Difference between revisions of "ARC file (Hey! Pikmin)"

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(Added troubleshooting.)
 
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<code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>).
 
<code>.arc</code> files in ''Hey! Pikmin'' are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like <code>.bflim</code>).
  
In ''Hey! Pikmin'' these files usually have texture images ([[BFLIM file]]s) more often than not.
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In ''Hey! Pikmin'' these files are usually compacted inside [[z file|<code>.z</code> files]], and usually have texture images ([[BFLIM file|<code>.bflim</code> files]]) inside more often than not.
  
 
== Tools ==
 
== Tools ==
 
* [[EveryFileExplorer]] (recommended)
 
* [[EveryFileExplorer]] (recommended)
 
* [[3dstools]]
 
* [[3dstools]]
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== Troubleshooting ==
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* You open an <code>.arc</code> file in EveryFileExplorer and nothing happens.
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** Re-extract the file from its original [[z file|<code>.z</code> file]].
  
 
[[Category:File formats]]
 
[[Category:File formats]]
 
[[Category:Hey! Pikmin]]
 
[[Category:Hey! Pikmin]]

Latest revision as of 23:39, 2 November 2022

.arc files in Hey! Pikmin are standard ARC files, but only work with specific tools. In addition, the content inside does not really have a "type", so if you extract an ARC file's content, you will have to add extensions yourself if you want (like .bflim).

In Hey! Pikmin these files are usually compacted inside .z files, and usually have texture images (.bflim files) inside more often than not.

Tools[edit]

Troubleshooting[edit]

  • You open an .arc file in EveryFileExplorer and nothing happens.
    • Re-extract the file from its original .z file.