | ||
+ | | <code>Lyt_TimeUp_01</code> || Same as Lyt_TimeUp_00 | ||
+ | |- | ||
+ | | <code>Lyt_Title_00</code> || Title screen | ||
+ | |- | ||
+ | | <code>Lyt_VsMode_00</code> || Bingo Battle screen | ||
+ | |- | ||
+ | | <code>Lyt_Wallpaper_00</code> || Look at the TV., "Look at the GamePad.", and some variable strings | ||
+ | |- | ||
+ | | <code>Lyt_Win_00</code> || WIN and variable strings | ||
+ | |- | ||
+ | | <code>Lyt_WorldMap_00</code> || To Earlier Day and "Talk" | ||
+ | |- | ||
+ | | <code>Lyt_WorldMap3D_00</code> || Debug menu? | ||
+ | |- | ||
+ | | <code>Lyt_WorldMapEnter_00</code> || Day __ | ||
+ | |- | ||
+ | | <code>Lyt_WorldRanking_00</code> || Story mode world rankings | ||
+ | |- | ||
+ | | <code>MapName</code> || Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") | ||
+ | |- | ||
+ | | <code>mis_flow</code> || Empty strings | ||
+ | |- | ||
+ | | <code>MissionName</code> || Some mission names. The list is small, and most of them are variable strings | ||
+ | |- | ||
+ | | <code>MissionNameFilter</code> || Empty strings and an alphabet test | ||
+ | |- | ||
+ | | <code>Object_Nickname</code> || Object names (obstacles and more) | ||
+ | |- | ||
+ | | <code>Opening_Movie</code> || Intro video, where the narrator explains Koppai's backstory and the shipwreck | ||
+ | |- | ||
+ | | <code>OrimaMemo_Memo</code> || Exploration Notes - text | ||
+ | |- | ||
+ | | <code>OrimaMemo_Title</code> || Exploration Notes - titles | ||
+ | |- | ||
+ | | <code>OrimaMemo_Zmovie</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Otakara_Description</code> || Fruit File descriptions | ||
+ | |- | ||
+ | | <code>Otakara_Nickname</code> || Fruit names | ||
+ | |- | ||
+ | | <code>Piki</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Pikmin_Nickname</code> || Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" | ||
+ | |- | ||
+ | | <code>Plant_Nickname</code> || Plant names (unused) | ||
+ | |- | ||
+ | | <code>Poko</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Staff_Credit_ALL</code> || Credits | ||
+ | |- | ||
+ | | <code>Staff_Credit</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Staff_Credit_EU</code> || Credits | ||
+ | |- | ||
+ | | <code>Staff_Credit_JP</code> || Credits | ||
+ | |- | ||
+ | | <code>Staff_Credit_Test</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Staff_Credit_US</code> || Credits | ||
+ | |- | ||
+ | | <code>TipsGameover</code> || Story mode and Game Over tips | ||
+ | |- | ||
+ | | <code>TipsMission</code> || Mission Mode tips | ||
+ | |- | ||
+ | | <code>TipsStory</code> || Empty strings | ||
+ | |- | ||
+ | | <code>TipsVS</code> || Bingo Battle tips | ||
+ | |- | ||
+ | | <code>TopicTagName</code> || Labels for Miiverse for when you snap a picture of something | ||
+ | |- | ||
+ | | <code>vs_flow</code> || Empty strings | ||
+ | |- | ||
+ | | <code>VSName</code> || Bingo Battle stage names | ||
+ | |- | ||
+ | | <code>WorkObject_Nickname</code> || Obstacle names | ||
+ | |- | ||
+ | | <code>Xllt_Lyt_MessageDemo_01</code> || Some special variables | ||
+ | |} | ||
+ | |||
+ | This table lists what type of strings which files contain for ''Pikmin 3 Deluxe'' (unfinished) | ||
+ | |||
+ | ==List (Pikmin 3 Deluxe)== | ||
+ | {| class="wikitable sortable" | ||
+ | ! File || Content | ||
+ | |- | ||
+ | | <code>Achievement_Message</code> || The tasks you need to accomplish to get the achievements | ||
+ | |- | ||
+ | | <code>ActionMarker</code> || Action labels that appear over leader's heads (e.g. Cancel pluck) | ||
+ | |- | ||
+ | | <code>C3SAddFormalNameList</code> || String that just says [N] Battle ??? | ||
+ | |- | ||
+ | | <code>C3SAddProperNounList</code> || Just an empty string | ||
+ | |- | ||
+ | | <code>Chapter</code> || Titles of the "chapters" for each day on the day selection screen (e.g. Save Olimar!) | ||
+ | |- | ||
+ | | <code>Chat</code> || Talk before the start of each day | ||
+ | |- | ||
+ | | <code>Diary</code> || Voyage log entries at the end of the day | ||
+ | |- | ||
+ | | <code>Ending_Movie</code> || Cutscene where Olimar introduces himself and shows the cosmic drive key | ||
+ | |- | ||
+ | | <code>Enemy_Nickname</code> || Enemy names | ||
+ | |- | ||
+ | | <code>Epilogue</code> || Epilogue text, with the narrator saying what happened to Koppai after the crew returned | ||
+ | |- | ||
+ | | <code>EtcName</code> || List of keyword names in the game (e.g. leader names, Elizabeth, Fruit File) | ||
+ | |- | ||
+ | | <code>EtcNameVS</code> || Item names in Bingo Battle, plus "Bingo Card", "Red Team" and "Blue Team" | ||
+ | |- | ||
+ | | <code>flow_a</code> || Cutscenes that take place in the Tropical Wilds | ||
+ | |- | ||
+ | | <code>flow_b</code> || Cutscenes that take place in the Garden of Hope | ||
+ | |- | ||
+ | | <code>flow_c</code> || Cutscenes that take place in the Distant Tundra | ||
+ | |- | ||
+ | | <code>flow_d</code> || Cutscenes that take place in the Twilight River | ||
+ | |- | ||
+ | | <code>flow_e</code> || Cutscenes that take place in the Formidable Oak | ||
+ | |- | ||
+ | | <code>flow_i</code> || Looks to be cutscenes related to recovering non-fruit objects to the Drake | ||
+ | |- | ||
+ | | <code>flow_z</code> || Misc dialogs and monologs (e.g. commenting on the 100 Pikmin limit) | ||
+ | |- | ||
+ | | <code>Guide</code> || UI elements, possibly from the koppad | ||
+ | |- | ||
