Difference between revisions of "Pikmin 2 Pikmin states"
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− | Certain hitboxes in Pikmin 2 have unique identifiers that make | + | Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the <code>.DOL</code> executable of the game. |
− | {{todo| | + | {{todo|Find more addresses and fill in the placeholders. Perhaps add columns for other regions.}} |
− | The following are | + | The following are memory addresses for entities. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Entity || | + | ! Entity || Hitbox type/location || USA Address @ha || USA Address @l |
|- | |- | ||
− | | Captain || | + | | Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> |
|- | |- | ||
− | | Man-At-Legs || Explosion on bullet impact || <code> | + | | Man-At-Legs || Explosion on bullet impact || <code>802C4328</code> || <code>802C433C</code> |
|- | |- | ||
− | | Gatling Groink || Explosion on impact || <code> | + | | Gatling Groink || Explosion on impact || <code>802EE5F0</code> || <code>802EE600</code> |
|- | |- | ||
− | | Any Bombs || Explosion in surrounding area when timer expires || <code> | + | | Any Bombs || Explosion in surrounding area when timer expires || <code>80349BE4</code> || <code>80349C00</code> |
|- | |- | ||
− | | Munge Dweevil || Poison attack || <code> | + | | Munge Dweevil || Poison attack || <code>802B94F0</code> || <code>802B9500</code> |
|- | |- | ||
− | | | + | | Antenna Beetle || Control whistle || <code>8029CCA4</code> || <code>8029CCB0</code> |
|- | |- | ||
− | | Withering | + | | Withering Blowhog || Withering wind attack || <code>802A3CC4</code> || <code>802A3CD4</code> |
|- | |- | ||
− | | Emperor Bulblax || Panic when nearby Roar || <code> | + | | Emperor Bulblax || Panic when nearby Roar || <code>8035AE70</code> || <code>8035AE78</code> |
|- | |- | ||
− | | Puffy Blowhog || Wind attack || <code> | + | | Puffy Blowhog || Wind attack || <code>802815DC</code> || <code>8028161C</code> |
|- | |- | ||
− | | Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code> | + | | Gatling Groink || Wind on impact (surrounds explosion hitbox) || <code>802EE810</code> || <code>802EE818</code> |
|- | |- | ||
− | | | + | | Broken Wires || Unused behavior for 2p battle (fire state) || <code>8026FF54</code> || <code>8026FF5C</code> |
|- | |- | ||
− | | Fiery Bulblax || Fire surrounding the body || <code> | + | | Fiery Bulblax || Fire surrounding the body || <code>8028F9C0</code> || <code>8028F9D0</code> |
|- | |- | ||
− | | Fiery Blowhog || Fire attack || <code> | + | | Fiery Blowhog || Fire attack || <code>8029EE10</code> || <code>8029EE20</code> |
|- | |- | ||
− | | Fiery Dweevil || Fire attack || <code> | + | | Fiery Dweevil || Fire attack || <code>802B8424</code> || <code>802B8434</code> |
|- | |- | ||
− | | Mamuta || Bury flowers when | + | | Mamuta || Bury flowers when slamming || <code>803632fc</code> || <code>80363304</code> |
|- | |- | ||
− | | Both | + | | Both Snitchbugs || Bury leaves when throwing pikmin || <code>80273524</code> || <code>80273534</code> |
|- | |- | ||
− | | Electric Wall || Electrocute when touched || <code> | + | | Electric Wall || Electrocute when touched || <code>80149C08</code> || <code>80149C10</code> |
|- | |- | ||
− | | Broken Wires || Electrocute in between the wires || <code> | + | | Broken Wires || Electrocute in between the wires || <code>8026FEF0</code> || <code>8026FF00</code> |
|- | |- | ||
− | | | + | | Anode Beetle || An electrocute state || <code>8027B134</code> || <code>8027B144</code> |
|- | |- | ||
− | | | + | | Anode Beetle || Electrocute surrounding the body during attack || <code>8027B300</code> || <code>8027B320</code> |
|- | |- | ||
− | | | + | | Anode Beetle || Electrocute between the attacking beetles || <code>8027C2F4</code> || <code>8027C304</code> |
|- | |- | ||
− | | | + | | Anode Dweevil || Electrocute underneath Dweevil || <code>802B9E0C</code> || <code>802B9E1C</code> |
