Difference between revisions of "GameobjectParam"

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{{DISPLAYTITLE:GameobjectParam}}
 
{{DISPLAYTITLE:GameobjectParam}}
  
List of ''Pikmin 3''' generator objects that have special parameters that can be edited per instance.
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List of ''Pikmin 3''' generator objects that have special parameters that can be edited per instance, such as health or drops.
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 +
 
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== Basic Info ==
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;Terminology
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:
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''Generator name'' = Name used by the generator to spawn objects into the map. Used in <code>/romfs/CMCmn/generator/(MapName)</code>
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 +
 
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;The following example is a single Dwarf Bulborb that has double health, and drops between three and ten raspberries upon death. While it is currently unknown what order the parameters ''have'' to be in, as the saying goes "If it ain't broke, don't fix it",
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:
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"Kochappy"
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"0005"
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"" "" ""
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{"mPos"<0.00000000> <0.00000000> <0.00000000>}
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{"mBaseScale"<1.00000000>}
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{"mPosture"<0.00000000> <0.00000000> <0.00000000>}
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{"mNum"<1>}
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{"mEmitRadius" {<0.00000000>}
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{"mDrop"{<4> <1> <4> <1.00000000> <"Raspberry"> <3> <10> <0> <0> <1> <1> <1> }}
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{"mMaxLife"<200.00000000>}
  
:''Generator Name'' = Name used by the generator to spawn objects into the map. Used in <code>/romfs/CMCmn/generator/<MapName</code
 
;
 
 
== Enemies ==
 
== Enemies ==
 
* [https://pikmintkb.com/wiki/Pikmin_3_identifiers] - Enemies by Generator name.
 
* [https://pikmintkb.com/wiki/Pikmin_3_identifiers] - Enemies by Generator name.
 
* [https://www.pikminwiki.com/Enemy#In_Pikmin_3] - Enemies by Picture/In game name.
 
* [https://www.pikminwiki.com/Enemy#In_Pikmin_3] - Enemies by Picture/In game name.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Readable name || Generator Name || Notes
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! Location || Readable name || Generator name || Notes
 
|-
 
|-
HP || | <code>"mMaxLife" { <Number> }</code> || For reference Bulborbs have 1000HP, dirt walls have 6000HP.
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|<code>"mDrop"+1</code> || Health || <code>"mMaxLife" { <Number> }</code> || For reference Bulborbs have 1000 health, and dirt walls have 6000.
 
|}
 
|}
  
 
== Objects ==
 
== Objects ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Internal name || Object || Notes
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! In game name || Generator Name || Notes
 
|-
 
|-
| <code>amembobullet</code> || Skeeterskate water || Can't open
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| <code>NA</code> || NA || NA
 
|}
 
|}
  

Revision as of 21:22, 2 November 2022


List of Pikmin 3' generator objects that have special parameters that can be edited per instance, such as health or drops.


Basic Info

Terminology

Generator name = Name used by the generator to spawn objects into the map. Used in /romfs/CMCmn/generator/(MapName)


The following example is a single Dwarf Bulborb that has double health, and drops between three and ten raspberries upon death. While it is currently unknown what order the parameters have to be in, as the saying goes "If it ain't broke, don't fix it",

"Kochappy"

"0005"

"" "" "" {"mPos"<0.00000000> <0.00000000> <0.00000000>}

{"mBaseScale"<1.00000000>}

{"mPosture"<0.00000000> <0.00000000> <0.00000000>}

{"mNum"<1>}

{"mEmitRadius" {<0.00000000>}

{"mDrop"{<4> <1> <4> <1.00000000> <"Raspberry"> <3> <10> <0> <0> <1> <1> <1> }}

{"mMaxLife"<200.00000000>}

Enemies

  • [1] - Enemies by Generator name.
  • [2] - Enemies by Picture/In game name.
Location Readable name Generator name Notes
"mDrop"+1 Health "mMaxLife" { <Number> } For reference Bulborbs have 1000 health, and dirt walls have 6000.

Objects

In game name Generator Name Notes
NA NA NA