+ | | <code>Habitat</code> || Text saying where a specific creature lives in the piklopedia | ||
+ | |- | ||
+ | | <code>Juice_Demo</code> || Dialog for the screen where you see the fruits being juiced | ||
+ | |- | ||
+ | | <code>Kao</code> || Quick monologs and dialogs -- the ones that don't start a cutscene (e.g. commenting on the long tunnels to the bosses, commenting on arriving at the destination with Go Here) | ||
+ | |- | ||
+ | | <code>KaoA</code> || Same as Kao but with less strings, unsure if it's used | ||
+ | |- | ||
+ | | <code>KaoB</code> || Same as KaoA | ||
+ | |- | ||
+ | | <code>KeyItem_Nickname</code> || Lock-on (?) names for special objects (e.g. Olimar, Anti-Electrifier, KopPad) | ||
+ | |- | ||
+ | | <code>Lyt_AchievementMenu_00</code> || Text used for the achievement preview menu (where it shows your percentage) | ||
+ | |- | ||
+ | | <code>Lyt_ActionMarker_00</code> || Just a series of W | ||
+ | |- | ||
+ | | <code>Lyt_BingoSheetLeft_00</code> || The "One more!" message for the bingo card (player 1?) | ||
+ | |- | ||
+ | | <code>Lyt_BingoSheetRight_00</code> || The "One more!" message for the bingo card (player 2?) | ||
+ | |- | ||
+ | | <code>Lyt_CaptionWindow_00</code> || Just one empty string | ||
+ | |- | ||
+ | | <code>Lyt_ChangeStyle_00</code> || Just one empty string | ||
+ | |- | ||
+ | | <code>Lyt_ChanseTime_00</code> || Bingo Battle chance time | ||
+ | |- | ||
+ | | <code>Lyt_ControllerCheck_00</code> || Just one empty string | ||
+ | |- | ||
+ | | <code>Lyt_ControllerSheet</code> || Just one empty string | ||
+ | |- | ||
+ | | <code>Lyt_CourseInTitle_00</code> || Loading screen subtitles (e.g. Bingo Battle, Juice Left: __) | ||
+ | |- | ||
+ | | <code>Lyt_CourseInTitle_01</code> || Some special variable | ||
+ | |- | ||
+ | | <code>Lyt_CourseInTitle_02</code> || Some special variable | ||
+ | |- | ||
+ | | <code>Lyt_Cursor_01</code> || Some special variables | ||
+ | |- | ||
+ | | <code>Lyt_DayEndReport_00</code> || End of day voyage log common text (e.g. signatures) | ||
+ | |- | ||
+ | | <code>Lyt_DayEndResult_00</code> || Sunset stats (Pikmin numbers and such) | ||
+ | |- | ||
+ | | <code>Lyt_DayEndTitle_00</code> || Just "Day __" | ||
+ | |- | ||
+ | | <code>Lyt_Debug_DemoMessage</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_DRC_BingoMenu_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_DRCcallWindow_01</code> || KopPad - General cutscene text for when a character video calls another via KopPad | ||
+ | |- | ||
+ | | <code>Lyt_DRCcamera_00</code> || KopPad - camera features | ||
+ | |- | ||
+ | | <code>Lyt_DRCdeathPikmin_00</code> || KopPad - "Pikmin in Danger" | ||
+ | |- | ||
+ | | <code>Lyt_DRCenemyList_00</code> || Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia) | ||
+ | |- | ||
+ | | <code>Lyt_DRCfruitList_00</code> || KopPad - Fruit File strings (i.e. "NEW" and "Fruit collected:") | ||
+ | |- | ||
+ | | <code>Lyt_DRCfruitListCon_00</code> || KopPad - Fruit File more strings | ||
+ | |- | ||
+ | | <code>Lyt_DRCmenu_00</code> || KopPad - misc. strings (e.g. Go Here!) plus some Mission Mode strings (e.g. warning about how a boss hasn't been defeated in story mode yet) | ||
+ | |- | ||
+ | | <code>Lyt_DRColimarMemo_00</code> || KopPad - data file category titles | ||
+ | |- | ||
+ | | <code>Lyt_DRColimarMemoCon_00</code> || KopPad - data file misc. strings (i.e. OK and Olimar's signature) | ||
+ | |- | ||
+ | | <code>Lyt_DRCpikminInfo_00</code> || KopPad - Pikmin info screen | ||
+ | |- | ||
+ | | <code>Lyt_DRCtapModeTV_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_End_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_Epilogue_00</code> || Test string | ||
+ | |- | ||
+ | | <code>Lyt_FinalResult_00</code> || Final analysis | ||
+ | |- | ||
+ | | <code>Lyt_FruitCollect_00</code> || Screen where you can rotate new fruit, before it gets juiced | ||
+ | |- | ||
+ | | <code>Lyt_FruitCollectNew_00</code> || Just the word "NEW" | ||
+ | |- | ||
+ | | <code>Lyt_FruitCollectTextAnimComplete_00</code> || Just the string "All fruit retrieved!" twice | ||
+ | |- | ||
+ | | <code>Lyt_FruitCollectTextAnimGather_00</code> || The "Congratulations! You got __ types!" (of fruit) message | ||
+ | |- | ||
+ | | <code>Lyt_GameMovie</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_GameOver_00</code> || The string "Game Over" twice | ||
+ | |- | ||
+ | | <code>Lyt_GameOverSelect_00</code> || The strings "Earlier Day" and "World Map", plus a long Japanese string (a tip?) | ||
+ | |- | ||
+ | | <code>Lyt_HUDBtn</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_HUD</code> || A few HUD strings | ||
+ | |- | ||
+ | | <code>Lyt_HUD_VS_00</code> || A few (Bingo Battle?) HUD strings (e.g. Lock-on, Squad) | ||
+ | |- | ||
+ | | <code>Lyt_HUD_VS_01</code> || Same as Lyt_HUD_VS_00 | ||
+ | |- | ||
+ | | <code>Lyt_HUDCommon</code> || Some more HUD strings | ||
+ | |- | ||
+ | | <code>Lyt_HurryUp_00</code> || The strings "Hurry Up!" and "Gather stray Pikmin into your squad before sunset, or you'll lose them!" | ||
+ | |- | ||
+ | | <code>Lyt_HurryUpPikCounter_00</code> || Some special variable | ||
+ | |- | ||
+ | | <code>Lyt_Last1Minute_00</code> || Just the string "1 minute left" | ||
+ | |- | ||
+ | | <code>Lyt_LeftMenu_00</code> || Some variables | ||
+ | |- | ||
+ | | <code>Lyt_LocalBestMission_00</code> || Local high scores for Mission Mode | ||
+ | |- | ||
+ | | <code>Lyt_LocalBestStory_00</code> || Local high scores for Story Mode | ||