|- | |- | ||
− | | | + | | Titan Dweevil || An electrocute state || <code>802F4A60</code> || <code>802F4A78</code> |
|- | |- | ||
− | | | + | | Watery Blowhog || Bubble attack || <code>8027D0FC</code> || <code>8027D10C</code> |
|- | |- | ||
− | | | + | | Caustic Dweevil || Bubble attack || <code>802B8C94</code> || <code>802B8CA4</code> |
|- | |- | ||
− | | Poison | + | | Ujadani || Poison when killed || <code>8020735C</code> || <code>80207364</code> |
|- | |- | ||
− | | | + | | Poison Geyser || Poison surrounding geyser || <code>8026D710</code> || <code>8026D720</code> |
|- | |- | ||
− | | | + | | Doodle Bug || Poison fart clouds || <code>802858C8</code> || <code>802858D8</code> |
|- | |- | ||
− | | Mitite || Panic near them || <code> | + | | Titan Dweevil || Gas attack || <code>802F3FB0</code> || <code>802F3FC0</code> |
+ | |- | ||
+ | | Mitite || Panic near them || <code>8036F5CC</code> || <code>8036F5DC</code> | ||
+ | |- | ||
+ | | Empress Bulblax || Press when rolling over || <code>80289EEC</code> || <code>80289EFC</code> | ||
+ | |- | ||
+ | | Beady Long Legs || Press when foot on ground || <code>802A5E38</code> || <code>802A5E48</code> | ||
+ | |- | ||
+ | | Raging Long Legs || Press when foot on ground || <code>802C85A8</code> || <code>802C85B8</code> | ||
+ | |- | ||
+ | | Emperor Bulblax || Press underneath during slam || <code>8035A4C8</code> || <code>8035A4D8</code> | ||
+ | |- | ||
+ | | Wraith rollers || Press Pikmin touching it || <code>803ACE3C</code> || <code>803ACE4C</code> | ||
+ | |- | ||
+ | | Segmented Crawbster || Press when rolling over || <code>802FCB34</code> || <code>802FCB44</code> | ||
+ | |- | ||
+ | | Rocks || Press when rolling/landing on Pikmin || <code>802636E8</code> || <code>802636F8</code> | ||
+ | |- | ||
+ | | Any Enemy || Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) || <code>80113328</code> || <code>80113334</code> | ||
+ | |- | ||
+ | | Waterwraith || Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) || <code>803A7A4C</code> || <code>803A7A60</code> | ||
|- | |- | ||
|} | |} | ||
− | {{todo|Find more | + | {{todo|Find more Pikmin state values}} |
− | The following are | + | The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>. |
+ | The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! state || | + | ! state || @l hex (USA) || @l hex (Demo 1) |
+ | |- | ||
+ | | Spicy Spray || <code>49 98</code> || <code>48 D8</code> | ||
+ | |- | ||
+ | | Explosion || <code>49 2C</code> || <code>48 6C</code> | ||
+ | |- | ||
+ | | Poison || <code>48 0C</code> || <code>47 4C</code> | ||
+ | |- | ||
+ | | Control || <code>49 E0</code> || <code>49 20</code> | ||
|- | |- | ||
− | | | + | | Navi Whistle || <code>49 BC</code> || <code>48 FC</code> |
|- | |- | ||
− | | | + | | Wither Wind || <code>49 50</code> || <code>48 90</code> |
|- | |- | ||
− | | | + | | Panic || <code>48 54</code> || <code>47 94</code> |
|- | |- | ||
− | | | + | | Wind || <code>49 74</code> || <code>48 B4</code> |
|- | |- | ||
− | | | + | | Fire || <code>48 78</code> || <code>47 B8</code> |
|- | |- | ||
− | | | + | | Bury Flowers || <code>48 C0</code> || <code>48 00</code> |
|- | |- | ||
− | | | + | | Bury Leaves || <code>48 E4</code> || <code>48 24</code> |
|- | |- | ||
− | | | + | | Electrocute || <code>49 08</code> || <code>48 48</code> |
|- | |- | ||
− | | | + | | Bubble || <code>48 30</code> || <code>47 70</code> |
|- | |- | ||
− | | | + | | Suck || <code>48 9C</code> || <code>47 DC</code> |
|- | |- | ||
− | | | + | | Flick || <code>4E 04</code> || <code>4D 44</code> |
|- | |- | ||
− | | | + | | Press || <code>B3 20</code> || <code>B2 60</code> |
|- | |- | ||
|} | |} |
Latest revision as of 23:10, 13 June 2022
Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the .DOL
executable of the game.
To do: Find more addresses and fill in the placeholders. Perhaps add columns for other regions.
The following are memory addresses for entities.
