Difference between revisions of "Pikmin 2 Pikmin states"
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EpochFlame (talk | contribs) (update states) |
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The following are memory addresses for entities. | The following are memory addresses for entities. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Entity || Hitbox type/location || USA Address @ | + | ! Entity || Hitbox type/location || USA Address @ha || USA Address @l |
|- | |- | ||
| Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> | | Captain || Spicy spray (all following Pikmin) || <code>80141150</code> || <code>8014115C</code> | ||
Line 85: | Line 85: | ||
|} | |} | ||
− | {{todo|Find more | + | {{todo|Find more Pikmin state values}} |
− | The following are | + | The following are @l hex bytes for different states. Note that while most use <code>addi</code>, press uses <code>subi</code>. |
− | The @ | + | The @ha for most effects is <code>804b</code>, but the @ha for Press is <code>804a</code>. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! state || | + | ! state || @l hex (USA) || @l hex (Demo 1) |
|- | |- | ||
| Spicy Spray || <code>49 98</code> || <code>48 D8</code> | | Spicy Spray || <code>49 98</code> || <code>48 D8</code> | ||
Line 100: | Line 100: | ||
| Control || <code>49 E0</code> || <code>49 20</code> | | Control || <code>49 E0</code> || <code>49 20</code> | ||
|- | |- | ||
− | | Navi Whistle || <code> | + | | Navi Whistle || <code>49 BC</code> || <code>48 FC</code> |
|- | |- | ||
| Wither Wind || <code>49 50</code> || <code>48 90</code> | | Wither Wind || <code>49 50</code> || <code>48 90</code> |
Latest revision as of 23:10, 13 June 2022
Certain hitboxes in Pikmin 2 have unique identifiers that make Pikmin do different actions which are applied to entities within the .DOL
executable of the game.
To do: Find more addresses and fill in the placeholders. Perhaps add columns for other regions.
The following are memory addresses for entities.
Entity | Hitbox type/location | USA Address @ha | USA Address @l |
---|---|---|---|
Captain | Spicy spray (all following Pikmin) | 80141150 |
8014115C
|
Man-At-Legs | Explosion on bullet impact | 802C4328 |
802C433C
|
Gatling Groink | Explosion on impact | 802EE5F0 |
802EE600
|
Any Bombs | Explosion in surrounding area when timer expires | 80349BE4 |
80349C00
|
Munge Dweevil | Poison attack | 802B94F0 |
802B9500
|
Antenna Beetle | Control whistle | 8029CCA4 |
8029CCB0
|
Withering Blowhog | Withering wind attack | 802A3CC4 |
802A3CD4
|
Emperor Bulblax | Panic when nearby Roar | 8035AE70 |
8035AE78
|
Puffy Blowhog | Wind attack | 802815DC |
8028161C
|
Gatling Groink | Wind on impact (surrounds explosion hitbox) | 802EE810 |
802EE818
|
Broken Wires | Unused behavior for 2p battle (fire state) | 8026FF54 |
8026FF5C
|
Fiery Bulblax | Fire surrounding the body | 8028F9C0 |
8028F9D0
|
Fiery Blowhog | Fire attack | 8029EE10 |
8029EE20
|
Fiery Dweevil | Fire attack | 802B8424 |
802B8434
|
Mamuta | Bury flowers when slamming | 803632fc |
80363304
|
Both Snitchbugs | Bury leaves when throwing pikmin | 80273524 |
80273534
|
Electric Wall | Electrocute when touched | 80149C08 |
80149C10
|
Broken Wires | Electrocute in between the wires | 8026FEF0 |
8026FF00
|
Anode Beetle | An electrocute state | 8027B134 |
8027B144
|
Anode Beetle | Electrocute surrounding the body during attack | 8027B300 |
8027B320
|
Anode Beetle | Electrocute between the attacking beetles | 8027C2F4 |
8027C304
|
Anode Dweevil | Electrocute underneath Dweevil | 802B9E0C |
802B9E1C
|
Titan Dweevil | An electrocute state | 802F4A60 |
802F4A78
|
Watery Blowhog | Bubble attack | 8027D0FC |
8027D10C
|
Caustic Dweevil | Bubble attack | 802B8C94 |
802B8CA4
|
Ujadani | Poison when killed | 8020735C |
80207364
|
Poison Geyser | Poison surrounding geyser | 8026D710 |
8026D720
|
Doodle Bug | Poison fart clouds | 802858C8 |
802858D8
|
Titan Dweevil | Gas attack | 802F3FB0 |
802F3FC0
|
Mitite | Panic near them | 8036F5CC |
8036F5DC
|
Empress Bulblax | Press when rolling over | 80289EEC |
80289EFC
|
Beady Long Legs | Press when foot on ground | 802A5E38 |
802A5E48
|
Raging Long Legs | Press when foot on ground | 802C85A8 |
802C85B8
|
Emperor Bulblax | Press underneath during slam | 8035A4C8 |
8035A4D8
|
Wraith rollers | Press Pikmin touching it | 803ACE3C |
803ACE4C
|
Segmented Crawbster | Press when rolling over | 802FCB34 |
802FCB44
|
Rocks | Press when rolling/landing on Pikmin | 802636E8 |
802636F8
|
Any Enemy | Flick when Pikmin are attached (will not effect grounded/swarming Pikmin) | 80113328 |
80113334
|
Waterwraith | Flick when Pikmin are in contact with the clear body (disabling this effect does not allow access to damaging the Waterwraith) | 803A7A4C |
803A7A60
|
To do: Find more Pikmin state values
The following are @l hex bytes for different states. Note that while most use addi
, press uses subi
.
The @ha for most effects is 804b
, but the @ha for Press is 804a
.
state | @l hex (USA) | @l hex (Demo 1) |
---|---|---|
Spicy Spray | 49 98 |
48 D8
|
Explosion | 49 2C |
48 6C
|
Poison | 48 0C |
47 4C
|
Control | 49 E0 |
49 20
|
Navi Whistle | 49 BC |
48 FC
|
Wither Wind | 49 50 |
48 90
|
Panic | 48 54 |
47 94
|
Wind | 49 74 |
48 B4
|
Fire | 48 78 |
47 B8
|
Bury Flowers | 48 C0 |
48 00
|
Bury Leaves | 48 E4 |
48 24
|
Electrocute | 49 08 |
48 48
|
Bubble | 48 30 |
47 70
|
Suck | 48 9C |
47 DC
|
Flick | 4E 04 |
4D 44
|
Press | B3 20 |
B2 60
|