+ | |- | ||
+ | | <code>Lyt_MessageDemo_01</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_MessageTest</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_MissionComplete_00</code> || The string "Mission Complete!" | ||
+ | |- | ||
+ | | <code>Lyt_MissionComplete_01</code> || The string "Mission Cleared!" | ||
+ | |- | ||
+ | | <code>Lyt_MissionMode_00</code> || Mission selection screens | ||
+ | |- | ||
+ | | <code>Lyt_MissionResult_00</code> || Mission complete screen (Collect Treasure!) | ||
+ | |- | ||
+ | | <code>Lyt_MissionResult_01</code> || Mission complete screen (Battle Enemies!) | ||
+ | |- | ||
+ | | <code>Lyt_MissionResult_02</code> || Mission complete screen (Defeat Bosses!) | ||
+ | |- | ||
+ | | <code>Lyt_MissionResult_03</code> || Strings saying "Olimar's assignement/comeback : Day X" | ||
+ | |- | ||
+ | | <code>Lyt_MissionResult_04</code> || Similar to MissionResult_02 | ||
+ | |- | ||
+ | | <code>Lyt_MsgWindow_00</code> || Empty string | ||
+ | |- | ||
+ | | <code>Lyt_MsgWindowOneLine_00</code> || A series of W | ||
+ | |- | ||
+ | | <code>Lyt_NGManual_00</code> || Hints menu where you select what you need hints for | ||
+ | |- | ||
+ | | <code>Lyt_NGManual_00_Hint_00</code> || Story mode hints | ||
+ | |- | ||
+ | | <code>Lyt_NGManual_00_HowToOperate_00</code> || Hint menu explaining the controls | ||
+ | |- | ||
+ | | <code>Lyt_NGManual_00_HowToPlay</code> || Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..) | ||
+ | |- | ||
+ | | <code>Lyt_NoticeDemo_00</code> || Empty string | ||
+ | |- | ||
+ | | <code>Lyt_Notification_00</code> || The little notification that pops up when you complete an achievement | ||
+ | |- | ||
+ | | <code>Lyt_OnyonWindow_00</code> || Onion menu | ||
+ | |- | ||
+ | | <code>Lyt_PaBtnInformation_00</code> || Empty string | ||
+ | |- | ||
+ | | <code>Lyt_PaDay_00</code> || The string "Day" | ||
+ | |- | ||
+ | | <code>Lyt_PaLife_00</code> || Some special variable | ||
+ | |- | ||
+ | | <code>Lyt_PaMissionMedal_00</code> || "Bronze!", "Silver!", "Gold!" and "Platinum!" | ||
+ | |- | ||
+ | | <code>Lyt_PaPokoGraph_00</code> || You won! | ||
+ | |- | ||
+ | | <code>Lyt_PaReachInfo_00</code> || One away! | ||
+ | |- | ||
+ | | <code>Lyt_PaSaveBtn_00</code> || Just strings saying "Day" and "NEW" | ||
+ | |- | ||
+ | | <code>Lyt_PaSubStoryDiary_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_PaTimer_00</code> || Strings saying "After Hours" | ||
+ | |- | ||
+ | | <code>Lyt_PauseWindow_00</code> || Pause menu, story | ||
+ | |- | ||
+ | | <code>Lyt_PauseWindow_00_Mission</code> || Pause menu, Mission Mode | ||
+ | |- | ||
+ | | <code>Lyt_PauseWindow_00_VS</code> || Pause menu, Bingo Battle | ||
+ | |- | ||
+ | | <code>Lyt_PikminRuin_00</code> || The string "Pikmin extinction!", twice | ||
+ | |- | ||
+ | | <code>Lyt_PikminRuin_01</code> || The string "Pikmin extinct!" twice | ||
+ | |- | ||
+ | | <code>Lyt_PlayerDown_00</code> || __ is down!, twice | ||
+ | |- | ||
+ | | <code>Lyt_PlayerDown_01</code> || Same as playerdyerDown_00 | ||
+ | |- | ||
+ | | <code>Lyt_PlayerDown_02</code> || Same as playerdyerDown_00 | ||
+ | |- | ||
+ | | <code>Lyt_PlayStyleSelect_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_PSMSelect_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_Reach_00</code> || Bingo Battle "__ is one away!" message | ||
+ | |- | ||
+ | | <code>Lyt_Reach_01</code> || Same as Lyt_Reach_00, but slightly different | ||
+ | |- | ||
+ | | <code>Lyt_ReadyGo_00</code> || "Ready..." and "Go!" twice | ||
+ | |- | ||
+ | | <code>Lyt_Skip_00</code> || Empty string | ||
+ | |- | ||
+ | | <code>Lyt_StaffRoll_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_StoryMode_00</code> || File select (unsure) | ||
+ | |- | ||
+ | | <code>Lyt_SubStory_00</code> || Text used in the side story selection menu (between the 2 sections, not individual levels) | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00</code> || Empty strings | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BackToAreaSelect</code> || Restart today's exploration? and the corresponding Yes/No answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BackToFileSelect</code> || Select a day and retry exploration? and the corresponding Yes/No answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BackToFileSelect2</code> || Redo another day's expedition? and the corresponding Yes/No answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BackToStory</code> || Return to the story? and the corresponding Yes/No answers | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BackToTitle</code> || Return to the title screen? menu | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BossAgree</code> || Connect to the internet? menu | ||
+ | |- | ||
+ | | <code>Lyt_SystemWindow_00_BossNoData</code> || Global ranking data cannot be accessed. | ||
|- | |- | ||
| <code>Lyt_SystemWindow_00_BossRegistered</code> || This Wii U has been configured to allow the use of SpotPass for this software. | | <code>Lyt_SystemWindow_00_BossRegistered</code> || This Wii U has been configured to allow the use of SpotPass for this software. |
Revision as of 21:02, 9 April 2022
Pikmin 3 and Pikmin 3 Deluxe's strings are stored in several MSBT files. They can be found in the /content/*/system/message.szs
files. This table lists what type of strings each file contains for Pikmin 3.