Entity | Hitbox type/location | USA Address @ha | USA Address @l |
---|---|---|---|
Captain | Spicy spray (all following Pikmin) | 80141150 |
8014115C
|
Man-At-Legs | Explosion on bullet impact | 802C4328 |
802C433C
|
Gatling Groink | Explosion on impact | 802EE5F0 |
802EE600
|
Any Bombs | Explosion in surrounding area when timer expires | 80349BE4 |
80349C00
|
Munge Dweevil | Poison attack | 802B94F0 |
802B9500
|
Antenna Beetle | Control whistle | 8029CCA4 |
8029CCB0
|
Withering Blowhog | Withering wind attack | 802A3CC4 |
802A3CD4
|
Emperor Bulblax | Panic when nearby Roar | 8035AE70 |
8035AE78
|
Puffy Blowhog | Wind attack | 802815DC |
8028161C
|
Gatling Groink | Wind on impact (surrounds explosion hitbox) | 802EE810 |
802EE818
|
Broken Wires | Unused behavior for 2p battle (fire state) | 8026FF54 |
8026FF5C
|
Fiery Bulblax | Fire surrounding the body | 8028F9C0 |
8028F9D0
|
Fiery Blowhog | Fire attack | 8029EE10 |
8029EE20
|
Fiery Dweevil | Fire attack | 802B8424 |
802B8434
|
Mamuta | Bury flowers when slamming | 803632fc |
80363304
|
Both Snitchbugs | Bury leaves when throwing pikmin | 80273524 |
80273534
|
Electric Wall | Electrocute when touched | 80149C08 |
80149C10
|
Broken Wires | Electrocute in between the wires | 8026FEF0 |
8026FF00
|
Anode Beetle | An electrocute state | 8027B134 |
8027B144
|
Anode Beetle | Electrocute surrounding the body during attack | 8027B300 |
8027B320
|
Anode Beetle | Electrocute between the attacking beetles | 8027C2F4 |
8027C304
|
Anode Dweevil | Electrocute underneath Dweevil | 802B9E0C |
802B9E1C
|
Titan Dweevil | An electrocute state | 802F4A60 |
802F4A78
|
Watery Blowhog | Bubble attack | 8027D0FC |
8027D10C
|
Caustic Dweevil | Bubble attack | 802B8C94 |
802B8CA4
|
Ujadani | Poison when killed | 8020735C |
80207364
|
Poison Geyser | Poison surrounding geyser | 8026D710 |
8026D720
|
Doodle Bug | Poison fart clouds | 802858C8 |
802858D8
|
Titan Dweevil | Gas attack | 802F3FB0 |
802F3FC0
|
Mitite | Panic near them | 8036F5CC |
8036F5DC
|
Empress Bulblax | Press when rolling over | 80289EEC |
80289EFC
|
Beady Long Legs | Press when foot on ground | 802A5E38 |
802A5E48
|
Raging Long Legs | Press when foot on ground | 802C85A8 |
802C85B8
|
Emperor Bulblax | Press underneath during slam | 8035A4C8 |
8035A4D8
|
Wraith rollers | Press Pikmin touching it | 803ACE3C |
803ACE4C
|
Segmented Crawbster | Press when rolling over | 802FCB34 |
802FCB44
|
Rocks | Press when rolling/landing on Pikmin | 802636E8 |
802636F8
|
Any Enemy | Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) | 80113328 |
80113334
|
Waterwraith | Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) | 803A7A4C |
803A7A60
|
To do: Find more Pikmin state values
The following are @l hex bytes for different states. Note that while most use addi
, press uses subi
.
The @ha for most effects is 804b
, but the @ha for Press is 804a
.
state | @l hex (USA) | @l hex (Demo 1) |
---|---|---|
Spicy Spray | 49 98 |
48 D8
|
Explosion | 49 2C |
48 6C
|
Poison | 48 0C |
47 4C
|
Control | 49 E0 |
49 20
|
Navi Whistle | 49 BC |
48 FC
|
Wither Wind | 49 50 |
48 90
|
Panic | 48 54 |
47 94
|
Wind | 49 74 |
48 B4
|
Fire | 48 78 |
47 B8
|
Bury Flowers | 48 C0 |
48 00
|
Bury Leaves | 48 E4 |
48 24
|
Electrocute | 49 08 |
48 48
|
Bubble | 48 30 |
47 70
|
Suck | 48 9C |
47 DC
|
Flick | 4E 04 |
4D 44
|
Press | B3 20 |
B2 60
|