List (Pikmin 3)
File | Content |
---|---|
ActionMarker |
Action labels that appear over leader's heads (e.g. Cancel pluck) |
Chapter |
Titles of the "chapters" for each day on the day selection screen (e.g. Save Olimar!) |
Chat |
Talk before the start of each day |
Diary |
Voyage log entries at the end of the day |
Ending_Movie |
Cutscene where Olimar introduces himself and shows the cosmic drive key |
Enemy_Nickname |
Enemy names |
Epilogue |
Epilogue text, with the narrator saying what happened to Koppai after the crew returned |
EtcName |
List of keyword names in the game (e.g. leader names, Elizabeth, Fruit File) |
EtcNameVS |
Item names in Bingo Battle, plus "Bingo Card", "Red Team" and "Blue Team" |
flow_a |
Cutscenes that take place in the Tropical Wilds |
flow_b |
Cutscenes that take place in the Garden of Hope |
flow_c |
Cutscenes that take place in the Distant Tundra |
flow_d |
Cutscenes that take place in the Twilight River |
flow_e |
Cutscenes that take place in the Formidable Oak |
flow_i |
Looks to be cutscenes related to recovering non-fruit objects to the Drake |
flow_z |
Misc dialogs and monologs (e.g. commenting on the 100 Pikmin limit) |
Juice_Demo |
Dialog for the screen where you see the fruits being juiced |
Kao |
Quick monologs and dialogs -- the ones that don't start a cutscene (e.g. commenting on the long tunnels to the bosses, commenting on arriving at the destination with Go Here) |
KeyItem_Nickname |
Lock-on (?) names for special objects (e.g. Olimar, Anti-Electrifier, KopPad) |
Lyt_ActionMarker_00 |
Just a series of W |
Lyt_BingoSheetLeft_00 |
The "One more!" message for the bingo card (player 1?) |
Lyt_BingoSheetRight_00 |
The "One more!" message for the bingo card (player 2?) |
Lyt_CaptionWindow_00 |
Just one empty string |
Lyt_ChangeStyle_00 |
Messages for when you switch controllers |
Lyt_ChanseTime_00 |
Bingo Battle chance time |
Lyt_ControllerCheck_00 |
Controller order dialog box in Bingo Battle |
Lyt_ControllerSheet |
Just one empty string |
Lyt_CourseInTitle_00 |
Loading screen subtitles (e.g. Bingo Battle, Juice Left: __) |
Lyt_CourseInTitle_01 |
Some special variable |
Lyt_CourseInTitle_02 |
Some special variable |
Lyt_Cursor_01 |
Some special variables |
Lyt_DayEndReport_00 |
End of day voyage log common text (e.g. signatures) |
Lyt_DayEndResult_00 |
Sunset stats (Pikmin numbers and such) |
Lyt_DayEndTitle_00 |
Just "Day __" |
Lyt_Debug_DemoMessage |
Empty strings |
Lyt_DRCcallWindow_01 |
KopPad - General cutscene text for when a character video calls another via KopPad |
Lyt_DRCcamera_00 |
KopPad - camera features |
Lyt_DRCdeathPikmin_00 |
KopPad - "Pikmin in Danger" |
Lyt_DRCfruitList_00 |
KopPad - Fruit File strings (i.e. "NEW" and "Fruit collected:") |
Lyt_DRCfruitListCon_00 |
KopPad - Fruit File more strings |
Lyt_DRCmenu_00 |
KopPad - misc. strings (e.g. Go Here!) plus some Mission Mode strings (e.g. warning about how a boss hasn't been defeated in story mode yet) |
Lyt_DRColimarMemo_00 |
KopPad - data file category titles |
Lyt_DRColimarMemoCon_00 |
KopPad - data file misc. strings (i.e. OK and Olimar's signature) |
Lyt_DRCpikminInfo_00 |
KopPad - Pikmin info screen |
Lyt_DRCtapModeTV_00 |
Empty strings |
Lyt_End_00 |
Literally just "The End" |
Lyt_Epilogue_00 |
Test string |
Lyt_FinalResult_00 |
Final analysis |
Lyt_FruitCollect_00 |
Screen where you can rotate new fruit, before it gets juiced |
Lyt_FruitCollectNew_00 |
Just the word "NEW" |
Lyt_FruitCollectTextAnimComplete_00 |
Just the string "All fruit retrieved!" twice |
Lyt_FruitCollectTextAnimGather_00 |
The "Congratulations! You got __ types!" (of fruit) message |
Lyt_GameMovie |
Empty strings |
Lyt_GameOver_00 |
The string "Game Over" twice |
Lyt_GameOverSelect_00 |
The strings "Earlier Day" and "World Map", plus a long Japanese string (a tip?) |
Lyt_HUDBtn |
HUD for when you're playing with Off-TV Play? |
Lyt_HUD |
A few HUD strings |
Lyt_HUD_VS_00 |
A few (Bingo Battle?) HUD strings (e.g. Lock-on, Squad) |
Lyt_HUD_VS_01 |
Same as Lyt_HUD_VS_00 |
Lyt_HurryUp_00 |
The strings "Hurry Up!" and "Gather stray Pikmin into your squad before sunset, or you'll lose them!" |
Lyt_HurryUpPikCounter_00 |
Some special variable |
Lyt_Last1Minute_00 |
Just the string "1 minute left" |
Lyt_LocalBestMission_00 |
Local high scores for Mission Mode |
Lyt_LocalBestStory_00 |
Local high scores for Story Mode |
Lyt_MessageDemo_01 |
Empty strings |
Lyt_MessageTest |
Empty strings |
Lyt_MissionComplete_00 |
The string "Mission Complete!" |
Lyt_MissionComplete_01 |
The string "Mission Cleared!" |
Lyt_MissionMode_00 |
Mission selection screens |
Lyt_MissionResult_00 |
Mission complete screen (Collect Treasure!) |
Lyt_MissionResult_01 |
Mission complete screen (Battle Enemies!) |
Lyt_MissionResult_02 |
Mission complete screen (Defeat Bosses!) |
Lyt_MsgWindow_00 |
Empty string |
Lyt_MsgWindowOneLine_00 |
A series of W |
Lyt_NoticeDemo_00 |
Look at the TV. and "Look at the Wii U GamePad." |
Lyt_OnyonWindow_00 |
Onion menu |
Lyt_PaDay_00 |
The string "Day" |
Lyt_PaLife_00 |
Some special variable |
Lyt_PaMissionMedal_00 |
Bronze!, "Silver!", "Gold!" and "Platinum!" |
Lyt_PaPokoGraph_00 |
You won! |
Lyt_PaReachInfo_00 |
One away! |
Lyt_PaTimer_00 |
Some special variables |
Lyt_PauseWindow_00 |
Pause menu, story |
Lyt_PauseWindow_00_Mission |
Pause menu, Mission Mode |
Lyt_PauseWindow_00_VS |
Pause menu, Bingo Battle |
Lyt_PikminRuin_00 |
The string "Pikmin extinction!", twice |
Lyt_PikminRuin_01 |
Same as Lyt_PikminRuin_00 |
Lyt_PlayerDown_00 |
__ is down!, twice |
Lyt_PlayerDown_01 |
Same as playerdyerDown_00 |
Lyt_PlayerDown_02 |
Same as playerdyerDown_00 |
Lyt_PlayStyleSelect_00 |
Empty strings |
Lyt_Reach_00 |
Bingo Battle "__ is one away!" message |
Lyt_Reach_01 |
Same as Lyt_Reach_00, but slightly different |
Lyt_ReadyGo_00 |
Ready... and "Go!" |
Lyt_Skip_00 |
Press __ to skip. |
Lyt_StaffRoll_00 |
Empty strings |
Lyt_StoryMode_00 |
Day selection menu? |
Lyt_SystemWindow_00_BackToAreaSelect |
Restart today's exploration? and the corresponding OK/Cancel answers |
Lyt_SystemWindow_00_BackToFileSelect |
Select a day and retry exploration? and the corresponding OK/Cancel answers |
Lyt_SystemWindow_00_BossAgree |
Use SpotPass to receive global ranking data from Nintendo for this software? and corresponding OK/Cancel |
Lyt_SystemWindow_00_BossNoData |
Global ranking data has not yet been received. |
Lyt_SystemWindow_00_BossRegistered |
This Wii U has been configured to allow the use of SpotPass for this software. |
Lyt_SystemWindow_00_CameraModeAttention |
Empty strings |
Lyt_SystemWindow_00_ClearData |
This save data is from a completed game. |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_ConfirmGoBack |
Go back in time and try again? and corresponding OK/Cancel |
Lyt_SystemWindow_00_ConnectDevice2 |
Empty strings |
Lyt_SystemWindow_00_ConnectDevice3 |
Empty strings |
Lyt_SystemWindow_00_DiffAoc |
Pikmin 3 update data is required to play the additional stages purchased. |
Lyt_SystemWindow_00_DrcConfig |
Empty strings |
Lyt_SystemWindow_00_DrcConfigInfo |
The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. |
Lyt_SystemWindow_00_DrcConfigToClassic |
The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_DrcConfigToTouch |
The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_GoBack |
Go back in time and try again? and answers |
Lyt_SystemWindow_00_GoEvening |
End Day? and answers |
Lyt_SystemWindow_00_GoEveningDeath |
Some Pikmin will perish. Do you want to continue? and answers |
Lyt_SystemWindow_00_GoMorning |
Restart Day? and answers |
Lyt_SystemWindow_00_GoToShop |
This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" |
Lyt_SystemWindow_00_GoToShop_Reboot |
This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" |
Lyt_SystemWindow_00_MacaroonDescription |
"Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" |
Lyt_SystemWindow_00_MissionGiveUp |
Quit this mission? and answers |
Lyt_SystemWindow_00_MissionRetry |
Retry this stage from the beginning? and answers |
Lyt_SystemWindow_00_NewGame |
Play the story from the beginning? Existing save data will be erased when the day ends. and answers |
Lyt_SystemWindow_00_NotAcceptGamePad |
Empty strings |
Lyt_SystemWindow_00_NotGoEvening |
You cannot end the day because you do not have any food. |
Lyt_SystemWindow_00_PhotoWhereabout |
The pictures you take will be displayed on the area select screen. |
Lyt_SystemWindow_00_PleaseRestart |
To play any additional stages purchased, close and restart Pikmin 3. |
Lyt_SystemWindow_00_SaveAffirm |
Save? Previous save data will be erased. and answers |
Lyt_SystemWindow_00_SaveCarryConfirm |
Save data from the demo version detected. Would you like to import this save data? and answers |
Lyt_SystemWindow_00_SaveCarryDone |
Save Data was succesfully imported. |
Lyt_SystemWindow_00_SaveCarryProgress |
Importing save data... |
Lyt_SystemWindow_00_SaveDataBroken |
Empty string |
Lyt_SystemWindow_00_SaveDataCreated |
Save data created. |
Lyt_SystemWindow_00_SaveDataCreating |
Creating save data... |
Lyt_SystemWindow_00_SaveEnd |
Saved, twice |
Lyt_SystemWindow_00_SaveNow |
Saving... |
Lyt_SystemWindow_00_SaveReaffirm |
Go back to earlier day without saving? and answers |
Lyt_SystemWindow_00_SaveReaffirmFinal |
View Final Report without saving? and answers |
Lyt_SystemWindow_00_SearchAgain |
Return to the past? Save data from Day _ on will be erased when the day ends. |
Lyt_SystemWindow_00_SearchArea |
Empty strings |
Lyt_SystemWindow_00_SearchStart |
Begin Day _ of exploration? |
Lyt_SystemWindow_00_SelectPlayStyle |
Empty strings |
Lyt_SystemWindow_00_SensorBar |
You need a sensor bar to play using a Wii Remote. |
Lyt_SystemWindow_00_SwapDescription |
You can switch play style at any time with __. |
Lyt_SystemWindow_00_TaikenBossForbidden |
"Not available in demo." |
Lyt_SystemWindow_00_TaikenRankingForbidden |
"Rankings cannot be viewed from the demo version." |
Lyt_SystemWindow_00_TurnOnTV |
Using TV. Please switch on the TV., "OK" and "Cancel" |
Lyt_SystemWindow_00_UgcAgree |
You can add text or a drawing to your photo and post it on Miiverse. |
Lyt_SystemWindow_00_UgcAgree_Taiken |
In the full version you can post photos you have taken on Miiverse. |
Lyt_SystemWindow_00_VsQuit |
Re-select stage? and answers |
Lyt_TaikenPauseWindow_00 |
__ Close (probably an icon) |
Lyt_Thanks_00 |
Features of the final game. Probably appear at the end of the demo to encourage the full version |
Lyt_TimeUp_00 |
Time's up!, twice |
Lyt_TimeUp_01 |
Same as Lyt_TimeUp_00 |
Lyt_Title_00 |
Title screen |
Lyt_VsMode_00 |
Bingo Battle screen |
Lyt_Wallpaper_00 |
Look at the TV., "Look at the GamePad.", and some variable strings |
Lyt_Win_00 |
WIN and variable strings |
Lyt_WorldMap_00 |
To Earlier Day and "Talk" |
Lyt_WorldMap3D_00 |
Debug menu? |
Lyt_WorldMapEnter_00 |
Day __ |
Lyt_WorldRanking_00 |
Story mode world rankings |
MapName |
Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") |
mis_flow |
Empty strings |
MissionName |
Some mission names. The list is small, and most of them are variable strings |
MissionNameFilter |
Empty strings and an alphabet test |
Object_Nickname |
Object names (obstacles and more) |
Opening_Movie |
Intro video, where the narrator explains Koppai's backstory and the shipwreck |
OrimaMemo_Memo |
Exploration Notes - text |
OrimaMemo_Title |
Exploration Notes - titles |
OrimaMemo_Zmovie |
Empty strings |
Otakara_Description |
Fruit File descriptions |
Otakara_Nickname |
Fruit names |
Piki |
Empty strings |
Pikmin_Nickname |
Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" |
Plant_Nickname |
Plant names (unused) |
Poko |
Empty strings |
Staff_Credit_ALL |
Credits |
Staff_Credit |
Empty strings |
Staff_Credit_EU |
Credits |
Staff_Credit_JP |
Credits |
Staff_Credit_Test |
Empty strings |
Staff_Credit_US |
Credits |
TipsGameover |
Story mode and Game Over tips |
TipsMission |
Mission Mode tips |
TipsStory |
Empty strings |
TipsVS |
Bingo Battle tips |
TopicTagName |
Labels for Miiverse for when you snap a picture of something |
vs_flow |
Empty strings |
VSName |
Bingo Battle stage names |
WorkObject_Nickname |
Obstacle names |
Xllt_Lyt_MessageDemo_01 |
Some special variables |
This table lists what type of strings which files contain for Pikmin 3 Deluxe (unfinished)
List (Pikmin 3 Deluxe)
File | Content |
---|---|
Achievement_Message |
The tasks you need to accomplish to get the achievements |
ActionMarker |
Action labels that appear over leader's heads (e.g. Cancel pluck) |
C3SAddFormalNameList |
String that just says [N] Battle ??? |
C3SAddProperNounList |
Just an empty string |
Chapter |
Titles of the "chapters" for each day on the day selection screen (e.g. Save Olimar!) |
Chat |
Talk before the start of each day |
Diary |
Voyage log entries at the end of the day |
Ending_Movie |
Cutscene where Olimar introduces himself and shows the cosmic drive key |
Enemy_Nickname |
Enemy names |
Epilogue |
Epilogue text, with the narrator saying what happened to Koppai after the crew returned |
EtcName |
List of keyword names in the game (e.g. leader names, Elizabeth, Fruit File) |
EtcNameVS |
Item names in Bingo Battle, plus "Bingo Card", "Red Team" and "Blue Team" |
flow_a |
Cutscenes that take place in the Tropical Wilds |
flow_b |
Cutscenes that take place in the Garden of Hope |
flow_c |
Cutscenes that take place in the Distant Tundra |
flow_d |
Cutscenes that take place in the Twilight River |
flow_e |
Cutscenes that take place in the Formidable Oak |
flow_i |
Looks to be cutscenes related to recovering non-fruit objects to the Drake |
flow_z |
Misc dialogs and monologs (e.g. commenting on the 100 Pikmin limit) |
Guide |
UI elements, possibly from the koppad |
Habitat |
Text saying where a specific creature lives in the piklopedia |
Juice_Demo |
Dialog for the screen where you see the fruits being juiced |
Kao |
Quick monologs and dialogs -- the ones that don't start a cutscene (e.g. commenting on the long tunnels to the bosses, commenting on arriving at the destination with Go Here) |
KaoA |
Same as Kao but with less strings, unsure if it's used |
KaoB |
Same as KaoA |
KeyItem_Nickname |
Lock-on (?) names for special objects (e.g. Olimar, Anti-Electrifier, KopPad) |
Lyt_AchievementMenu_00 |
Text used for the achievement preview menu (where it shows your percentage) |
Lyt_ActionMarker_00 |
Just a series of W |
Lyt_BingoSheetLeft_00 |
The "One more!" message for the bingo card (player 1?) |
Lyt_BingoSheetRight_00 |
The "One more!" message for the bingo card (player 2?) |
Lyt_CaptionWindow_00 |
Just one empty string |
Lyt_ChangeStyle_00 |
Just one empty string |
Lyt_ChanseTime_00 |
Bingo Battle chance time |
Lyt_ControllerCheck_00 |
Just one empty string |
Lyt_ControllerSheet |
Just one empty string |
Lyt_CourseInTitle_00 |
Loading screen subtitles (e.g. Bingo Battle, Juice Left: __) |
Lyt_CourseInTitle_01 |
Some special variable |
Lyt_CourseInTitle_02 |
Some special variable |
Lyt_Cursor_01 |
Some special variables |
Lyt_DayEndReport_00 |
End of day voyage log common text (e.g. signatures) |
Lyt_DayEndResult_00 |
Sunset stats (Pikmin numbers and such) |
Lyt_DayEndTitle_00 |
Just "Day __" |
Lyt_Debug_DemoMessage |
Empty strings |
Lyt_DRC_BingoMenu_00 |
Empty strings |
Lyt_DRCcallWindow_01 |
KopPad - General cutscene text for when a character video calls another via KopPad |
Lyt_DRCcamera_00 |
KopPad - camera features |
Lyt_DRCdeathPikmin_00 |
KopPad - "Pikmin in Danger" |
Lyt_DRCenemyList_00 |
Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia) |
Lyt_DRCfruitList_00 |
KopPad - Fruit File strings (i.e. "NEW" and "Fruit collected:") |
Lyt_DRCfruitListCon_00 |
KopPad - Fruit File more strings |
Lyt_DRCmenu_00 |
KopPad - misc. strings (e.g. Go Here!) plus some Mission Mode strings (e.g. warning about how a boss hasn't been defeated in story mode yet) |
Lyt_DRColimarMemo_00 |
KopPad - data file category titles |
Lyt_DRColimarMemoCon_00 |
KopPad - data file misc. strings (i.e. OK and Olimar's signature) |
Lyt_DRCpikminInfo_00 |
KopPad - Pikmin info screen |
Lyt_DRCtapModeTV_00 |
Empty strings |
Lyt_End_00 |
Empty strings |
Lyt_Epilogue_00 |
Test string |
Lyt_FinalResult_00 |
Final analysis |
Lyt_FruitCollect_00 |
Screen where you can rotate new fruit, before it gets juiced |
Lyt_FruitCollectNew_00 |
Just the word "NEW" |
Lyt_FruitCollectTextAnimComplete_00 |
Just the string "All fruit retrieved!" twice |
Lyt_FruitCollectTextAnimGather_00 |
The "Congratulations! You got __ types!" (of fruit) message |
Lyt_GameMovie |
Empty strings |
Lyt_GameOver_00 |
The string "Game Over" twice |
Lyt_GameOverSelect_00 |
The strings "Earlier Day" and "World Map", plus a long Japanese string (a tip?) |
Lyt_HUDBtn |
Empty strings |
Lyt_HUD |
A few HUD strings |
Lyt_HUD_VS_00 |
A few (Bingo Battle?) HUD strings (e.g. Lock-on, Squad) |
Lyt_HUD_VS_01 |
Same as Lyt_HUD_VS_00 |
Lyt_HUDCommon |
Some more HUD strings |
Lyt_HurryUp_00 |
The strings "Hurry Up!" and "Gather stray Pikmin into your squad before sunset, or you'll lose them!" |
Lyt_HurryUpPikCounter_00 |
Some special variable |
Lyt_Last1Minute_00 |
Just the string "1 minute left" |
Lyt_LeftMenu_00 |
Some variables |
Lyt_LocalBestMission_00 |
Local high scores for Mission Mode |
Lyt_LocalBestStory_00 |
Local high scores for Story Mode |
Lyt_MessageDemo_01 |
Empty strings |
Lyt_MessageTest |
Empty strings |
Lyt_MissionComplete_00 |
The string "Mission Complete!" |
Lyt_MissionComplete_01 |
The string "Mission Cleared!" |
Lyt_MissionMode_00 |
Mission selection screens |
Lyt_MissionResult_00 |
Mission complete screen (Collect Treasure!) |
Lyt_MissionResult_01 |
Mission complete screen (Battle Enemies!) |
Lyt_MissionResult_02 |
Mission complete screen (Defeat Bosses!) |
Lyt_MissionResult_03 |
Strings saying "Olimar's assignement/comeback : Day X" |
Lyt_MissionResult_04 |
Similar to MissionResult_02 |
Lyt_MsgWindow_00 |
Empty string |
Lyt_MsgWindowOneLine_00 |
A series of W |
Lyt_NGManual_00 |
Hints menu where you select what you need hints for |
Lyt_NGManual_00_Hint_00 |
Story mode hints |
Lyt_NGManual_00_HowToOperate_00 |
Hint menu explaining the controls |
Lyt_NGManual_00_HowToPlay |
Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..) |
Lyt_NoticeDemo_00 |
Empty string |
Lyt_Notification_00 |
The little notification that pops up when you complete an achievement |
Lyt_OnyonWindow_00 |
Onion menu |
Lyt_PaBtnInformation_00 |
Empty string |
Lyt_PaDay_00 |
The string "Day" |
Lyt_PaLife_00 |
Some special variable |
Lyt_PaMissionMedal_00 |
"Bronze!", "Silver!", "Gold!" and "Platinum!" |
Lyt_PaPokoGraph_00 |
You won! |
Lyt_PaReachInfo_00 |
One away! |
Lyt_PaSaveBtn_00 |
Just strings saying "Day" and "NEW" |
Lyt_PaSubStoryDiary_00 |
Empty strings |
Lyt_PaTimer_00 |
Strings saying "After Hours" |
Lyt_PauseWindow_00 |
Pause menu, story |
Lyt_PauseWindow_00_Mission |
Pause menu, Mission Mode |
Lyt_PauseWindow_00_VS |
Pause menu, Bingo Battle |
Lyt_PikminRuin_00 |
The string "Pikmin extinction!", twice |
Lyt_PikminRuin_01 |
The string "Pikmin extinct!" twice |
Lyt_PlayerDown_00 |
__ is down!, twice |
Lyt_PlayerDown_01 |
Same as playerdyerDown_00 |
Lyt_PlayerDown_02 |
Same as playerdyerDown_00 |
Lyt_PlayStyleSelect_00 |
Empty strings |
Lyt_PSMSelect_00 |
Empty strings |
Lyt_Reach_00 |
Bingo Battle "__ is one away!" message |
Lyt_Reach_01 |
Same as Lyt_Reach_00, but slightly different |
Lyt_ReadyGo_00 |
"Ready..." and "Go!" twice |
Lyt_Skip_00 |
Empty string |
Lyt_StaffRoll_00 |
Empty strings |
Lyt_StoryMode_00 |
File select (unsure) |
Lyt_SubStory_00 |
Text used in the side story selection menu (between the 2 sections, not individual levels) |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_BackToAreaSelect |
Restart today's exploration? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToFileSelect |
Select a day and retry exploration? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToFileSelect2 |
Redo another day's expedition? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToStory |
Return to the story? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToTitle |
Return to the title screen? menu |
Lyt_SystemWindow_00_BossAgree |
Connect to the internet? menu |
Lyt_SystemWindow_00_BossNoData |
Global ranking data cannot be accessed. |
Lyt_SystemWindow_00_BossRegistered |
This Wii U has been configured to allow the use of SpotPass for this software. |
Lyt_SystemWindow_00_CameraModeAttention |
Empty strings |
Lyt_SystemWindow_00_ClearData |
This save data is from a completed game. |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_ConfirmGoBack |
Go back in time and try again? and corresponding OK/Cancel |
Lyt_SystemWindow_00_ConnectDevice2 |
Empty strings |
Lyt_SystemWindow_00_ConnectDevice3 |
Empty strings |
Lyt_SystemWindow_00_DiffAoc |
Pikmin 3 update data is required to play the additional stages purchased. |
Lyt_SystemWindow_00_DrcConfig |
Empty strings |
Lyt_SystemWindow_00_DrcConfigInfo |
The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. |
Lyt_SystemWindow_00_DrcConfigToClassic |
The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_DrcConfigToTouch |
The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_GoBack |
Go back in time and try again? and answers |
Lyt_SystemWindow_00_GoEvening |
End Day? and answers |
Lyt_SystemWindow_00_GoEveningDeath |
Some Pikmin will perish. Do you want to continue? and answers |
Lyt_SystemWindow_00_GoMorning |
Restart Day? and answers |
Lyt_SystemWindow_00_GoToShop |
This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" |
Lyt_SystemWindow_00_GoToShop_Reboot |
This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" |
Lyt_SystemWindow_00_MacaroonDescription |
"Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" |
Lyt_SystemWindow_00_MissionGiveUp |
Quit this mission? and answers |
Lyt_SystemWindow_00_MissionRetry |
Retry this stage from the beginning? and answers |
Lyt_SystemWindow_00_NewGame |
Play the story from the beginning? Existing save data will be erased when the day ends. and answers |
Lyt_SystemWindow_00_NotAcceptGamePad |
Empty strings |
Lyt_SystemWindow_00_NotGoEvening |
You cannot end the day because you do not have any food. |
Lyt_SystemWindow_00_PhotoWhereabout |
The pictures you take will be displayed on the area select screen. |
Lyt_SystemWindow_00_PleaseRestart |
To play any additional stages purchased, close and restart Pikmin 3. |
Lyt_SystemWindow_00_SaveAffirm |
Save? Previous save data will be erased. and answers |
Lyt_SystemWindow_00_SaveCarryConfirm |
Save data from the demo version detected. Would you like to import this save data? and answers |
Lyt_SystemWindow_00_SaveCarryDone |
Save Data was succesfully imported. |
Lyt_SystemWindow_00_SaveCarryProgress |
Importing save data... |
Lyt_SystemWindow_00_SaveDataBroken |
Empty string |
Lyt_SystemWindow_00_SaveDataCreated |
Save data created. |
Lyt_SystemWindow_00_SaveDataCreating |
Creating save data... |
Lyt_SystemWindow_00_SaveEnd |
Saved, twice |
Lyt_SystemWindow_00_SaveNow |
Saving... |
Lyt_SystemWindow_00_SaveReaffirm |
Go back to earlier day without saving? and answers |
Lyt_SystemWindow_00_SaveReaffirmFinal |
View Final Report without saving? and answers |
Lyt_SystemWindow_00_SearchAgain |
Return to the past? Save data from Day _ on will be erased when the day ends. |
Lyt_SystemWindow_00_SearchArea |
Empty strings |
Lyt_SystemWindow_00_SearchStart |
Begin Day _ of exploration? |
Lyt_SystemWindow_00_SelectPlayStyle |
Empty strings |
Lyt_SystemWindow_00_SensorBar |
You need a sensor bar to play using a Wii Remote. |
Lyt_SystemWindow_00_SwapDescription |
You can switch play style at any time with __. |
Lyt_SystemWindow_00_TaikenBossForbidden |
"Not available in demo." |
Lyt_SystemWindow_00_TaikenRankingForbidden |
"Rankings cannot be viewed from the demo version." |
Lyt_SystemWindow_00_TurnOnTV |
Using TV. Please switch on the TV., "OK" and "Cancel" |
Lyt_SystemWindow_00_UgcAgree |
You can add text or a drawing to your photo and post it on Miiverse. |
Lyt_SystemWindow_00_UgcAgree_Taiken |
In the full version you can post photos you have taken on Miiverse. |
Lyt_SystemWindow_00_VsQuit |
Re-select stage? and answers |
Lyt_TaikenPauseWindow_00 |
__ Close (probably an icon) |
Lyt_Thanks_00 |
Features of the final game. Probably appear at the end of the demo to encourage the full version |
Lyt_TimeUp_00 |
Time's up!, twice |
Lyt_TimeUp_01 |
Same as Lyt_TimeUp_00 |
Lyt_Title_00 |
Title screen |
Lyt_VsMode_00 |
Bingo Battle screen |
Lyt_Wallpaper_00 |
Look at the TV., "Look at the GamePad.", and some variable strings |
Lyt_Win_00 |
WIN and variable strings |
Lyt_WorldMap_00 |
To Earlier Day and "Talk" |
Lyt_WorldMap3D_00 |
Debug menu? |
Lyt_WorldMapEnter_00 |
Day __ |
Lyt_WorldRanking_00 |
Story mode world rankings |
MapName |
Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") |
mis_flow |
Empty strings |
MissionName |
Some mission names. The list is small, and most of them are variable strings |
MissionNameFilter |
Empty strings and an alphabet test |
Object_Nickname |
Object names (obstacles and more) |
Opening_Movie |
Intro video, where the narrator explains Koppai's backstory and the shipwreck |
OrimaMemo_Memo |
Exploration Notes - text |
OrimaMemo_Title |
Exploration Notes - titles |
OrimaMemo_Zmovie |
Empty strings |
Otakara_Description |
Fruit File descriptions |
Otakara_Nickname |
Fruit names |
Piki |
Empty strings |
Pikmin_Nickname |
Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" |
Plant_Nickname |
Plant names (unused) |
Poko |
Empty strings |
Staff_Credit_ALL |
Credits |
Staff_Credit |
Empty strings |
Staff_Credit_EU |
Credits |
Staff_Credit_JP |
Credits |
Staff_Credit_Test |
Empty strings |
Staff_Credit_US |
Credits |
TipsGameover |
Story mode and Game Over tips |
TipsMission |
Mission Mode tips |
TipsStory |
Empty strings |
TipsVS |
Bingo Battle tips |
TopicTagName |
Labels for Miiverse for when you snap a picture of something |
vs_flow |
Empty strings |
VSName |
Bingo Battle stage names |
WorkObject_Nickname |
Obstacle names |
Xllt_Lyt_MessageDemo_01 |
Some special variables |